Abberation 1 gave Eire a ten year explorer in 1426, enabling them to explore the whole East coast of North America and discover up to 16 provinces. I found this implausible, especially that Eire would explore and colonise for two full generations before the rest of Europe begins to care. And in terms of game balance, this was way too early, especially with the built-in EU2 hyper-colonising engine.
In Aberration II that explorer is currently delayed until 1435 and lasts 18 months, enough to discover Greeland or Newfoundland/Acadie. I would prefer to see that explorer not happen until the 1470s. This might better explain why the rest of Europe does not begin exploring until the early 1500s.
This would mean two significant changes to Eire in the early game.
1. They can be more easily conquered or DiploAnnexed (ah, the hated DA beast again).
2. The cool Henry the Navigator storyline would need to change.
Here's the alternative storyline I offer.
1. Henry arrives in Eire. If he is accepted as an advisor, then he grants the bonuses and gets a short trip himself to discover a few sea zones, before dying at sea. If he is not accepted, then there are no bonuses, but Henry finances his own trip, but still dies at sea.
2. Basing himself on the 'failed' trip of Henry, Finn Tuohy realises Henry's dream of exploration and sails west in 1470 with the partial maps Henry built. He discovers either Greenland or Newfoundland.
3. Finn Tuohy is granted another exploration in 1492. His further discoveries kick off the spate of explorers from the rest of Europe beginning in about 1505.
4. If the Eir-ish discover Vinland in 1470, the Vinlanders will get an explorer themselves in 1478. Otherwise, they get one in 1492, the same year the Eir-ish do. Otherwise the possibilities are waaaaay too cooky.
In Aberration II that explorer is currently delayed until 1435 and lasts 18 months, enough to discover Greeland or Newfoundland/Acadie. I would prefer to see that explorer not happen until the 1470s. This might better explain why the rest of Europe does not begin exploring until the early 1500s.
This would mean two significant changes to Eire in the early game.
1. They can be more easily conquered or DiploAnnexed (ah, the hated DA beast again).
2. The cool Henry the Navigator storyline would need to change.
Here's the alternative storyline I offer.
1. Henry arrives in Eire. If he is accepted as an advisor, then he grants the bonuses and gets a short trip himself to discover a few sea zones, before dying at sea. If he is not accepted, then there are no bonuses, but Henry finances his own trip, but still dies at sea.
2. Basing himself on the 'failed' trip of Henry, Finn Tuohy realises Henry's dream of exploration and sails west in 1470 with the partial maps Henry built. He discovers either Greenland or Newfoundland.
3. Finn Tuohy is granted another exploration in 1492. His further discoveries kick off the spate of explorers from the rest of Europe beginning in about 1505.
4. If the Eir-ish discover Vinland in 1470, the Vinlanders will get an explorer themselves in 1478. Otherwise, they get one in 1492, the same year the Eir-ish do. Otherwise the possibilities are waaaaay too cooky.