El Alamein as a chokepoint is a big + for the multiplayer games that weren't commonly using No Man's Land already. it really does make the war following the fall of France and before Barbarossa much more interesting.
If you'd never played a multiplayer game with one of the mods that made the Sahara a wasteland, you're in for a treat.
As far as dealing with the over-fortification of Alamein, that's nothing a horde of CAS and a bunch of small, cheap infantry divisions can't handle. You keep the point in perpetual battle, and those forts will break-down eventually. If you don't control the skies though, the forts didn't matter anyhow. You were going to lose either way.
You'd be surprised how many commonwealth countries make the mistake of defending Alamein with 40w divisions that have no signal companies. It doesn't matter if you have 20 40w divisions stacked onto the fort if they can't reinforce the frontline in a timely fashion.
If you'd never played a multiplayer game with one of the mods that made the Sahara a wasteland, you're in for a treat.
As far as dealing with the over-fortification of Alamein, that's nothing a horde of CAS and a bunch of small, cheap infantry divisions can't handle. You keep the point in perpetual battle, and those forts will break-down eventually. If you don't control the skies though, the forts didn't matter anyhow. You were going to lose either way.
You'd be surprised how many commonwealth countries make the mistake of defending Alamein with 40w divisions that have no signal companies. It doesn't matter if you have 20 40w divisions stacked onto the fort if they can't reinforce the frontline in a timely fashion.