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I believe a number of the American loyalists immigrated to the Nova Scotia region... perhaps this could be represented by an event following American independence... say depopulating the American coastal provinces slightly, and boosting Nova Scotia, Acadie and Micmac (but ONLY if they are English-owned). This could also be a tweek of your 'persecute the loyalists'... instead of the random boosts, it would check those provinces first.

Also... I know it historically happened after the timeframe of the game, but the formation of the Republic of Texas could be an interesting source of some events. (Historically, it was a Mexican territory following their independence from Spain, but was very loosely governed and quickly became independent in a small war, as most of the region's residents were immigrants from the United States, esp. Kentucky and Tennessee. It was then annexed by the United States about a dozen years later, and that helped start the Mexican-American war of 1846-48.)
 

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I'm relatively new to the whole EEP thing, but is there any mood for including Canada and some related events into the next EEP release? I, with some help from Mad King James, have prepared a what I call Canada Mod v.0.1, which used the U04 tag to create Canada as a potential vassal state.

I have a few ideas for events, but should I include them here, or keep my Canada mod as a stand-alone?

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Originally posted by BarristerBoy
I'm relatively new to the whole EEP thing, but is there any mood for including Canada and some related events into the next EEP release? I, with some help from Mad King James, have prepared a what I call Canada Mod v.0.1, which used the U04 tag to create Canada as a potential vassal state.

I have a few ideas for events, but should I include them here, or keep my Canada mod as a stand-alone?

BarristerBoy

Is it historical, or more of a fantasy? EEP deals with 1419 startup date, so I guess it's a long way for Canada ;)
 

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Originally posted by Gunthar
Thinking of Loyalist events, one event that comes to mind is American compensation to the Loyalists. After the American Revolution, the British still held on to large parts of newly american territory such as Fort Niagara and forts on the Ohio. A deal was to be made for the Brits to hand over the forts. In return the Americans would pay compensation to the Loyalists for having burned down their homes and the like. The British did return the forts, but the American government gave in to public pressure and didn't pay compensation. This was also a major event which helped lead to the war of 1812.

I heard that the Canadians wanted compensation for half of Manhattan if the American decided to pressure Canadian companies with the Helms-Burton law.
 

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Originally posted by Crook
Is it historical, or more of a fantasy? EEP deals with 1419 startup date, so I guess it's a long way for Canada ;)

Canada can only be created in 1791. To be fair it falls under "alternate history" since it creates the Canada of 1867 consisting of New Brunswick, Nova Scotia, Quebec and Ontario, while the the time in question they were four separate colonies.

But there was a significant amount of self-rule under Britain, which I think is successfully modeled by creating Canada as a vassal.

BarristerBoy
 

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It would depend on the events. An early Canada seems historically possible, though unlikely. How do you have it come into being? And what happens after?
 

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Originally posted by AlanC9
It would depend on the events. An early Canada seems historically possible, though unlikely. How do you have it come into being? And what happens after?

I've been discussing this one in the EEP Britain thread.

The preliminary plan is to have a British event for 1791. Historically in 1791 Britain passed the Constitutional Act which split the province of Canada into Upper Canada (Ontario) and Lower Canada (Quebec). This was done in response to the American Revolution.

What I'm hoping to code is an event, start date 1791, end date 1820, for Britain, with conditions that USA exist and that England nott be at war with USA.

Choice A will result in the creation of Upper Canada - probably add a few hundred people to a couple of provinces in that region.

Choice B will result in no split of Canada - probably add a few hundred people to provinces in the Quebec region.

Choice C will be the passing of the British North America Act (which historicallly occurred in 1867). This will create Canada as a vassal state of Britain.

I'll also code a couple of set-up events for Canada which will occur if Choice C happens (establish Ottawa as the capitol, for example), and one or two War of 1812 events for Canada, US and Britain. I haven't put a lot of research into this later part yet.

What do you think? This enables Canada, but makes it's emergence unlikely.

BarristerBoy
 

unmerged(4271)

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Originally posted by BarristerBoy



What do you think? This enables Canada, but makes it's emergence unlikely.

BarristerBoy


I like it. It makes it possible, but it doesn't put Candada into every game so much earlier than they really appeared. As far as an event I like it much better than some other less likely independent states that have been proposed. Not that they were without their own merits, but because there really WAS (and is!) a Canada, I'd love to see them, even if as a small vassal state.

Sometimes in our excitment about adding new possibilities we go too far. In the old IGC for EU 1 there was a version that produced New Spain in almost everygame played. While fun to see on occasion, it appeared too often and really hurt game-play, IMHO.
 

