Either rework Golden Century DLC or rework the Spanish Missions that are now impossibl to use

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

KaiserArg

Regimiento de Granaderos (Kaiser en Steam)
33 Badges
Jan 24, 2014
320
329
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Third Rome
  • Age of Wonders III
  • Stellaris: Apocalypse
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Cities: Skylines Deluxe Edition
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
What is the point of the Spanish mission that gives you less cost for culture conversion when the AI is HARDCODED to not convert religion nor change cultures since they implemented the "Expel Minorities" mechanic and you can not change the culture of your subject's provinces.
1593725568114.png
1593725662051.png


It is absurd that one Deluxe Content blocks another Deluxe Content, and not in a obscure nation, but in one of the most popular ones and it is overlooked.
No colonial nation survives the sightless conflict because since all the cultures and not accepted, and unless you convert them are from the wrong religion, as soon as they have a little bit of WE they break in a thousand pieces as if made of glass.
 
  • 8
  • 3Like
  • 1
Reactions:
Upvote 0

PyroMegaManZ

Captain
38 Badges
Mar 22, 2014
313
647
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Cadet
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Europa Universalis 4: Emperor
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Europa Universalis IV
  • Hearts of Iron IV Sign-up
  • Victoria 2
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Third Rome
  • Cities in Motion
Are they hard-coded to not convert the culture of their provinces? I got the impression that they could convert the culture of any provinces and that when expelling minorities they just need to wait 50 years to be able to do it? It would be good though if you could also convert the culture of your subject's provinces I do agree.
 

KaiserArg

Regimiento de Granaderos (Kaiser en Steam)
33 Badges
Jan 24, 2014
320
329
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Third Rome
  • Age of Wonders III
  • Stellaris: Apocalypse
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Cities: Skylines Deluxe Edition
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
Are they hard-coded to not convert the culture of their provinces? I got the impression that they could convert the culture of any provinces and that when expelling minorities they just need to wait 50 years to be able to do it? It would be good though if you could also convert the culture of your subject's provinces I do agree.
That was before they implemented the Expel Minorities, after that they hardcoded the colonial nations to not change cultures in order to preserve the inmersion of the DLC (aka so that the culture map of america gives you eye cancer until the end of the game) but this had the unintended consequence of the freaking Aztecs and Mayans popping out in 1800 if you beated Spain hard enough
 
  • 2
  • 2
  • 1Like
Reactions:

AngelRay

Lt. General
70 Badges
May 23, 2016
1.452
560
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Res Publica
  • Magicka
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Magicka 2
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Gold Edition
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Conclave
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines
  • Imperator: Rome
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Stellaris: Nemesis
  • Imperator: Rome Deluxe Edition
  • Stellaris: Distant Stars
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV
  • Victoria 2
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: El Dorado
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
Something with expel minorities is not right due to the fix they did, a fix which has many flaws:
- explorations 6th idea
- France bonus from one mission
- here now Spain.

Clearly the "expel minority" which transfer development from your state to a (future) colony is bad. That should be reworked because GC was already the worst dlc, now it's even worse than that... i have no words for it.
 
  • 2
Reactions:

BuchiTaton

Captain
21 Badges
Dec 24, 2017
372
170
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Campus
  • Europa Universalis IV: Golden Century
  • Cities: Skylines Industries
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
That was before they implemented the Expel Minorities, after that they hardcoded the colonial nations to not change cultures in order to preserve the inmersion of the DLC (aka so that the culture map of america gives you eye cancer until the end of the game) but this had the unintended consequence of the freaking Aztecs and Mayans popping out in 1800 if you beated Spain hard enough
The previous model of CN changing culture on few time and for no reason was also wrong.
By 1821 at least the 60% of the population of the New Spain didnt even spoke spanish. The only part of the culture that spaniards were interested to change was the religion (even with huge syncretic concessions) and that is already a separated element on game (here I agree that changes to religion that Golden Century did dont make sense).

