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unmerged(74599)

Nexus 6
Apr 17, 2007
4.391
0
eirpromotx7.png

"When looking out across the Pacific to the east from Japan it is the image of the rising sun, from the shores of California it is the image of the sun as it sets in the wide blue sea."

Download for New Patch EIR II -- QPAR -- Full version for Armageddon 1.2

Includes a 1936 Grand Campaign, and 1938 Scenario for Multiplayer games for Doomsday/Armageddon version 1.2

Game to be scheduled for once a week, minimum 4 hour sessesion starting between 19:00 and 00:00 00:00 CET (1 to 6 EDT) at the latest. This game will be held regularly on Sunday's, starting on Sunday October 19th.



USSR: Edzako
FRA/USA: Cueball
UK: Gunny

Possible minor Canada

Germany: Nostra
Italy: ISD
Japan: Wretched Mass

Possible Minors Hungary:

NOTE: Players who have top prios on country picks for this game are, Edzako, Nostra and myself. This means, I think that any of those three will be playing Germnay, USSR, or UK. Also, we may be trying this out with the "Goerings Delay" floating "Danzig Date" scenario, but I am not sure about that.

A more complete list of all modifications and the suggested rules set will be included in the "scenario notes and rules," in later versions of the Download

How do install EIR II -- QPAR -- Full version for Armageddon 1.2

1) Make a complete copy of your Hearts of Iron Doomsday – Armageddon 1.1 file by clicking on the Doomsday main folder Icon and copying the folder. Paste this somewhere else on your computer.
2) Download “the East is Red.rar” file from the link provided.
3) Copy it into the new Doomsday folder: Make sure it is the copy.
4) Right Click over the RAR file.
5) Select: "Extract Here"
6) Overwrite "ALL"
7) Boot the game and in single player you will find new “the East is Red Scenarios.”
6) If you have loaded it correctly you should see the image posted above as you load the game.

Note: not all of the changes will work properly with the other scenarios available from the menu.

Can't identfy the file type? It is an RAR zip file: Click here for the decompression utility.http://www.rarlab.com/rar/wrar370.exe
I want to thank all those people who have helped me put this mod together, and the the people who have come up with many of the ideas I have borrowed. Thanks especially to all the main playtesters from version one, Adam, Geofactor, Mighty G., Gunny, Hiensen, King Tiger II, DEX and Nicophorus, and more recently General Sherman. Especially Predator who did a lot of 1 on 1 playtesting and helped me re-organize my crazy file structure. Also the other modders who I have learned from and exchanged ideas with, such as the guys at the Multiplayer Enhancement Mod Prime Minister Fiend, P3D, Durruti, Zoslo and Tyrant, and also Gormodoc over at the CDCP Mod, Fernando Torres at the World in Flames Mod and Cohen for his ideas and Lord Ederon and his fantastic online map utility of course.

Thanks guys, one and all.


NOTE: EIR II -- QPAR
 
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unmerged(74599)

Nexus 6
Apr 17, 2007
4.391
0
Final Lineup:


USSR: Edzako
FRA/USA: Cueball
UK: Gunny

Possible minor Canada

Germany: Nostra
Italy: ISD
Japan: Wretched Mass

Possible Minors Hungary:

Great session today, and we zipped through to late 1937, so we should be reaching war by next week.

Ok, so this is the save I propose for next Sunday: Sunday Final fixed France_1937_October_13.rar

UK should now be able to produce Naval Bomber 1.

With Italy, I added all the effects for Delay Doctrine, and also changed the Italian research tree so that Rodolfo Graziani is now studying Mobile Defence, instead of Breda researching Mechanized Cavalry (which is an easy tech). Since the tech is difficult tech being pre-teched (1938 tech in 1937) I estimated that he is about 15% along in research.

I hope this is alright with ISD.

Actually editing the effects for Delay Doctrine was not as bad as I thought it would be since "delay" does no effect Organization or Morale. If it had I would have had to change every single Italian ground division, which is a pain in the ass. As it is I just had to change some general modifiers and some units costs.

I guess it goes without saying that the best way to prevent tech loss is to make sure that you are not lagging when switching techs, and the best way to avoid this is to wait until the next day after a tech finishes before switching the Tech Team that was researching the completed tech.

Ok, thanks let me know if there is anything else that needs to be done before next Sunday.

Thanks everyone for playing.

Cheers!
 

unmerged(74599)

Nexus 6
Apr 17, 2007
4.391
0
Ed. we host in Internet. The IP is: 99.232.117.194