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Colossal_Elk

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Hello everyone! Colossal_Elk here, writing on behalf of the Elder Kings development team. I’m pleased to welcome you to the first Elder Kings 0.1.7 Developer Diary! Since our last dev diary, we’ve been working on expanding and rebuilding the systems for various cultures, religions, character traits and more! Today, I will be discussing the new systems for two types of supernatural beings that enjoy incredible powers, but face hatred and revulsion from most of the societies of Nirn: vampires and lycanthropes.



Vampires are undead beings who are completely immune to disease and to the effects of aging. Their immortality comes at a price: every vampire has an appetite for blood, and must find a source of mortal blood to satisfy that appetite. Periodically, a vampire will feel the urge to feed and will progress to a more advanced stage of vampirism, starting at Stage 1 and ending at Stage 4. Stage 1 Vampires boast no outstanding abilities to distinguish them from their mortal brethren, but subsequent stages of vampirism confer significant bonuses; Stage 4 vampires get a boost to their Martial, Intrigue and Learning scores at the cost of a little Diplomacy. Pure-Blooded Vampires (who I’ll be talking about at greater length in a future Dev Diary) get a boost to all four of these attributes. Successful feeding will return the vampire to Stage 1 vampirism.

B5HkzVt.jpg


hsGm1eL.jpg


If a vampire feels compelled to feed at Stage 4 but chooses not to do so, they risk being afflicted with a physical or mental ailment that is sometimes horribly debilitating. Pure-Blooded vampires will rarely feel an urge to feed, and for them, refusing to do so will never be lethal (stressful, perhaps, but never incapacitating).

2wwh22N.jpg


xYglmfX.jpg


Harkon Volkihar is, unbeknownst to most of Tamriel’s population, a Pure-Blooded Vampire.

Feeding is often dangerous for the vampire, and is of course always dangerous for prey. Vampires can pick off lone targets along the road, or can try their hand at feeding off of a local character of note (an excellent way to spread vampirism throughout a court). Characters do not take kindly to feeding attempts and will fight back. Those who are much weaker in combat than the hunting vampire are likely to get themselves killed fighting back, whereas characters of similar combat ability may deny the vampire a blood meal, but might still end up wounded and possibly infected. Do note, however, that if a vampire fails to dispatch their target, that target will reveal the vampire’s identity, in turn making them an almost unanimously-despised Known Vampire!

haLjylW.jpg


Some vampires do not enjoy hunting for prey; this can stem from pragmatic concerns such as their personal safety, moral and ethical objections, or a mix of each. Such vampires may out themselves as Known Benevolent Vampires, who instead depend on the blood of willing cattle to satisfy their appetites. A key advantage of being a Benevolent Vampire is that feeding is a safe and simple process, since the blood meals are provided by volunteers. Another reason to become a Benevolent Vampire is to minimize the risk of scandal associated with one’s condition. However, even Benevolent Vampires may be ostracized by their mortal peers for their peculiar and sometimes frightening traits and habits. Alternatively, a vampire may choose to become an ordinary Known Vampire and continue their traditional activities.

nddvuiv.jpg


vszcUTw.jpg


Count Verandis Ravenwatch, one of the more famous rulers in High Rock during the mid-Second Era, is well-known among his peers as an unapologetic yet honorable vampire.





Lycanthropes have very little in common with vampires other than a pariah status. Many lycanthropes are seemingly ordinary people and can lead relatively simple lives, and unlike vampires, are not undead and do not need to feed on other people for their own well-being. Their condition does not offer immortality, but it does provide greatly improved health and immunity to disease. Lycanthropy also does not progress in various stages. Either a person is a lycanthrope, or they are not.