Did you know that Mayans, Nahuas and other native peoples revolted not just all along 19th century but even at late 20th century?

Not to forget significative rebelions on the Andine region. Just an example.

What Golden Century need is the "República de Indios" and the "Reducciones", two spanish institution mean to deal with the native majority on their colonies. The former was to guarantee the continuity of the native rulling clase and the rights over the land of high density sedentary peoples (like on Mesoamerica and the Andes) and the later to "civilize" the nomad and semi-nomad low density peoples.

This would add flavor and historical sense to the real problems that spaniards had to deal with a land where they were the minority.

Neither the previous "culture convert everything" or the current "all this antive pagans and deported muslims and protestants are OK" are a good representation of spanish colonies.
 
  • 1
  • 1
Reactions:

KaiserArg

Regimiento de Granaderos (Kaiser en Steam)
33 Badges
Jan 24, 2014
320
329
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Third Rome
  • Age of Wonders III
  • Stellaris: Apocalypse
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Cities: Skylines Deluxe Edition
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
The previous model of CN changing culture on few time and for no reason was also wrong.
By 1821 at least the 60% of the population of the New Spain didnt even spoke spanish. The only part of the culture that spaniards were interested to change was the religion (even with huge syncretic concessions) and that is already a separated element on game (here I agree that changes to religion that Golden Century did dont make sense).

Did you know that Mayans, Nahuas and other native peoples revolted not just all along 19th century but even at late 20th century?

Not to forget significative rebelions on the Andine region. Just an example.

What Golden Century need is the "República de Indios" and the "Reducciones", two spanish institution mean to deal with the native majority on their colonies. The former was to guarantee the continuity of the native rulling clase and the rights over the land of high density sedentary peoples (like on Mesoamerica and the Andes) and the later to "civilize" the nomad and semi-nomad low density peoples.

This would add flavor and historical sense to the real problems that spaniards had to deal with a land where they were the minority.

Neither the previous "culture convert everything" or the current "all this antive pagans and deported muslims and protestants are OK" are a good representation of spanish colonies.
I am from south america and descendent from Natives, you don't have to tell me the history of their struggle. It is absurd that they can archive independence again after 4 centuries of colonization that wiped out any tribal identity they had, Tupac Amaru revolt wasn't a struggle for independence or to create a new Inca/Quechua nation, and for that matter no indian leader ever wanted that, all they fought for was for right in the existing system (ingame autonomy for provincias), they knew they had no chance in a world of European states.

I don't know what is the case for the north american natives but I think the best compromise if for those province to become "criollas" of culture, and now that I am on topic WHY IN HELL ALL OF LATIN AMERICA BECOMES MEXICAN!? that shit is so racist that it looks like something out of a parody game, I am sure not even the most racist american believes than everything from La Patagonia to Cuba is Mexican
 
Last edited:
  • 3
Reactions:

BuchiTaton

Captain
21 Badges
Dec 24, 2017
372
170
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Campus
  • Europa Universalis IV: Golden Century
  • Cities: Skylines Industries
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
I am from south america and descendent from Natives, you don't have to tell me the history of their struggle. It is absurd that they can archive independence again after 4 centuries of colonization that wiped out any tribal identity they had, Tupac Amaru revolt wasn't a struggle for independence or to create a new Inca/Quechua nation, and for that matter no indian leader ever wanted that, all they fought for was for right in the existing system (ingame autonomy for provincias), they knew they had no chance in a world of European states.

So, I am from México and also descedant of natives. You can found very different perspectives on any community, just by be Tamil dont give you the "true" about the history of Tamils, less about the history of all India.

for that matter no indian leader ever wanted tha...
Would you ignore the Cruzoob from Chan Santa Cruz and their decades of de facto independence and their relation with the British? What about the Indio Mariano?, the movement had a clear pretension over the legacy of native monarchies.

all they fought for was for right in the existing system (ingame autonomy for provincias), they knew they had no chance in a world of European states.

