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Herbert West

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So, as my old Japan AAR is sadly dead, I decided to make a new one, this time, with Brasil. They are a surprisingly easy nation to play, at least in VIP, and in one of my previous games, I conquered the whole of South America by 1910, and more than 80% of my population was brasilian, thanks to insane amounts of immigration and a full citizenship party.

So, game specs:
VIP 0.2+Hotfix 2
Difficulty: Hard
AI. Agressiveness: Normal, vill probably be hard later on.

Goals: a, Unite South America under one ruler, me
b, curtail the GP influence in my area
c, finish in the top three


Index:

1836-1840: Wars of Pratini And Bolivia
 
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robou

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Hurrah, you are quite good at this whole conquest thing, so this should be quite interesting. Looking forward to the start :)
 

likk9922

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Good luck! Yeah, Brazil's a fairly easy nation to play. It stays fun though, which is a huge plus. And I'd like to see all of South America that weird greenish color. :rofl:
 

Herbert West

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Lol. I played a four-year cycle, and took about 30 screenshots, becouse the early years are quite full of action. Then I exited. Now, I wanted to continue, and realised I had not turned autosave on, so I'll need to replay.
:loser:

Let this be a lesson to you: never assume that you use the default settings:)

Anyways, update today.
 

Prinz Wilhelm

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Bah, you clumsy bastard (Joke!)

Looking forward to seeing your update. :D
 

Herbert West

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I have decided to make this AAR a bit "educational", that is to say I will explain sometimes in detail what I do and why I do it, so that fresh players of Vicky might learn from this. This means that there may be a redundancy in screenshots sometimes, but bear with me.

And, as it is always the custom with education, you are free to ask.
 

Prinz Wilhelm

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Even better. Shall defiantly follow this!
 

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1836-1840​

Four years, two wars, three rebellions, twenty thousand dead


Early-game Brasil is a country plagued by rebellions, as these couple of screenshots will illustrate:

We start off with the province of Belém controlled by 10K irregular rebels. I immediately order the conveniently adjecent division to conquer it and defeat the rebels. The rebels escape from my clutches, but, since they are irregulars, attrite away before they could cause harm.

belem1.jpg


Or, at least, so I thought. This event proves me the opposite:

cababagena.jpg


The Cabanagem Rebellion is the first in a loong string of rebellion events. A quick word about them. I actually like those that give less militancy and an outright rebellion more. Why? Becouse the rebelling troops is conjured out of thin air, thus it does not actually decrease my population by its actions, whereas if pops themselves rebel out of militancy, that cost me valuable manpower.

And now, before we return to the war, a word about research. Brasil start out with very few techs, even some utterly vital ones, like Freedom of Trade (!!!) are missing, and RP generation is low, around 0.5-0.6. Luckily, we are liberty-based in our national values, meaning that non-war techs cost only 90% RP. But still, there are some hard choices, as we can only focus on one area at the time. I decide to go with industrial techs until FoT pops up, or, if Malthusian Thought (the requisite tech for Positivism, and later Functionalism and Biologism, the RP-increasing techs) pops up first, then I'll stick with that.

Right now, I go with Practical Steam Engine, like in 90% of my games when this tech is not available out of hand. That 10% extra efficiency is very nice.

steam.jpg


Back to the war. We get a very nice event about what to do with our feeble little rebels. I choose full mobilistaion, becouse the construction of divisions is more or less, free, as they cost no canned food or small arms, which is a huge bonus for a small economy like mine. The 20 leadership would be great, but I forgot to drain my pool empty on day one, so it goes to the fishes, but you win some, you lose some. The mil hit is a bit hurting, but hey, its war. Going with Brasil, in a low-millitary enviroment like South Amreica, those divisions you get will be enough for you up until 1870-ish.

mobilistaion.jpg


The two divisions adjecent to Pratini are immediately ordered to invade.

invasion.jpg


The first battle is a sign of things to come. Pratiniesque divisions are under strenght and outnumbered. I win, of course.

firstbattle.jpg


Their infantry corps invades me. This is actually good, as it will give me a chance to encircle their divisions, which is in the early game the only reliable tactic to destryo them, as the low morale of divs mean they will retreat rather than to die.

circle.jpg


Meanwhile, my four divisions are finished and deployed. One goes to the ongoing battle, one to occupy Desterro, where the Pratini army will die, and two go to break their siege.

deploy.jpg


The plan works, and their army is being destoryed:

endofarmy.jpg


From now on, this war is merely a question of mraching and occupation.