Sometimes, a lycanthrope will face a spontaneous transformation that sends them into their beast form. Most lycanthropes will immediately feel the urge to hunt, which can lead the beast into a fight with a powerful foe, or may be as simple as raiding a chicken coop for an easy meal. Unlike vampires, lycanthropes in beast form are impossible for other people to identify with the human-form counterpart. Unsuccessful hunts will NOT reveal the individual as a Known Lycanthrope. Nonetheless, failed hunts are often fatal since the enraged beast will generally fight to the death, and many lycanthropes cannot stop themselves from embarking on these dangerous forays in the first place.

9Gj5TzE.jpg


U3sTbyD.jpg


Fortunately for Count Glabrius, most chickens are not dangerous enemies.


However, a lycanthrope can discipline his or herself against these wild hunts, and possibly even avert spontaneous transformations altogether. This is an arduous process and can take many years to complete, but can save countless lives (including the werewolf’s own) from being destroyed. The lycanthrope will journey out into the wilderness, and attempt to master their beast form.

lKMMUTm.jpg


A sufficiently-disciplined lycanthrope ultimately poses no threat to others (unless they specifically choose to do so, of course!) and can reveal their condition. If they decide to forgo their hunts, they will henceforth be recognized as a Known Benevolent Lycanthrope, which can damage their reputation, albeit nowhere near as much as being an ordinary Known Lycanthrope would. Similarly to vampires, they can still choose to reveal themselves as standard Known Lycanthropes, which will allow them to hunt as they normally would, but will likely make them deeply unpopular.

yCABlZG.jpg


The local liege of a character wounded (and possibly infected) by a vampire or lycanthrope will be informed of the attack, giving them the chance to take appropriate action. Imprisoning a wounded character will result in the prisoner holding a grudge, but can also save the realm from having even more subjects fall to vampirism or lycanthropy.

oeYX0n8.jpg


Count Glabrius before becoming a Lycanthrope.

Both vampires and lycanthropes are tolerated by certain religions, and belonging to that religion offers a same-faith opinion boost with other characters. For example, vampires of all types face no scrutiny from members of pro-undead religions such as Cult of Molag Bal, Worm Cult and Ideal Masters. If a vampire attacks a ruler’s court (or even the ruler) they will still draw that character’s ire. But if they continue to not harm anyone, no one of the same religion will be alarmed by their presence.

eMXQ62T.jpg




And that concludes our first Developer Diary for Elder Kings 0.1.7!
 
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Hello everyone! Colossal_Elk here, writing on behalf of the Elder Kings development team. I’m pleased to welcome you to the first Elder Kings 0.1.7 Developer Diary! Since our last dev diary, we’ve been working on expanding and rebuilding the systems for various cultures, religions, character traits and more! Today, I will be discussing the new systems for two types of supernatural beings that enjoy incredible powers, but face hatred and revulsion from most of the societies of Nirn: vampires and lycanthropes.



Vampires are undead beings who are completely immune to disease and to the effects of aging. Their immortality comes at a price: every vampire has an appetite for blood, and must find a source of mortal blood to satisfy that appetite. Periodically, a vampire will feel the urge to feed and will progress to a more advanced stage of vampirism, starting at Stage 1 and ending at Stage 4. Stage 1 Vampires boast no outstanding abilities to distinguish them from their mortal brethren, but subsequent stages of vampirism confer significant bonuses; Stage 4 vampires get a boost to their Martial, Intrigue and Learning scores at the cost of a little Diplomacy. Pure-Blooded Vampires (who I’ll be talking about at greater length in a future Dev Diary) get a boost to all four of these attributes. Successful feeding will return the vampire to Stage 1 vampirism.

B5HkzVt.jpg


hsGm1eL.jpg


If a vampire feels compelled to feed at Stage 4 but chooses not to do so, they risk being afflicted with a physical or mental ailment that is sometimes horribly debilitating. Pure-Blooded vampires will rarely feel an urge to feed, and for them, refusing to do so will never be lethal (stressful, perhaps, but never incapacitating).