Hidalgo's revolt started againts the usurpers on the spanish government, in name of the king. Similar to the Texan revolt in defence of the Mexican constitution and the right of the states. This kind of movement would allways be marked by a huge cultural weight, complete autonomy is allways a option if there are chance to win.

they knew they had no chance in a world of European states.
So on your logic what is the point to even have playable native nations?
They have no chance on the game that any nation could conquer the world before 1800?
Like I said be descendant of natives not make you the voice of natives. There are a lot of moments where native people wanted to fight to the very end.

Do you said they just want autonomy? OK, make sense on the context that most native nations dont want to build states in the imperialist-capitalist way. But still you would have a bad time if you go to the EZLN controled region of Chiapas thinking that the Mexican state have the control or even if you belive their culture is Mexican (I am serious do something stupid and you could end lynched on no time).

On game mechanics terms, you could argue for the elimination of native nation cores after conquest, likely after religious conversion, that could work. But there are not historical neither mechanic wise reasons to change their culture. The rebelion still happened BOTH for relative autonomy and complete independence. And to achieve both of those keep the culture of the province is a relevant in game element.

Considering this last, and this...
(aka so that the culture map of america gives you eye cancer until the end of the game)
You are plain wrong. You liked it or not, huge part of the spanish colonies were and even now some are of indigenous majority. Even the ruling class was not spanish, criolla or mestiza, so there are not reasons to convert their culture on game. Cacique-like leaders and traditional elected councils are still a huge thing here on Mexico.

I don't know what is the case for the north american natives but I think the best compromise if for those province to become "criollas" of culture, and now that I am on topic WHY IN HELL ALL OF LATIN AMERICA BECOMES MEXICAN!? that shit is so racist that it looks like something out of a parody game, I am sure not even the most racist american believes than everything from La Patagonia to Cuba is Mexican
Agree on these, devs can do many more Iberoamerican cultures, or if they dont want to have a lot of additional iberian cultures they must change the name to something neutral like "Hispanoamerican".
 
Last edited:
  • 2
Reactions:

Mr.Grizzly

Lt. General
74 Badges
Nov 17, 2018
1.493
1.547
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Conclave
  • Imperator: Rome Deluxe Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Europa Universalis IV: Common Sense
  • Battle for Bosporus
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Victoria 2
  • Imperator: Rome - Magna Graecia
  • Cities: Skylines - Campus
  • War of the Roses
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Cities: Skylines Industries
  • Hearts of Iron IV: Expansion Pass
  • Stellaris - Path to Destruction bundle
I don't know what is the case for the north american natives but I think the best compromise if for those province to become "criollas" of culture, and now that I am on topic WHY IN HELL ALL OF LATIN AMERICA BECOMES MEXICAN!? that shit is so racist that it looks like something out of a parody game, I am sure not even the most racist american believes than everything from La Patagonia to Cuba is Mexican

They can't have all the small different Spanish communities of the New World represented so I think Mexican works, however I would limit it to Central America, in other words, only the Mexico colonial region. You could maybe justify having 2 cultures in the Caribbean, but I think only 1 is needed and I would make it Cuban. I would also make Brazilian a Iberian culture, not just a Portuguese one, I don't get why it's exclusive for Portuguese colonies to turn Brazilian, if Castile colonized Brazil and Mexico by Portugal, wouldn't they switch? I never got the idea of locking them behind individual cultures and not by culture group.
 
