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Garbon

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After numerous requests for a FAQ that actually deals with pressing questions, we give you a FAQ that answers the questions that you wanted answers to. :cool:


THE EEP FAQ

Q: What is the EEP?
A: The Event Exchange Project is a way for Europa Universalis 2 players to communicate and post their ideas for new historical/what if events, monarchs, leaders and countries as well as scenario and other modifications, to make the game more historically accurate

Q: What scenarios will the Event Exchange Project handle?
A: Originally our scope was limited to modifying the Grand Campaign (1419), however as of release 1.3, we have expanded our work to include a 1520 start, inspired by a similar IGC scenario for EU1. The GC is still our primary concern with changes in the 1520 as secondary and so the 1419 start is most ‘complete’ as of this writing.

Q: Is EEP version 1.X.X compatible with Paradox patch 1.0X?
A: Check the release notes of the various EEP versions for compatibility with official EU2 releases by Paradox.

Q: Is the EEP compatible with the beta patches?
A: The intent of the EEP is to support official patch releases by Paradox; with beta patches being unsupported. The EEP can be used with beta patches, but no guarantee is given on how such games will progress. That being said, some text changes have been made to support text changes in the betas.

Q: Will installing the EEP make it so that I can’t play the regular(vanilla) GC?
A: No, as of 1.06, the EEP is in the moddir, so none of your original files will be modified. You can still run the vanilla GC through the black icon at any time, though we can’t really see why you would want to.

Q: Does the EEP work for MP? Whenever our host attempts to select a scenario, it crashes to the desktop. Help?
A: Because of a flaw in the way the moddir works (which keeps your original files from being touched), you will need to copy all of the .eug files from the EEP\scenarios folder into the standard scenarios folder. Unfortunately, the same thing must be done for any save files, so it’s not just a one click thing when using the EEP for multiplayer. Don’t let this discourage you of course.

Q: How come the EEP isn’t only about adding and modifying events?
A: As the creators of this project came to realize, modifying only events, limited the amount of historical accuracy they could induce. Additionally, we realized that not all of Paradox’s setups were historically accurate, and so it would have been nonsensical to ignore those inaccuracies while trying to make the game more accurate through events. Thus, the scope of the EEP has come to encompass almost everything including scenario setup, cultures and new countries, in order to create a more historically accurate and balanced game.

Q: Are there any new events/leaders/monarchs/etc. for country X?
A: Look in your EEP folder and then click into the db folder. You should see three folders: Events, leaders, and monarchs. Inside these folders are exactly what their label states. Opening anyone of them shows the files that Paradox made and we edited, or files that we created ourselves. If you don’t see any files for the country you are interested about, its possible that they haven’t received any modifications. If you do find a file, if you look inside you can see just what that nation has to offer.

Q: Just why do those Mamelukes have Caucasian culture?
A: Mamelukes were slaves of Turkish and Circassian origin. The closest culture to Circassian is Caucasian. Turkish is undesirable since it sets the Mams to attempts to conquer Anatolia, which they never tried to do. In short, its about balance, baby.

Q: I have a question that you didn’t answer. What should I do?
A: Feel free to post in our forum which is a subforum through the Scenarios & Modifications forum hosted by Paradox. But then, you probably already knew about that, didn’t you?
 
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EEP Committee

This mod is run by the EEP Committee, but with rather low intensity nowadays since work is directed towards making a merger of EEP and AGC. No more versions, except to make bug fixes, are going to be released. Bugfixes will also go straight into the merger.
The committee consisted of me, Twoflower, Isaac Brock, Johnny Canuck and Garbon. Crook did the installer.
 
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How to form Kingdom of Italy

There are three ways:

The Guelf option -- this path imagines a situation where a considerable force forms in the KoI that is politically tied to the papacy (or a member, so to speak, of the guelf faction). The pope, seeing a way to reduce the emperor's influence in Italy & therefore upon himself, decides that he will simply proclaim that this candidate is the rightful king of Italy.

prerequistes:
-- principality, i.e. savoy, tuscany, milan, modena, mantua
-- owns 5 provinces in the KoI (KoI is defined as piemonte, lombardia, firenze, siena, mantua, romagna, & emilia), must include Lombardia.
-- pope's relationship w/ candidate state => 150
-- max badboy 5
-- stability 3
-- alliance b/tw candidate state & Papal States
-- not a vassal of Austria or the Papal States
-- religion catholic or counterreform
-- nor at war

The Ghibelline option -- this path imagines a situation where an large force in KoI emerges that is part of the ghibelline, or pro-imperial, faction. The emperor, seeing a way to vicariously increase his influence in Italy & strengthen his position vis-a-vis the pope, decides to hand the crown to the candidate state (as had happened in medieval times).

prerequisites:
-- principality, i.e. savoy, tuscany, milan, modena, mantua
-- owns 5 provinces in the KoI (KoI is defined as piemonte, lombardia, firenze, siena, mantua, romagna, & emilia), must include Lombardia.
-- candidate relationship w/ HAB + 150
-- candidate in royal marriage w/ HAB
-- not a vassal of Austria, France or the Papal States
-- max badboy 5
-- stability 3
-- candidate in alliance w/ HAB
-- religion catholic or counterreform
-- nor at war

The force majeur option -- this path imagines a situation where a principality wrests by force the title of king from HAB & PAP. Available at any time.

prerequisites:
-- principality, i.e. savoy, tuscany, milan, modena, mantua
-- owns 5 provinces in the KoI (KoI is defined as piemonte, lombardia, firenze, siena, mantua, romagna, & emilia), must include Lombardia.
-- PAP is a vassal
-- HAB is a vassal
-- stability 3
-- royal marriage w/ HAB
-- religion catholic or counterreform
-- nor at war