2wwh22N.jpg


xYglmfX.jpg


Harkon Volkihar is, unbeknownst to most of Tamriel’s population, a Pure-Blooded Vampire.

Feeding is often dangerous for the vampire, and is of course always dangerous for prey. Vampires can pick off lone targets along the road, or can try their hand at feeding off of a local character of note (an excellent way to spread vampirism throughout a court). Characters do not take kindly to feeding attempts and will fight back. Those who are much weaker in combat than the hunting vampire are likely to get themselves killed fighting back, whereas characters of similar combat ability may deny the vampire a blood meal, but might still end up wounded and possibly infected. Do note, however, that if a vampire fails to dispatch their target, that target will reveal the vampire’s identity, in turn making them an almost unanimously-despised Known Vampire!

haLjylW.jpg


Some vampires do not enjoy hunting for prey; this can stem from pragmatic concerns such as their personal safety, moral and ethical objections, or a mix of each. Such vampires may out themselves as Known Benevolent Vampires, who instead depend on the blood of willing cattle to satisfy their appetites. A key advantage of being a Benevolent Vampire is that feeding is a safe and simple process, since the blood meals are provided by volunteers. Another reason to become a Benevolent Vampire is to minimize the risk of scandal associated with one’s condition. However, even Benevolent Vampires may be ostracized by their mortal peers for their peculiar and sometimes frightening traits and habits. Alternatively, a vampire may choose to become an ordinary Known Vampire and continue their traditional activities.

nddvuiv.jpg


vszcUTw.jpg


Count Verandis Ravenwatch, one of the more famous rulers in High Rock during the mid-Second Era, is well-known among his peers as an unapologetic yet honorable vampire.





Lycanthropes have very little in common with vampires other than a pariah status. Many lycanthropes are seemingly ordinary people and can lead relatively simple lives, and unlike vampires, do not need to feed on other people for their own well-being. Their condition does not offer immortality, but it does provide greatly improved health and immunity to disease. Lycanthropy also does not progress in various stages. Either a person is a lycanthrope, or they are not.

Sometimes, a lycanthrope will face a spontaneous transformation that sends them into their beast form. Most lycanthropes will immediately feel the urge to hunt, which can lead the beast into a fight with a powerful foe, or may be as simple as raiding a chicken coop for an easy meal. Unlike vampires, lycanthropes in beast form are impossible for other people to identify with the human-form counterpart. Unsuccessful hunts will NOT reveal the individual as a Known Lycanthrope. Nonetheless, failed hunts are often fatal since the enraged beast will generally fight to the death, and many lycanthropes cannot stop themselves from embarking on these dangerous forays in the first place.

9Gj5TzE.jpg


U3sTbyD.jpg


Fortunately for Count Glabrius, most chickens are not dangerous enemies.


However, a lycanthrope can discipline his or herself against these wild hunts, and possibly even avert spontaneous transformations altogether. This is an arduous process and can take many years to complete, but can save countless lives (including the werewolf’s own) from being destroyed. The lycanthrope will journey out into the wilderness, and attempt to master their beast form.

lKMMUTm.jpg


A sufficiently-disciplined lycanthrope ultimately poses no threat to others (unless they specifically choose to do so, of course!) and can reveal their condition. If they decide to forgo their hunts, they will henceforth be recognized as a Known Benevolent Lycanthrope, which can damage their reputation, albeit nowhere near as much as being an ordinary Known Lycanthrope would. Similarly to vampires, they can still choose to reveal themselves as standard Known Lycanthropes, which will allow them to hunt as they normally would, but will likely make them deeply unpopular.

yCABlZG.jpg


The local liege of a character wounded (and possibly infected) by a vampire or lycanthrope will be informed of the attack, giving them the chance to take appropriate action. Imprisoning a wounded character will result in the prisoner holding a grudge, but can also save the realm from having even more subjects fall to vampirism or lycanthropy.

oeYX0n8.jpg


Count Glabrius before becoming a Lycanthrope.