  • 1Like
  • 1
Reactions:

KaiserArg

Regimiento de Granaderos (Kaiser en Steam)
33 Badges
Jan 24, 2014
320
329
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Third Rome
  • Age of Wonders III
  • Stellaris: Apocalypse
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Cities: Skylines Deluxe Edition
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
They can't have all the small different Spanish communities of the New World represented so I think Mexican works, however I would limit it to Central America, in other words, only the Mexico colonial region. You could maybe justify having 2 cultures in the Caribbean, but I think only 1 is needed and I would make it Cuban. I would also make Brazilian a Iberian culture, not just a Portuguese one, I don't get why it's exclusive for Portuguese colonies to turn Brazilian, if Castile colonized Brazil and Mexico by Portugal, wouldn't they switch? I never got the idea of locking them behind individual cultures and not by culture group.
Criollo was literally the word used to design the subjects of Spain and Portugal born in the New World, what is wrong with using that as the generic culture for Europeans in latin america in the same way that "american" is used for all the british in NA?. Second best option would be, as you said, to give a culture to each colonial región, Mexican region Mexican culture, Peru Peruvian, Brazil Brazilian. But to leave Cuba and Bogota with "Mexican culture" is nonsense due to the etymological meaning of "Mexican" not making any sense
 
  • 1
Reactions:

KaiserArg

Regimiento de Granaderos (Kaiser en Steam)
33 Badges
Jan 24, 2014
320
329
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Third Rome
  • Age of Wonders III
  • Stellaris: Apocalypse
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Cities: Skylines Deluxe Edition
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
So, I am from México and also descedant of natives. You can found very different perspectives on any community, just by be Tamil dont give you the "true" about the history of Tamils, less about the history of all India.


Would you ignore the Cruzoob from Chan Santa Cruz and their decades of de facto independence and their relation with the British? What about the Indio Mariano?, the movement had a clear pretension over the legacy of native monarchies.



Hidalgo's revolt started againts the usurpers on the spanish government, in name of the king. Similar to the Texan revolt in defence of the Mexican constitution and the right of the states. This kind of movement would allways be marked by a huge cultural weight, complete autonomy is allways a option if there are chance to win.


So on your logic what is the point to even have playable native nations?
They have no chance on the game that any nation could conquer the world before 1800?
Like I said be descendant of natives not make you the voice of natives. There are a lot of moments where native people wanted to fight to the very end.
Why the walltext just to give examples that go against your own point, Hidalgo's revolt wasn't to create a native state, as you said it was against the usurpation of the Spanish Monarchy. They wanted to create new states a la europea like every other revolt made by the local warlords of Mexico during the independence process, not to revive tribal kingdoms.

Do you said they just want autonomy? OK, make sense on the context that most native nations dont want to build states in the imperialist-capitalist way. But still you would have a bad time if you go to the EZLN controled region of Chiapas thinking that the Mexican state have the control or even if you belive their culture is Mexican (I am serious do something stupid and you could end lynched on no time).
What in hell do the Zapatista guerrilla has to do with this conversation, take down the salf hating you have and stay on topic, I know mexicans have a hard time with this but try it. I was arguing that is makes no sense for the Aztec Empire to pop out of Mexico in 1800 because they lost a war, I am walking about natives, not narcos or political motivated guerrillas on the XIX century jesus christ.
The incompetence of modern Mexico is not relevant to the discussion.

You are plain wrong
Famous Mexican humility
 
  • 1
  • 1
Reactions:

BuchiTaton

Captain
21 Badges
Dec 24, 2017
372
170
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Campus
  • Europa Universalis IV: Golden Century
  • Cities: Skylines Industries
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
Why the walltext just to give examples that go against your own point, Hidalgo's revolt wasn't to create a native state, as you said it was against the usurpation of the Spanish Monarchy. They wanted to create new states a la europea like every other revolt made by the local warlords of Mexico during the independence process, not to revive tribal kingdoms.

Who said Hidalgo wanted to create a native state? He did not even wanted to do a new state, I indicate that.
The point was that any revolt created by a group of people that have a IDENTITY and CULTURE different to the ruling class would likely end on an ETHNIC or NATIONAL liberation war, despite the original objetive (like did Mexico or the already mainly Anglo Texas).

The accumulated resentment to "THE OTHER" is allway a too huge element to be ignored.
The many, prolonged and very violent mayan rebelion all along 19th century show it (plus all the other native "uprising".