Meanwhile, my reserves hit the 5K mark, and I order some goods necessary for POP promotion to be bought. I usually go with orders of 10 with better countries, but Brasil can not afford that yet.

goods.jpg


After their occupation, I offer my little rebels a peace. They do not reject it, of course. AI nations rarely reject anything if you have 100% of their territory under control.

pratpeace.jpg


Here is a little POP detail after the war. As you can see, my population is completely agrarian, with a considerable amount of slaves.

demographic.jpg


Meanwhile, rebels pop up in Pará, but they are all under 1000, so its more convenient just to let them suffer attrition and die than to call the army on them.

rebelz.jpg


In a mere 1,5 years, I finish my research (this means my RP generation is around 9/18=0.5), and I opt for Mechanical Production next. The extra machine parts dont mean squat, as I am intervantionsit, and have no railroad tech, but the inventions all give very hefty production increases, from 10 to 110%. Neat.

research.jpg


Some political event also happens, giving me the conservatives into power.
The other choice would have given me increased militancy for conservative, which is not a good chice with almost fully ocnservaitve pops.

conservative-1.jpg


On the other side of the Andes, the war of the Peru-Bolivia Confederation is in full swing, and I start to eye them as a prize. I would have gon for Uruguay, a three province minor, but they were GOIed by me and Argentina, while the other possible target, Paraguay, has bad RGOs and an idiotic event that gives my conquest back to them after the War Of The Triple Alliance.

prizes.jpg


Sadly, all good RGOs are on the seaside, which means I need to get extra BB for connecting provinces I will take, thus I have to minimize my grabbing, as early BB wars hurt badly. Very badly.

I decide to take an Iron and a Gold province, and two connecting provinces as my goal. So, war with Bolivia it is. I had to wait to replenish my manpower, and the Confederation fell apart during that time, so I can only take from Bolivia now. I order 3 divs to their capital (+22% warscore), and another 3 start occupying.

bolwar.jpg


This war was a typical example of early warfare. Too few divisions to keep the whole frontline under controll, units retreating rather than dieing, and a very stubborn AI meant that this war dragged on for two years an only ended when I destroyed all their divisions and occupied almost all their territory.

typical.jpg


A typical battle. I conquer a province, they send an army to take it, I have to send a relief army to end their siege, they send an army to where the relief force cam from, and repeat ad nauseam.

But, some good things also happened. I got a new leader, and he is fantastic. Attrition reduction is a key to such low-fight, long occupation wars, and he is immediately sent to the army occupying La Paz (ironic name, eh?).

leader.jpg


And of course, I get some scripted rebels to join in the fun. I lose a territory to them, but I cant spare a single division to take care of them. After the war, they will die, right now, I'll let the jungle take them bit by bit.

baliada1.jpg


baliada2.jpg


Rule of Acquisition 34: "War if good for business".

agri.jpg


The Bolivian fleet sure traveled a lot to find a place to sink.

seabattle.jpg


A worthless peace offer, rejected. Of course, my peace offers get rejected in equal fassion.

no.jpg


I relasie I need to start a campaing of division destruction, and start to trap this division in ther border territories. They eventually get destroyed in the southernmost province.

close.jpg


Uruguay joins in the fun. If you cant beat them, join them, it seems. Fine by me.

Ually.jpg


War does not stop research. The next target is also an industrial tech, now made worth having by getting me two extra mining RGOs.

research3.jpg


The Bolivian army makes its last stand:

destruction.jpg


There may be 5 divisions, but their strenght is lower than 12K man altogether. A pity. That is not to say that this war has not cost me some warm bodies, as you can read from the title. And at least half of that went to attrition.

After this bloodbath, they finally cave in to my demands.

gains.jpg


And the army can go to play whack-a-rebel.

COIN.jpg


And, to end this update on a lighter tone, the first Cofee Boom happens. Great, although with "slavery" parties, I wont get any immigration. Yet.

coffee1.jpg
 
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Prinz Wilhelm

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Nice update, very informative. :)
 

Herbert West

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1840-1844

Long Live The Emperor!