Both vampires and lycanthropes are tolerated by certain religions, and belonging to that religion offers a same-faith opinion boost with other characters. For example, vampires of all types face no scrutiny from members of pro-undead religions such as Cult of Molag Bal, Worm Cult and Ideal Masters. If a vampire attacks a ruler’s court (or even the ruler) they will still draw that character’s ire. But if they continue to not harm anyone, no one of the same religion will be alarmed by their presence.

eMXQ62T.jpg




And that concludes our first Developer Diary for Elder Kings 0.1.7!
Shor's bones fam, this is fantastic news!!!! i cant bloody wait!
 
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housemartell

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Sounds great, really looking forward to future updates, but I have a few questions/suggestions:

Based on the screenshot of Harkon, it seems that the Volkihar family still look old, is that just unfixable?

Are there any events related to other characters getting suspicious of a secret vampire's youth and longevity? Also, couldn't it be possible for a vampire to feed off of lowborn prisoners, like Sybille Stentor is implied to do in Skyrim?

And will lycanthropes other than werewolves be represented?
 

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Based on the screenshot of Harkon, it seems that the Volkihar family still look old, is that just unfixable?

I'm not too knowledgeable about the character portraits so I'm not sure. I'd love to know if there is a reliable fix, since it'd certainly make a lot of sense given the context.

Are there any events related to other characters getting suspicious of a secret vampire's youth and longevity? Also, couldn't it be possible for a vampire to feed off of lowborn prisoners, like Sybille Stentor is implied to do in Skyrim?

There will be; I've actually been wondering how best to implement something like that (not so much because one is more difficult than the other but since there's many good ways to apply it). Vampires feeding on prisoners happens in older versions of the mod AFAIK and I don't see any reason to get rid of it (it's also strongly implied to happen in Oblivion), so that's one you can expect to see make a return in some iteration.

And will lycanthropes other than werewolves be represented?

For the time being, no, we're keeping it specific to werewolves. It's much easier to build the system around one specific type of lycanthrope as opposed to using multiple types.
 
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How will lichdom affect both of these conditions? I assume they're not compatible, but what if someone tries to turn into a lich using the spell? Would that spell override the vampire/lycanthrope condition or would the spell become unavailable for these characters?
 

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How will lichdom affect both of these conditions? I assume they're not compatible, but what if someone tries to turn into a lich using the spell? Would that spell override the vampire/lycanthrope condition or would the spell become unavailable for these characters?

That's a great question. I think what we're doing, partly for balance purposes, partly due to the nature of their respective conditions and partly because of the "ownership" that Daedric Princes have over their particular creations, lycanthropy and vampirism are not compatible with lichdom. You can be a vampire, a lycanthrope or a lich, but not any of the two at once.
 
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Will Vampirism give boost to intrigues like kidnapping (Vampires can secude their target if I remember correctly) ?
I also noticed new traits, something just above the tax bar (some kind of prosperity just as in the next expansion ?), and these gorgeous argonian settlements.
I already told that to one of the people who are working on it, but vampires' nightmares would be a great way to add flavour !
 

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Will Vampirism give boost to intrigues like kidnapping (Vampires can secude their target if I remember correctly) ?
I also noticed new traits, something just above the tax bar (some kind of prosperity just as in the next expansion ?), and these gorgeous argonian settlements.
I already told that to one of the people who are working on it, but vampires' nightmares would be a great way to add flavour !

Vampires above Stage 1 get a bonus to their Intrigue score but that's it; I prefer to let attributes decide skill-based outcomes rather than states of existence. For example, a Genius character is better at magic not by virtue of being a genius but by virtue of getting that sweet +5 learning bonus from the trait. Doing it that way makes it much easier to handle in the events. That's not to say there aren't perks to having supernatural abilities, though. Disease-immune characters such as vampires and lycanthropes will never have to worry about being attacked by either.