And despite what Hidalgo wanted this endend with a independent nation named after the "AZTECS".
If you do not know that the name most used to refer to the "Aztecs" was "Mexicanos", even nahuas as a whole were used to be called "Mexicanos" most of the colonial time and the 19th century, nahuatlatos/nahuatlacos was used sometimes, mexicas just on the early conquest and "Aztecs" never until some American scholars wanted to differentiate them from modern Mexicans. Not to forget the national emblem of Mexico is the "Aztec" foundational symbol. For terms of 1821 both the "Aztec" and the newly created Mexican empire would have been named Mexican Empire!


What in hell do the Zapatista guerrilla has to do with this conversation, take down the salf hating you have and stay on topic, I know mexicans have a hard time with this but try it. I was arguing that is makes no sense for the Aztec Empire to pop out of Mexico in 1800 because they lost a war
Well have to do that EZLN is a movement about the NATIVE PEOPLE! Of course they have post-1821 ideals like a huge socialist base, but the mayans and other native peoples (also afroamerican people) from the region are rebelling all along the colonial time, 19th and even late 20th century. The idionsyncrasy of native peoples Is the most relevant factor on all of these uprisings, despite how ironic it sound the colonial spanish government achieved peace with the native majority because they respected the native autonomy, ruling class, laws, customs and traditional. The Bourbon Reforms and ideologies of Enlightenment, Nationalism and Positivism from the independent hispanoamerican governments stripped the native peoples from the rights and lands they keep on colonial times.

The native population and their cultures were there, on their land, with their "delayed" way of life, ideals and objetives. But every time somebody harassed them they were ready to explode. Like was the case with the Bourbon Reforms+Napoleonic Invasion, or with the decided politics of independent hispanoamerican governments to "civilize", strip away or plainly exterminate the native nations.

Some of those rebelions are huge and with clear separatist, nationalist and ethnic objetives, the mayans on the Guerra de Castas were literally massacring criollos and mestizos half 19th century at the point the failed Republic of Yucatan came back to ask for Mexican help. Both Yucatan Republic and Cruzoob wanted and achieve some recognition from power like USA and UK, at the end that did not work because inner struggles, but this was so close to EU4 timeline to pretend it could not be the case on game. Not to forget the lesser but similar events on EU4 time I already pointed above.

Keep native cultures is GAME RELEVANT, because rebelions and administration of provinces are influenced by culture. The revolts and other difficulties of have different cultures was a thing to deal for the real/historical spanish colonial nations. It was not as easy to deal as pre-Golden Century neither as absurd (religion) after Golden Century.
Like I said the easier way to avoid "Aztec" revolts is to remove cores after religious conversion (of course this is also a problem of Golden Century). But there are not reason to change culture. Is OK to have the option to change culture like on any other region, but the AI should not have specific reason to change it beyond the regular rules.
One Spanish related mechanic (as should be for a DLC about Iberic nations) would have the Repúblicas de Indios and Reducciones to deal with this especial condition of the Americas.
Mexico still is on the top of the nations with more native languages, and this is just a fraction of the massive fragmentation of the Mesoamerican states. Why is this relevant to game? Because this also was a key element for the colonial government, they ruled over a native majority, but a highly divided native majority. Every time one revolted they would have problem to organize with the other native nations that hated them long before spaniards arrived.
On game this mozaic of cultures need a special mechanic beyond the limititations of the base number of "accepted cultures". So the need for the special colonial spanish mechanic, that have a historical base. By the way this diversity of cultures is also a reason for the fail of mesoamerican kingdoms to built lasting empires.

I am walking about natives, not narcos or political motivated guerrillas on the XIX century jesus christ.
The incompetence of modern Mexico is not relevant to the discussion.
I just explained. Still you need to read a lot more if you think these problems are not related to the history of Mexico. Some of these elements could be tracked way back to precolumbine times (like said).

