Ive been following some of the discussions on the much too widely availability of amphibious landing ability.
We have a factor called shore_attack.
Question is. Is there any way we can use this to reflect the presence of correct landing crafts by lovering shore_attack of land units across the board and raising them again through techs that need to be researched first before being able to perform good invasions?
I see some problems in this approach as well though.
1) is shore_attack used as well when attacking across a strait. fx between the danish islands?
if yes we have to be carefull to find a balance where it does not become impossible to attack say sjælland from fyn yet makes a German landing in Britain much harder.
2) do we need to make price changes to transports to reflect the presence of new landing crafts as they are developed?
3) will the ai take the shore_attack penalty into account when calculating odds for a landing?
I would really like the imput of some of the people stronger in the mechanics of HOI on these issues.
Thanx in advance
Ghost_dk
We have a factor called shore_attack.
Question is. Is there any way we can use this to reflect the presence of correct landing crafts by lovering shore_attack of land units across the board and raising them again through techs that need to be researched first before being able to perform good invasions?
I see some problems in this approach as well though.
1) is shore_attack used as well when attacking across a strait. fx between the danish islands?
if yes we have to be carefull to find a balance where it does not become impossible to attack say sjælland from fyn yet makes a German landing in Britain much harder.
2) do we need to make price changes to transports to reflect the presence of new landing crafts as they are developed?
3) will the ai take the shore_attack penalty into account when calculating odds for a landing?
I would really like the imput of some of the people stronger in the mechanics of HOI on these issues.
Thanx in advance
Ghost_dk