“El Dorado” Expansion for Europa Universalis IV Lets You Go For Gold

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ChildeR

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I'm sorry I'd like some clarification... I'm speaking just for myself, but I've been dying for a nation designer for quite some time. In fact, I have a very old post on that very subject. Anyways... These two questions were asked:

1) When making a custom nation, does it have to be on uncolonised lands?
2) Can you make custom nations while in Multiplayer?

.. the quoted response isn't clear. Are you saying players will ONLY be allowed to put custom nations on provinces that are not already part of a nation? Meaning if I wanted to split France, into two smaller custom made empires, I cannot? Or I can't make a custom nation in Southern France, for example?

If so, why? If there are no achievements while using this feature, why put that limitation on the designer? Why not just allow players to pick any group of provinces in any region?

Wiz clarified that it's not like that.
 

ehecatzin

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Thank you Paradox! Im really excited about this. Playing a mesoamerican should be a challenge without having to resort to gamey tactics.

Hopefully there will be event chains for native rebellions, like Popé, Tenamaxtle of Canek popping up to get rid of colonizers.
 

ShinEmperor

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Wiz clarified that it's not like that.

(I don't know if I would call that clarification... It was literally a one word response.)


Well if there's no restrictions, then I want to just chime in here...
I love history, but if there's one thing I've never been a fan of is pigeon holing nations into certain roles, long before they demonstrate that they are competent in those roles. For example, Spain getting national ideas focusing on colonialism, long before they prove they're actually capable of it. So, the logic of the ideas, is that "well this is what they did, therefor in game, right now we will decide this is what they are destined to do.". For me, as a player, this feels kind of empty... It's what I prefered about EU3. It wasn't predetermined, you became the nation that you wanted to become, not the nation that is determined by history.

The nation designer, for me, doubles not only as a way to explore new nations in new regions and throw a monkey wrench in the whole thing, but also as way to "redefine" the destiny of already present nations, like Castille. What really prevents Castille from being a land power? It could have been possible. Maybe we can change Frances ideas to be more colonial focused... or finally make a another nation in Europe that can actually rival Prussia... I've never liked the idea of just handing over powerful ideas to history's "winners" and everyone else just needs to accept their place. If anything, I find that it betrays the idea of history. History is about the circumstances surrounding events that have passed. To build the game in such a way that irregardless of the circumstances, those events come to pass no matter what, seems... unrealistic and ahistorical actually.

EU, in my opinion, is a history sandbox game. It gives us all the historical context for us to develop our own narrative and it allows us to use that historical context to build and experience our own history. In some ways you want to the game to "stick" to history, so you can feel good about defeating the Ottomans or France, but over time you also don't want every end game war in Europe to always be about going after France... there needs to be some flexibility.

I have nearly 1100 hours on EU4. I'm ready for a custom nation designer so I can play fictional nations in different contexts. For me, history is fun because sometimes it can create interesting "what if?" discussions. A feature like this adds a ton of replayability... If there are people who don't wish to use it they can simply... not use it. I purchased Conquest of Paradise because I wanted to play and New World nations like Canada and the United States... and I did, but I never used the random new world feature, but I never complained about it... I just didn't use it and it was never a problem... I've never understood the mindset behind complaining about a completely optional feature.
 

PanzerCorps

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(I don't know if I would call that clarification... It was literally a one word response.)


Well if there's no restrictions, then I want to just chime in here...
I love history, but if there's one thing I've never been a fan of is pigeon holing nations into certain roles, long before they demonstrate that they are competent in those roles. For example, Spain getting national ideas focusing on colonialism, long before they prove they're actually capable of it. So, the logic of the ideas, is that "well this is what they did, therefor in game, right now we will decide this is what they are destined to do.". For me, as a player, this feels kind of empty... It's what I prefered about EU3. It wasn't predetermined, you became the nation that you wanted to become, not the nation that is determined by history.