I decide not to fight the rebels, but let attrition take care of them. Sure, this will cost me the control of one province for about a month, but in turn will save me a couple of houndred bodies, and I need all manpoqwer I can get. Or steal. Or whatever. I never actually tried this tactic of letting attrition kill great (10K9 stack of rebels completely, but while beating them down made more sense with good-RGO, relativel low province number countries with good terrain, like Prussia, Brasil, that has low productivity, and huge attrition provinces, can afford this.

everydrop.jpg

I get this event, and go for a new criminal code. Progress, yo!
(you can see my troops moving in to re-occupy the rebel province in the background)

law.jpg


My new territories do not seem to like me. The nationalism revolt risk is usually unimportant in South America, but one province has a rather large population, and is thus quite likely to cough up some rebels.

partisani.jpg


Glorious, prestige-producing, militancy-reducing day, we now have an acting Emperor! Long Live Dom Pedro II Of Brasil!

wedding.jpg


A stable economy and no wars allows me to max Crime Fighting, and the slider will stay so for the rest of the game, as this reduces militancy. I could probably lower army maintainance and defence spendings, as right now I dont need big troops, but my manpower gain is so low that it would take two-three years to reinforce them if the need should arise, so I'll just stay with full maintainance.

CF.jpg


Another research finished. Time to go Malthusian! (Yes, FoT would be very nice, but I need those RP techs.)

malthus.jpg


Meanwhile, I suck up to France. See those two provinces? I need them. I am going to buy them. They do not produce much, but great powers are a lot less likely to start BB wars if you have no border with them.

suckingup.jpg


My cash reserves are now big enough for me to allow the aquisition of canned food and small arms. I set both to 40, and start building up a millitary reserve. It is always good to have a stockpile of at least 40-40 of those goods, as if you happen to wander to the military screen, you might just as well increase your reserves.

reserves.jpg


What did I tell you about "highly" populated territories rebeling? Well, here it is.

rebel.jpg


Notice how it is a cavalry troop. This is a clear sign that the rebelling POP is in the high income strata. Probably aristocrat, as they are mostly reactionary, and thus likely to rebel. Middle class rebels are dragoons, IIRC, while poor people can only afford guns to rebel. And, to prove I am right:

aristo.jpg


I finish Malthusian Thought, and somehow, Freedom Of Trade is a choice again. I suppose I drained all other possible choices in the Commerce Tree by not fulfilling the requirements (namely, FoT), or having researched them already. Of course, FoT is my next research item.

FoT.jpg


Orgainzed Factories comes after that. With a little luck, France will not have researched it, and I can trade the tech for those provinces.

facto.jpg


The Great South Amrecian Qugmire is in the making. I go historical, and support Paraguay.

yespara.jpg


Our Emperor weds. I get prestige. Everybody wins.

pedrowed.jpg


Another round of support for Paraguay, commited for the sole purpose of pissing of Argentina.

inpara.jpg


As 1844 rears its head, I promote capitalists in my two most populous states, and the capital.

capis.jpg


Blasted opressed non-national culture conquered liberal farmers rebel. Oh well, target practice. This does, however indicate a recurirng problem for Brasil. No matter how you set voter rights, the liberals and the conservatives are bound to flip-flop in the seat of power in the first ten-twenty years.

damnliberals.jpg


We finish one commerce tech, and set out to get another. Every little increase in efficiency helps.

stock.jpg
 
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robou

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Brazil starts out no so good, but after you deal with the first few problems, high militancy and Piratini revolt, you get all these nice events, such as the Coffee boom and the renovation of Sao Paolo. Looks like you have set the country on a good course... :)
 

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Lo siento mucho, solo "hablo" espanol.

And becouse the next four years took 44 screenshots, I'll break it down into two parts, with the first coming up now.
 

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1844-1845
The Dutch War

1844 start of with the reinforcement of all deployed troops to nominal strenght. This is partly a pasttime, but also serves to show the real manpower reserves I have. A word of warning: the growth speed of manpower depends on the amount of manpower in the field, so if you have lets say 10 out of 12 divisions, all on skeleton forces, but full def/maint. spending, manpower will regenerate faster than if you have these divisions on full strenght.
reinf.jpg


I also mobilize my now quite large (16 divisions for a country like Brasil is very good) mobilization pool, and repair my "navy".

mob.jpg


drydock.jpg


I position my forces. Three divisions under my attrition-reducing general move to the dutch border, with one division near it.

movement.jpg


The greater part of my reserve divisions is also deployed to provinces favoured by the AI for coastal invasions, and the capital, for safety.

