Just a suggestion - I noticed from the maps that Egypt is simply part of the UK. It really should be a puppet state under King Farouk. Are they annexed to UK for gameplay reasons? If not, why not just have them separate?
Plus quite a few of their military officers were chaffing under British puppeteering and very much in favour of attempting a coup.There is also the hard-to-simulate aspect of Egypt's role in WW2. Egypt was an axis-sympathising neutral state that also happened to be the UK's main military base in the region, its armed forces never became involve in combat, but had they done so it would probably have been against the British in support of an axis invasion.
I guess it will have been for supply reasons more than likely as Egypt would have had to supply the units fighting on their land.
I hated this in HOI, and I think i's the worst idea ever. If I send an army in allied territory they usually don't have enough supply or oil to keep them running for me, but I can't setup an supply line for my unit, nor can I sell supplies for nothing to my ally. If we take the Afgan war, there are huge convoys run by NATO to supply NATO troops, I don't think that the Afgan government has to supply anything. This is the single most frustrating thing about HOI III I have encountered. I truly hope they won't do this again in HOI IV, or it would negate all the great things about it...
aIt could easily be solved by adding the option to 'gift' resources, including supplies, which the AI will always accept if you have troops in their territory.
I hated this in HOI, and I think i's the worst idea ever. If I send an army in allied territory they usually don't have enough supply or oil to keep them running for me, but I can't setup an supply line for my unit, nor can I sell supplies for nothing to my ally. If we take the Afgan war, there are huge convoys run by NATO to supply NATO troops, I don't think that the Afgan government has to supply anything. This is the single most frustrating thing about HOI III I have encountered. I truly hope they won't do this again in HOI IV, or it would negate all the great things about it...
Plus quite a few of their military officers were chaffing under British puppeteering and very much in favour of attempting a coup.
Nasser was already around at that time as were a lot of the free officers who would later topple Farouk.
I think the fact that Egypt was a hotbed of Axis sympathy (and in general the less than dim view that the Arabs had of Germany) and potential resistance against the British should be modelled.
And a puppet status is much better for that then a British province with higher revolt risk.
Plus quite a few of their military officers were chaffing under British puppeteering and very much in favour of attempting a coup.
Nasser was already around at that time as were a lot of the free officers who would later topple Farouk.
I think the fact that Egypt was a hotbed of Axis sympathy (and in general the less than dim view that the Arabs had of Germany) and potential resistance against the British should be modelled.
And a puppet status is much better for that then a British province with higher revolt risk.
I'm not that much of a political history buff but yeah, Egypt was a funny one.
I actually think that, in HoI terms, Egypt would be better represented as Occupied with Collaboration Government.
Many of the other parts of the British Empire (& others) would, IMHO, be better represented as puppets. The ability for India to raise troops (infantry with crappy equipment) that could then be re-equipped with Brit' equipment under HoI IV Equipment Pool rules when they get sent to support the empire in Africa, for example, reflects the historic events much more accurately.
In case of revolt/independence/invasion by Japan, these countries would then continue any unit production at their own tech levels.
One thing: if colonies are going to be simulated as anything other than national territory, then there ABSOLUTELY HAS TO BE manual control of their armed forces. No ifs. No buts. And no more of this nonsense about not being able to control puppet troops because it's OP. The HOI2 system of total control always made way more sense in this regard.
One thing: if colonies are going to be simulated as anything other than national territory, then there ABSOLUTELY HAS TO BE manual control of their armed forces. No ifs. No buts. And no more of this nonsense about not being able to control puppet troops because it's OP. The HOI2 system of total control always made way more sense in this regard.
I agree completely. I'd like to see some sort of penalty beyond tech/etc for puppet troops though, maybe a morale malus. Some way to represent the tension involved in the relationship. It could be tied to the political situation in the puppet country, or some kind of replacement for 'national unity' that focuses on relationship with their overlord rather than their internal political situation.
The main problem with this is that colonial troops, in the main, weren't any worse than those of the metropolis. I'm really struggling to think of any circumstances in which they failed where metropolitan troops succeeded - probably the very poor performance of the Philippine Scouts during the Japanese invasion is an exception, but this was a hastily armed militia. Instead -
- The Ghurkas are an acknowledged elite of the British armed forces.
- The Moroccan mountain troops did Stirling service for the French army in Italy.
- Similarly, Moroccan troops in Franco's army outperformed regular Spanish nationalist troops.
- At division-level most Indian army units actually had significant numbers of metropolitan British battalions anyway.
- The equipment that Indian army divisions had was identical to that of metropolitan divisions.
- Koreans and Taiwanese fighting for the Japanese fought with distinction.
I'd say the biggest difference between colonial forces and those of the metropolis was much more about the fact that conscription was never (and probably could never) be implemented in any of the main colonies. Colonies should be able to build relatively few units compared to their population, but giving them maluses against performance doesn't seem to be supported by the facts.
Puppets, though, are a different thing, being countries that had their independence taken away from them in recent memory.
The main problem with this is that colonial troops, in the main, weren't any worse than those of the metropolis. I'm really struggling to think of any circumstances in which they failed where metropolitan troops succeeded - probably the very poor performance of the Philippine Scouts during the Japanese invasion is an exception, but this was a hastily armed militia. Instead -
- The Ghurkas are an acknowledged elite of the British armed forces.
- The Moroccan mountain troops did Stirling service for the French army in Italy.
- Similarly, Moroccan troops in Franco's army outperformed regular Spanish nationalist troops.
- At division-level most Indian army units actually had significant numbers of metropolitan British battalions anyway.
- The equipment that Indian army divisions had was identical to that of metropolitan divisions.
- Koreans and Taiwanese fighting for the Japanese fought with distinction.
I'd say the biggest difference between colonial forces and those of the metropolis was much more about the fact that conscription was never (and probably could never) be implemented in any of the main colonies. Colonies should be able to build relatively few units compared to their population, but giving them maluses against performance doesn't seem to be supported by the facts.
Puppets, though, are a different thing, being countries that had their independence taken away from them in recent memory.