Hello people. Sorry about the massive post. Hopefully people will read it anyways
I’d like to talk a little bit about Switzerland, and the issues with the way it is modelled in EU4.
First of all, the name itself. There was no such thing as Switzerland until the 16th century, and even then only colloquially. The name “Old Swiss Confederacy” has only been given to it post hoc. At the time, It was generally known as the Eidgenossenschaft (Confederation) or as the Bund der Acht Orte (Alliance of the Eight Places).
Even if we accept that Switzerland is just another name for the Confederation, the starting situation of Switzerland still doesn’t make sense, as neither St Gallen nor Graubünden were part of the of the confederation. Even Zurich was at war with the rest of the confederation in 1444 and had been booted out (but I’d be in favour of ignoring that detail for simplicity).
Finally, and most significantly for gameplay, is the fact that the Confederation was not seen, nor did it act, as a single sovereign state, but rather a coalition of independent states. Several of these (maybe all? I’m not sure) enjoyed Imperial Immediacy, some as free cities, and at the Congress of Vienna of 1815, each Canton had its own delegation as an independent nation.
As such, I propose modelling Switzerland as a collection of one province minors, with a new Confederation mechanic comparable to the trade league or tributary systems. Not only would this be more realistic and give Switzerland and the surrounding area a little bit of unique flavour, but it would also allow Switzerland to punch significantly above their weight militarily, as they did historically (the Confederation should be militarily strong enough to go toe to toe with Austria in the early game). It would also allow for far more potential for Swiss mercenaries all over the place using the condotierre system.
Such a system could also be used to better model the historical significance of the Confederacy in the region. The Confederacy almost singlehandedly defeated Burgundy and Savoy in 1476 and Austria and the Swabian league in 1499. In the current state of the game, there is absolutely no way for early game Switzerland to stand up to either of these nations without some significant player intervention. However, the combined force limit, manpower, and generals of several one province minors, along with the bonuses specified below, could be enough to make it an interesting fight.
The Confederation mechanic could also be used as a trigger for the Swabian war, the representation of which is conspicuously absent from the current game. Clicking the Institute Reichsregiment button as the HR Emperor could have the added effect of declaring war on the Confederation, with only allies inside of the HRE being called in. If the confederation wins, it leaves the HRE (whilst it didn’t do this formally, this was de facto the case).
Membership of the confederation would of course be limited to one province minors. Members would be unable to form alliances with any nation outside the Confederation, but would be able to infight, as they did historically. In order to properly represent the reputation of the Swiss mercenaries, and the ability of the Confederation to take on much more powerful nations, I would suggest that membership comes with a substantial discipline and/or morale bonus (2.5% and 1.0 for example?). The substantial flat morale bonus would make the Swiss soldiers virtually invincible early game, as was their reputation in the 15th century, but trail off in significance as the game goes on.
Expansion of membership would happen in one of two ways. The first is militarily. Members of the coalition would still be able to declare wars against their neighbours as normal. Any provinces annexed in such a war would be automatically released as new one province minor members of the Confederation (this mirrors how most of the expansion of the Confederation happened). Whilst many of the provinces in the area will already have suitable tags in them, it should be possible to create new ones if needed by using the same functionality as exists for client states. The second way is for any one province minor adjacent to the confederation to have a decision to join the Confederation (as Graubünden effectively did). The AI would only take this decision if it has a negative relationship with the HR emperor Hopefully that will usually prevent Ravensburg for joining, but make Graubünden likely to join at some point (an event could help with this).
I would hope that the overall effect of this would be for Switzerland to be an interesting local power in the early game, with some unique flavour to them, but as they grow larger and the reformation kicks in, they will start infighting between internal rivals, instead of continually expanding. By late game, larger nations will start to completely dwarf the power of the Confederation, and it will probably eventually be annexed by a neighbour (and maybe released as a single Helvetic Republic client state? There could be an event for that).
Let me know what you think about this idea. I think it would be an interesting addition to the game, as well as providing some added realism to the region. If any paradox devs are interested in this concept, I would be willing to do some additional research and put together some national ideas for each the cantons. I could also suggest a couple of interesting events. Also, please let me know if you think some things should be different, I’d be happy to hear some other ideas.
