In the tech-screen land doctrines section those concepts are described well. They were historical ww2 stategies, and I think this works kinda realistically in HoI too. (it's what I like about the game)
When the axis uses the armoured spearhead strategy,
they can run the panzerdivisions fast and their goal is a breakthrough through the elastic front to reach the key prov.
If they break through, they might split and move very fast to many different provinces. Following them are loads of infantry to defend the captured territory. Mech.inf. following armour div. is helpful, cause they can split fast into undefended territory and so on. So do you use that in MP games?
As when playing Soviet against this kind of attacker, you might have to pull back and make the front elastic , organize, gather around the German attacker and then attack with a powerful punch. And repeat that until you can force them back after producing many T-34s. I find it stressing, but I have not tried it against a human player. Well, it's the elastic defence. Forts provide bonus for static defence, and that's useful in those humongous fort at the Maginot line where Germans will have a hard time attacking, even when surronding them! Except for this line or mountain areas, I think static defence will not work very good in MP games... what do you think? Which one do you use when being attacked by an overwhelming force ?
When the axis uses the armoured spearhead strategy,
they can run the panzerdivisions fast and their goal is a breakthrough through the elastic front to reach the key prov.
If they break through, they might split and move very fast to many different provinces. Following them are loads of infantry to defend the captured territory. Mech.inf. following armour div. is helpful, cause they can split fast into undefended territory and so on. So do you use that in MP games?
As when playing Soviet against this kind of attacker, you might have to pull back and make the front elastic , organize, gather around the German attacker and then attack with a powerful punch. And repeat that until you can force them back after producing many T-34s. I find it stressing, but I have not tried it against a human player. Well, it's the elastic defence. Forts provide bonus for static defence, and that's useful in those humongous fort at the Maginot line where Germans will have a hard time attacking, even when surronding them! Except for this line or mountain areas, I think static defence will not work very good in MP games... what do you think? Which one do you use when being attacked by an overwhelming force ?