Above the tax bar...are you referring to the trade routes? That's something I'll be talking about in the not too distant future. :D

Nightmare events can be done, although I don't think i can make randomized localization (if someone knows how to do this, please let me know!) which means a different possible event for each nightmare, in turn meaning a very real potential for the engine to spam such events. So I'm rather on the fence in regards to how to handle that one.
 
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Vampires feeding on prisoners happens in older versions of the mod AFAIK and I don't see any reason to get rid of it (it's also strongly implied to happen in Oblivion), so that's one you can expect to see make a return in some iteration.

Dawnguard also had the dungeon in the Volkihar castle with prisoners in it that you could feed on if you went the vampire path.

Will stage 4 of Vampirism have effects on the portrait? The aged look, fangs, pronounced cheek bones and pale eyes? If you're going for the Oblivion version for the standard Vampires anyways.
 
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Dawnguard also had the dungeon in the Volkihar castle with prisoners in it that you could feed on if you went the vampire path.

Also true! I think Oblivion's Vile Lair has something similar as well.

Will stage 4 of Vampirism have effects on the portrait? The aged look, fangs, pronounced cheek bones and pale eyes? If you're going for the Oblivion version for the standard Vampires anyways.

Not for the time being.
 
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bertxav

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I'm not too knowledgeable about the character portraits so I'm not sure. I'd love to know if there is a reliable fix, since it'd certainly make a lot of sense given the context.

Becoming a vampire could change the graphic for one where old people faces are the same as young people. Of course in that case you'll need a only young, only middle age and only old for each culture (the imperial, norse, breton, ect.) When vampirism is contract change the graphic to the relevant group. That's the only work around I can think of.
 
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Colossal_Elk

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How is everybody on the team doing?

I won't speak for everyone, but no one has been attacked by vampires or lycanthropes (that I know of) so that's something, at least!

Becoming a vampire could change the graphic for one where old people faces are the same as young people. Of course in that case you'll need a only young, only middle age and only old for each culture (the imperial, norse, breton, ect.) When vampirism is contract change the graphic to the relevant group. That's the only work around I can think of.

So in other words, would this be based on editing portrait properties? Or would it go beyond that?
 
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So in other words, would this be based on editing portrait properties? Or would it go beyond that?

Now that I think about it, can we change the graphical_culture of a person though event? If I remember the warhammer mod I think it's possible. The ''new'' graphical_culture would for exemple be vampire_breton. Vampire_breton would only have the graphics for middle-age (or young) set for all three ages, namely young, middle-age and old. So the vampire would be set to his new immortal face. If you really want to go all the way you would modify the event to give different graphical_culture according to age: vampire_breton_young, vampire_breton_middle, vampire_breton_old. Now of course I have no idea how to craft such a systems I only propose it because vampire in the warhammer mod have a system like I describe, well they only have one graphical_culture where people never change but you get the idea. You would have to check the events in question in th mod to make sure nothing more intricate is going on beside what the player (me) can see.
 

Colossal_Elk

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Now that I think about it, can we change the graphical_culture of a person though event? If I remember the warhammer mod I think it's possible. The ''new'' graphical_culture would for exemple be vampire_breton. Vampire_breton would only have the graphics for middle-age (or young) set for all three ages, namely young, middle-age and old. So the vampire would be set to his new immortal face. If you really want to go all the way you would modify the event to give different graphical_culture according to age: vampire_breton_young, vampire_breton_middle, vampire_breton_old. Now of course I have no idea how to craft such a systems I only propose it because vampire in the warhammer mod have a system like I describe, well they only have one graphical_culture where people never change but you get the idea. You would have to check the events in question in th mod to make sure nothing more intricate is going on beside what the player (me) can see.

After asking around, it appears that it won't really work with the other graphical systems we're using. I wish that weren't the case, however, because otherwise, it sounds like it would be a great solution.
 
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