The nation designer, for me, doubles not only as a way to explore new nations in new regions and throw a monkey wrench in the whole thing, but also as way to "redefine" the destiny of already present nations, like Castille. What really prevents Castille from being a land power? It could have been possible. Maybe we can change Frances ideas to be more colonial focused... or finally make a another nation in Europe that can actually rival Prussia... I've never liked the idea of just handing over powerful ideas to history's "winners" and everyone else just needs to accept their place. If anything, I find that it betrays the idea of history. History is about the circumstances surrounding events that have passed. To build the game in such a way that irregardless of the circumstances, those events come to pass no matter what, seems... unrealistic and ahistorical actually.

EU, in my opinion, is a history sandbox game. It gives us all the historical context for us to develop our own narrative and it allows us to use that historical context to build and experience our own history. In some ways you want to the game to "stick" to history, so you can feel good about defeating the Ottomans or France, but over time you also don't want every end game war in Europe to always be about going after France... there needs to be some flexibility.

I have nearly 1100 hours on EU4. I'm ready for a custom nation designer so I can play fictional nations in different contexts. For me, history is fun because sometimes it can create interesting "what if?" discussions. A feature like this adds a ton of replayability... If there are people who don't wish to use it they can simply... not use it. I purchased Conquest of Paradise because I wanted to play and New World nations like Canada and the United States... and I did, but I never used the random new world feature, but I never complained about it... I just didn't use it and it was never a problem... I've never understood the mindset behind complaining about a completely optional feature.

+1

I really hope the nation designer is more like a scenario editor than CK2's ruler designer, mainly in that it allows me to make a nation as powerful or as weak as I want it to be and I can edit all nations at the start, not just the one I want to play. That would really help with the converted Succession game too!
 

aqvamare

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Simply Question, how will natinal designer and multiplayer work?

Will it be:

a.) Only country name and capital is moveable?

b.)I can choose my national ideas from pre made setups, like mil off, mil def, adm adv, adm taxes, dip trade, dip naval, dip reputation?

c.) I can choose my national ideas from a point pool? Means...all country gets for changing fix 100 points and i can fill it up in my ideas...for example 20 points = moral 20%...15 points = moral 15% etc.

d.) I can choose national ideas from a point pool, but my pooints come from the points my ideas had before, so france will have different points than france pre made for example.

e.) Do I have to change ideas in lobby, or will it done ingame in day 1?


Hope we get answer soon.
 

Lunghei

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Simply Question, how will natinal designer and multiplayer work?

Will it be:

a.) Only country name and capital is moveable?

b.)I can choose my national ideas from pre made setups, like mil off, mil def, adm adv, adm taxes, dip trade, dip naval, dip reputation?

c.) I can choose my national ideas from a point pool? Means...all country gets for changing fix 100 points and i can fill it up in my ideas...for example 20 points = moral 20%...15 points = moral 15% etc.

d.) I can choose national ideas from a point pool, but my pooints come from the points my ideas had before, so france will have different points than france pre made for example.

e.) Do I have to change ideas in lobby, or will it done ingame in day 1?


Hope we get answer soon.

You will get those answers before El Dorado releases. But yeah there are many ifs and hows and whats to be answered. It could go anywhere at this point.
 

Konair0s

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(I don't know if I would call that clarification... It was literally a one word response.)


Well if there's no restrictions, then I want to just chime in here...
I love history, but if there's one thing I've never been a fan of is pigeon holing nations into certain roles, long before they demonstrate that they are competent in those roles. For example, Spain getting national ideas focusing on colonialism, long before they prove they're actually capable of it. So, the logic of the ideas, is that "well this is what they did, therefor in game, right now we will decide this is what they are destined to do.". For me, as a player, this feels kind of empty... It's what I prefered about EU3. It wasn't predetermined, you became the nation that you wanted to become, not the nation that is determined by history.