The deal between colonial government and local native leaders was on a very simple way like this:
SPAIN:
Want native conversion to catholicism (despite the huge sincretic concesions), loyalty to the King of Spain, land and worforce.
MESOAMERICANS:
Rights over their land, keep the privileges for their elite and some degree of respect for their customs.

Luckly for the spaniards the syncretism worked for nations used to have new gods each time a new nation invaded them, same with the tribute to the new regional power. One time you know about the mesoamerican customs, the colonial isntitutions and the modern way of life of the indigenous people you will see that most of them have prety strong communal identity, and usually just want to be leave alone with their traditions and rhythm of life. Still, history show us that they could unite and revolt (at some point) if they feel the need.

Famous Mexican humility
Why the "nationality calling"?
I did not care from where you are or who are your ancestors (I said mine just to counter your argument of "I know because I am..."), this is my last response to any cheap Youtube-like reply like that.
If you want to suggest game mechanics to make the game more enterntaining, free to different ways to play, and at the same time more historically accurate, that is OK.
But I cant not expect nothing but prejudice and strong bias from people that said simple minded things like "the people of X nation is Y thing"

Have a good day.
 
Last edited:
  • 1
Reactions:

Mr.Grizzly

Lt. General
74 Badges
Nov 17, 2018
1.493
1.547
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Conclave
  • Imperator: Rome Deluxe Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Europa Universalis IV: Common Sense
  • Battle for Bosporus
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Victoria 2
  • Imperator: Rome - Magna Graecia
  • Cities: Skylines - Campus
  • War of the Roses
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Cities: Skylines Industries
  • Hearts of Iron IV: Expansion Pass
  • Stellaris - Path to Destruction bundle
Criollo was literally the word used to design the subjects of Spain and Portugal born in the New World, what is wrong with using that as the generic culture for Europeans in latin america in the same way that "american" is used for all the british in NA?. Second best option would be, as you said, to give a culture to each colonial región, Mexican region Mexican culture, Peru Peruvian, Brazil Brazilian. But to leave Cuba and Bogota with "Mexican culture" is nonsense due to the etymological meaning of "Mexican" not making any sense

I would rather more region specific cultures which is why I gave that example, I'm not a fan of broad culture names to identify large swathes of land, I hate that American, Brazilian and Mexican are so liberally
 
  • 1
Reactions:

Entrone

Captain
Mar 27, 2016
382
426
True, the colonial cultures are like a bit random. Mexican culture spawning in the Caribbean around 1500... wtf.
Also I agree that Portuguese Mexico or Castilian Brazil could work the same way.

But these are not the sole problems with those missions.
In my last game, Castile didn't finish the 'prepare for the reconquista' mission (get 100% of army and navy cap). So later they were just sitting on their peninsula as Spain, without any chance they could finish that quest. So the whole mission tree got locked.
 
  • 1Haha
Reactions:

KaiserArg

Regimiento de Granaderos (Kaiser en Steam)
33 Badges
Jan 24, 2014
320
329
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Third Rome
  • Age of Wonders III
  • Stellaris: Apocalypse
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Cities: Skylines Deluxe Edition
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
True, the colonial cultures are like a bit random. Mexican culture spawning in the Caribbean around 1500... wtf.
Also I agree that Portuguese Mexico or Castilian Brazil could work the same way.

But these are not the sole problems with those missions.
In my last game, Castile didn't finish the 'prepare for the reconquista' mission (get 100% of army and navy cap). So later they were just sitting on their peninsula as Spain, without any chance they could finish that quest. So the whole mission tree got locked.
At least they changed the first one of the left side that asked you to own "Tenerife" (now is Tenerife or anything in America) when in 90% of the games Portugal colonized that one first, blocking half the Spanish Missions forever since they have historic friend modifier so never go to war with each other. Plus that in a lot of games Portugal also eats Grenada first so they locke the other half of the mission three of Spain too.