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Thanks.

You know - we do have 20 tags, but I don't think I've seen much in the way of anyone using them.

Is EEP using any of the user-defined tags?

Thanks for the support. I'll muddle my way through some event scripting this weekend.

BarristerBoy
 

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How are things going in here lately? Its been a while since I've posted, any coding? And are there any "positions" left to volunteer in as a far as groups are concerned? I want to help.
 

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Things have been a little slow on this thread. Maybe this will liven things up.

# The Creation of Upper Canada
event = {
id = XXXX
trigger = {
exists = USA
}
random = no
country = ENG
name = "British Reaction to American Independence"
desc = "Once Britain had recognized the independence of the U.S.A., and with thousands of British loyalists

fleeing from the U.S., a decision had to be made regarding the rest of Britain's North American colonies. "
style = 4
date = { day = 1 month = january year = 1791 }
offset = 365

action_a ={ # Establish Upper Canada
name = "Pass the Constitutional Act and establish Upper Canada."
command = { type = population which = 92 value = 100 }
command = { type = population which = 97 value = 100 }
command = { type = population which = 98 value = 100 }
}
action_b ={ # Leave the colonies as they are
name = "Leave the colony of Canada as it is."
command = { type = population which = 106 value = 100 }
command = { type = population which = 99 value = 100 }
command = { type = population which = 109 value = 100 }
command = { type = population which = 105 value = 100 }
command = { type = relation which = USA value = 25 }
}
action_c ={ # Establish the Dominion of Canada
name = "Pass the British North America Act and establish the Dominion of Canada"
command = { type = independence which = U04 }
command = { type = relation which = USA value = -25 }
}
}


This (obviously) is tied in to my Canada mod, but the 1791 Constitutional Act is a historic event - the "C" option is my addition. This event is also cross-posted into the British Isles thread for obvious reasons.

Any comments would be greatly appreciated, but this is my first event so be gentle!

BarristerBoy
 

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Squanto's Peace

I just watched an interesting program on the TV...about the Native " Squanto " and the peace he created with the English settlers...from 1621-1675...It allowed the colonies in the Plymouth region to grow in peace...until the white men changes the rules ( as he always does ) and the natives were forced off of their land...mostly by the larger influx of new arriving settlers......I thought it might make a welcome addition to the EEP...but I think most players ( if not all ) tend to attack the natives as soon as they have an established base of operations.
Just a thought....
 

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altering attrition/supply values

Is it possible via event to alter the supply value of a province? Or can it be done before the game. And if so, will the AI take this into consideration when sending forces?

I would like to make an event, or several events that slowly raised the amount of troops that can be stationed in a province in
the americas. Maybe based on the average tech level of the european powers.

Obviously, my big beef being the 20,000 man armies roaming a undeveloped continent.

Nigel
 

unmerged(7398)

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Re: altering attrition/supply values

Originally posted by donagel
Is it possible via event to alter the supply value of a province? Or can it be done before the game.
Events can't change supply value directly. They can, however, improve fortifications; each level of fortification adds ten to the supply value for friendly forces.
And if so, will the AI take this into consideration when sending forces?
The AI doesn't seem to pay much attention even to the current values, alas.
 

unmerged(6159)

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The support level for 'unimproved' provinces is simply the tax value. Province tax value is easily manipulated by events. The problem is going to be ownership - to increase the province tax value with an event you need to know who owns the province.
 

donagel

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support level

hmm, isn't the tax value tied into the population level? I would doubt that any province with out a city would have a tax value of 0.
And I am unsure of what the monetary representation is with 1 ducat, but I doubt that any short of a city population of 1000 would have much of a tax value.

Nigel
 

unmerged(6159)

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I basically meant the base tax value. Yes it is adjusted based on population, but they vary hugely. Irondoquoit has a 1, Manhattan has a 7. You will support a MUCH bigger army in Manhattan.
 

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Originally posted by Isaac Brock
The support level for 'unimproved' provinces is simply the tax value. Province tax value is easily manipulated by events. The problem is going to be ownership - to increase the province tax value with an event you need to know who owns the province.

Not necessarily insurmountable. We wouldn't have to do the events for everybody, just the colonial powers likely to be involved in the region. A human either duplicates the events for whichever nation he's playing or does without the increase.
 

unmerged(6159)

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But you'll also hinder the natives immensely, if all the provinces have tax value 1 they will become effectively useless to play. Not a problem for me, but understand that that's a big change and needs to be managed carefully and tested extensively.