I’d like to talk a little bit about Switzerland, and the issues with the way it is modelled in EU4.
First of all, the name itself. There was no such thing as Switzerland until the 16th century, and even then only colloquially. The name “Old Swiss Confederacy” has only been given to it post hoc. At the time, It was generally known as the Eidgenossenschaft (Confederation) or as the Bund der Acht Orte (Alliance of the Eight Places).
Even if we accept that Switzerland is just another name for the Confederation, the starting situation of Switzerland still doesn’t make sense, as neither St Gallen nor Graubünden were part of the of the confederation. Even Zurich was at war with the rest of the confederation in 1444 and had been booted out (but I’d be in favour of ignoring that detail for simplicity).
Finally, and most significantly for gameplay, is the fact that the Confederation was not seen, nor did it act, as a single sovereign state, but rather a coalition of independent states. Several of these (maybe all? I’m not sure) enjoyed Imperial Immediacy, some as free cities, and at the Congress of Vienna of 1815, each Canton had its own delegation as an independent nation.
As such, I propose modelling Switzerland as a collection of one province minors, with a new Confederation mechanic comparable to the trade league or tributary systems. Not only would this be more realistic and give Switzerland and the surrounding area a little bit of unique flavour, but it would also allow Switzerland to punch significantly above their weight militarily, as they did historically (the Confederation should be militarily strong enough to go toe to toe with Austria in the early game). It would also allow for far more potential for Swiss mercenaries all over the place using the condotierre system.
Such a system could also be used to better model the historical significance of the Confederacy in the region. The Confederacy almost singlehandedly defeated Burgundy and Savoy in 1476 and Austria and the Swabian league in 1499. In the current state of the game, there is absolutely no way for early game Switzerland to stand up to either of these nations without some significant player intervention. However, the combined force limit, manpower, and generals of several one province minors, along with the bonuses specified below, could be enough to make it an interesting fight.
The Confederation mechanic could also be used as a trigger for the Swabian war, the representation of which is conspicuously absent from the current game. Clicking the Institute Reichsregiment button as the HR Emperor could have the added effect of declaring war on the Confederation, with only allies inside of the HRE being called in. If the confederation wins, it leaves the HRE (whilst it didn’t do this formally, this was de facto the case).
Membership of the confederation would of course be limited to one province minors. Members would be unable to form alliances with any nation outside the Confederation, but would be able to infight, as they did historically. In order to properly represent the reputation of the Swiss mercenaries, and the ability of the Confederation to take on much more powerful nations, I would suggest that membership comes with a substantial discipline and/or morale bonus (2.5% and 1.0 for example?). The substantial flat morale bonus would make the Swiss soldiers virtually invincible early game, as was their reputation in the 15th century, but trail off in significance as the game goes on.
Expansion of membership would happen in one of two ways. The first is militarily. Members of the coalition would still be able to declare wars against their neighbours as normal. Any provinces annexed in such a war would be automatically released as new one province minor members of the Confederation (this mirrors how most of the expansion of the Confederation happened). Whilst many of the provinces in the area will already have suitable tags in them, it should be possible to create new ones if needed by using the same functionality as exists for client states. The second way is for any one province minor adjacent to the confederation to have a decision to join the Confederation (as Graubünden effectively did). The AI would only take this decision if it has a negative relationship with the HR emperor Hopefully that will usually prevent Ravensburg for joining, but make Graubünden likely to join at some point (an event could help with this).
I would hope that the overall effect of this would be for Switzerland to be an interesting local power in the early game, with some unique flavour to them, but as they grow larger and the reformation kicks in, they will start infighting between internal rivals, instead of continually expanding. By late game, larger nations will start to completely dwarf the power of the Confederation, and it will probably eventually be annexed by a neighbour (and maybe released as a single Helvetic Republic client state? There could be an event for that).
Let me know what you think about this idea. I think it would be an interesting addition to the game, as well as providing some added realism to the region. If any paradox devs are interested in this concept, I would be willing to do some additional research and put together some national ideas for each the cantons. I could also suggest a couple of interesting events. Also, please let me know if you think some things should be different, I’d be happy to hear some other ideas.
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