The nation designer, for me, doubles not only as a way to explore new nations in new regions and throw a monkey wrench in the whole thing, but also as way to "redefine" the destiny of already present nations, like Castille. What really prevents Castille from being a land power? It could have been possible. Maybe we can change Frances ideas to be more colonial focused... or finally make a another nation in Europe that can actually rival Prussia... I've never liked the idea of just handing over powerful ideas to history's "winners" and everyone else just needs to accept their place. If anything, I find that it betrays the idea of history. History is about the circumstances surrounding events that have passed. To build the game in such a way that irregardless of the circumstances, those events come to pass no matter what, seems... unrealistic and ahistorical actually.

EU, in my opinion, is a history sandbox game. It gives us all the historical context for us to develop our own narrative and it allows us to use that historical context to build and experience our own history. In some ways you want to the game to "stick" to history, so you can feel good about defeating the Ottomans or France, but over time you also don't want every end game war in Europe to always be about going after France... there needs to be some flexibility.

I have nearly 1100 hours on EU4. I'm ready for a custom nation designer so I can play fictional nations in different contexts. For me, history is fun because sometimes it can create interesting "what if?" discussions. A feature like this adds a ton of replayability... If there are people who don't wish to use it they can simply... not use it. I purchased Conquest of Paradise because I wanted to play and New World nations like Canada and the United States... and I did, but I never used the random new world feature, but I never complained about it... I just didn't use it and it was never a problem... I've never understood the mindset behind complaining about a completely optional feature.

The determenistic NIs is the something what I don't like as well. I.e. continental Great Britain with 0 overseas posessions is still treated as a nation which cares much about its navy and little about its land forces.

I'd like to see way more dynamic and complex system there. Some gybrid of the current one and EU3 one (the sliders) + some conditionals. I.e. country located on an Island will get more benefits from the same level of slider than a country with short coastline. And so on.

Though I guess it just should be accepted since it is core part of the game and will not be changed.
 

nalivayko

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In real life europeans couldn't send 20k troops but instead diseases exterminated 90% of indians while devastating their societies. Would you prefer this solution? Incan empire lost half of population due to extremely quick epidemic before conquistadors even reached it anf when they did it was in the state of civil war and social collapse.

Current way of simulating the conquest is simpler and better as natives actually can avoid destruction if they held diplomacy/westernuzation properly. Historically they were completely doomed due to unavoidable biological Colombian Exchange.

Although yeah, I agree that current attrition/exploration is retarded - once I managed to discover literally entire south america with 2000 infantry unit, walking for years and decades and still magically receiving reinforcements in patagonia... Yeah...

I think land units should have no ability to replace losses as long as they are on uncolonized provinces not - bordering - colonized - ones. This would make clashes with natives much more dangerous and interesting.

I would like to see 90% of the New World wiped out after the first contact with Europeans (not instantly, but a series of events). There used to be a wonderful mod (forgot the name) for EU2 that did this for Black Plague. The experience was rather good (or bad, depending on point of view).
 

nalivayko

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josh127

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solidprice

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This should be interesting.
I'll get it.
Just going to wonder how Hordes will be nerfed This Time........
 

grommile

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This is an honest question, though it might sound flippant. Given that iron man does not stop save scumming. What exactly is the point of no-achievement Iron Man?
This question has been answered repeatedly and at length, but if you insist on asking it again:

Ironman offers me a superior user interface experience compared to standard play, since I literally do not have to think about the act of saving the game before I quit, or about housekeeping a directory of savefiles, or any of that other horsecrap.
 

The Havoc

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Thanks for the work you guys are doing with this new expansion. I would like to suggest a tiny change:

The flag of the Spanish Empire was not the one that they have in EUIV. The real flag is the red cross of Burgundy. When Carlos I inherit the lands of Burgundy, the Spanish started to use the flag of the Order of the Golden Fleece as the national flag. I know that it can be confusing to implement this flag in the game for Spain (if Burgundy is still alive we would have the same flag for both countries), but it was also used the same flag in yellow and it could be much more realistic than the actual flag they have in EUIV.

1191574472_f.jpg


Best regards
 

TMilla0

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What I'd like to see with the nation designer is a way to save the map after you've finished editing countries so that you could save it as a mod and share it with your friends.