PARes.jpg


Five divisions to Porto Allegre and its likely surroundings.

RIORes.jpg


Four divisions to the capital.

NATRes.jpg


And another four divisions to the Natal region.

The remaining three divisions are the strategic reserve, along with the three regular army divisions currently keeping the bolivian pesants in check.

With all my preparations done, I declare war. Or, I would, would it not be for my utter lack of diplomats. The low DI gain can really hurt such "small" countries like Brazil.

dip.jpg


During this preparatory phase, a very handy event happens, that, while destroying my relations with the UK, sets my parties trade policy to protectionism. This means I can tariff the hell out of my population, and I do that immediately. Notice the healthy income.

tariff.jpg


income.jpg


Later, I get another very nice event, the Baron of Mauá. This gives me a very handy tech, Experimental Railroad, for free. Honeslty, this is great.

baron.jpg


And now, before I click the war button, an explanation as to why I go to war with the Netherlands at all. Due to some odd reason, their south american provinces are core provinces (just like their east asian ones) -is it east asian or East Asian?-. This mean they will be very, very reluctant to trade them away, and I can not afford the diplomats necessary to suck up to France, GB, and the dutch. And, as they are not a great power, they might even give in easily. So, I have to go to war with them. But when? I choose the early game, becouse the navies of the world are usually not well developed then, and, even although I have not researched a single army tech, I can still relatively compete with them, as they have not researched that many. Later or, the possibly strong dutch navy and the greater disparity in techs (which may or may not happen), could give me headaches. So, you all know why I am doing this:

waaar.jpg


The war declaration does not stop my capis from railroading my country now that the tech is available. Fine by me.

rail.jpg


The opening battle is, apart from being a surprise (I did not expect any troops to be there), a rather nasty surprise, as things are not looking good for me. They have 111% efficiency, I have around 25%.

notgood.jpg


Things go further downhill when an infanrty division arrives to bolster the enemy. Maybe this war was a bad idea.

bad.jpg


The enemy lands in Macapá, forcing me to deploy my reserves. Occupation of enemy territory is a priority, so they are ordered to march to Wanari.

reinforce.jpg


The apparently bloody war does not stop an election from being held. Whenever possible, you should go for pro military or jingoism, but as both my good parties (the conservatives and the liberals, the other two are radical ideology anarcho-liberals or reactionaries, both of which are bad for the country) are anti-military, I go with the flow not to upset my people.

elect.jpg


I order my regular division to counter the neemy landing. A bad idea. I retreat in order to preserve my manpower.

worse.jpg


The battles in the Amazonas fail to stop Paraguayian diplomats from nagging me. Fine, I'll promote you, lazy bastards.

para.jpg


Speaking of those battles, they turn very, very bloody.

bloody.jpg


gory.jpg


Yes, my losses are horrendeous. But, while I can afford these losses, and lose no divisions in the process, the high morale of the dutch menas that they stay in the field until destroyed. How nice of them.

Progress does not stop either. Finally, I get to a RP-producing cultural tech! These should always be high up on the priority list.

RP.jpg


The Brits have some problems with slave trade. Actually, I have too, as slavery politics do not help immigration. I agree with the act, and I will take all non-salvery options in any upcoming event regarding that issue. I need immigrants, darnit!

aberdeen.jpg


While the Amazon River turns red with our blood, some people want to found a new town. Go ahead, I say. More meat for the grinder.

town.jpg


I eventually win the first battle of Wanari, and start to occupy the province. Then, the dutch counterattack, but now they are the attacker, with all the penalities. Again, the division is destroyed rather than to retreat.

Iwin.jpg


The end of the dutch presence in the Amazonas is near. I have even ordered my "navy" to bomb them from behind. Not very effective, but nice anyways.

endgame.jpg


I win, of course, but somehow some dutch ships sneak past my "navy" and land a division to counter my siege. They get even more negative modifier than the last counterattacker, and are likewise destroyed.

fool.jpg


Both territories occupied, I offer the dutch a peace. I dont think they will take it, and the 0 prestige gain hurts a lot, but I offer it anyway.

peace.jpg


And they accept! The Dutch Occupation of the Amazonas is now over!

gotit.jpg



Now, about that negative prestige....