Is there a zip floating around with the Polish/Central European events as well? I would be happy to try those out, too.
driftwood
driftwood
My gut instinct is that at least part of this tolerance was due to Polands decentralized nature, so if you centralize too much you lose the additional cultures.Poland should have larger range of culture in gov...of all nations she was one of the most tolerant and the ukrainian revolts were the only real case of ethnic revelution in her lands
You could edit provinces.csv to change Kurland from coastal to inland, although this will leave Kurland portless for all time.Kurland, without Cot, could go to Lithuania, representing Samogitia. Well, it would be a small problem, since Lithuania shouldn't be able to built baltic fleet
It sounded to me that due to the dependencies on the monarchs sugested for these events may well mean that Poland can only form one additional union.Well, it seems that there's going to be quite monstrous Commonwealth there. With plans of adding Russia, now Hungary... can i suggest union between Bohemia and Poland?
#Albrecht leaves the Teutonic Order
event = {
id = 85000
trigger = {
OR = {
owned = { province = 276 data = -1 }
owned = { province = 282 data = -1 }
owned = { province = 283 data = -1 }
owned = { province = 301 data = -1 }
}
control = { province = 290 data = -1 }
NOT = { exists = PRU }
}
random = no
country = LAT
name = "Albrecht leaves the Teutonic Order"
desc = "EVENTHIST3516"
style = 2
date = { day = 1 month = january year = 1524 }
offset = 30
deathdate = { day = 1 month = january year = 1540 }
action_a ={ #Free Prussia and proceed#
name = "They are Albrecht's lands; we cannot prevent this"
command = { type = removecore which = 289 }
command = { type = removecore which = 290 }
command = { type = independence which = PRU }
command = { type = trigger which = 3516 }
}
}
#The Teutonic Order Disbands
event = {
id = 85001
trigger = {
NOT = { exists = PRU }
NOT = {
event = 85000
}
control = { province = 290 data = -1 }
}
random = no
country = LAT
name = "The Teutonic Order Disbands"
desc = "EVENTHIST3516"
style = 2
date = { day = 10 month = february year = 1524 }
offset = 30
deathdate = { day = 1 month = january year = 1540 }
action_a ={ #Become Prussia#
name = "The Teutonic Order is finished!"
command = { type = religion which = protestant }
command = { type = stability value = 3 }
command = { type = country which = PRU }
command = { type = trigger which = 3516 }
}
}
PRU = {
date = { day = 1 month = january year = 1419 }
expirydate = { day = 31 month = december year = 1610 }
minimum = { 290 }
extra = { 289 }
capital = 290
group = latin
ai = "Prussia.ai"
}
PRU = {
date = { day = 1 month = january year = 1611 }
expirydate = { day = 31 month = december year = 1820 }
minimum = { 290 312 313 }
extra = { 301 314 }
capital = 290
group = latin
ai = "Prussia.ai"
}
# The Teutonic Knights #
country = {
tag = LAT
ai = "Teutons.ai"
policy = {
date = { year = 0 month = january day = 0 }
aristocracy = 10
centralization = 4
innovative = 3
mercantilism = 7
offensive = 8
land = 8
quality = 10
serfdom = 10
}
colonialattempts = 0
colonialnation = no
major = no
colonists = 0
cancelledloans = 0
extendedloans = 0
treasury = 200
inflation = 0
merchants = 4.083333
religion = { type = catholic }
culture = { type = german }
diplomacy = {
relation = { tag = HAB value = 100 }
relation = { tag = BRA value = 100 }
relation = { tag = SAC value = 100 }
relation = { tag = LIT value = -150 }
relation = { tag = POL value = -150 }
}
knownprovinces = {
231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 263 264 265 266 267 268 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 474 475 476 477 478 479 480 481 482 483 484 485 486 490 491 492 493 494 732 733 734 735 736 737 738 739 740 741 742 744 745 746 806 819 820 821 840 869 870 871 872 873 874 875 876 877 878 879 880 881 882 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 979 980 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1058 1331 1361 1362 1469
1609 1610 1611 1612 1613
}
ownedprovinces = {
276 282 283 301 289 290 }
controlledprovinces = {
276 282 283 301 289 290 }
nationalprovinces = {
276 282 289 290 }
city = {
fortress = { level = 1 }
population = 5500
location = 282
}
city = {
fortress = { level = 1 }
population = 6500
location = 276
}
city = {
fortress = { level = 1 }
population = 12000
location = 283
}
city = { fortress = { level = 1 }
population = 7000
location = 301
}
city = {
fortress = { level = 2 }
population = 5500
location = 289
}
city = {
fortress = { level = 2 }
population = 15000
location = 290
capital = yes
}
landunit = {
id = { type = 9423 id = 850 }
name = "Prussian Knights"
location = 290
infantry = 8000
cavalry = 15000
artillery = 0
}
landunit = {
id = { type = 17111 id = 2 }
name = "Swordbrother Knights"
location = 276
infantry = 1000
cavalry = 5000
artillery = 0
}
landunit = {
id = { type = 9423 id = 844 }
name = "Teutonic Knights"
location = 282
infantry = 2000
cavalry = 8000
artillery = 0
}
diplomats = 5
technology = {
stability = { level = 2 value = 42 }
infra = { level = 1 value = 50 }
trade = { level = 1 value = 50 }
land = { level = 1 value = 0 }
naval = { level = 0 value = 0 }
}
}
Originally posted by AlanC9
But I've discovered that the game will apparently accept two diffrent revolt.txt entries for a country. Here, then, are my revised revolt.txt entries for Prussia (the Brandenburg revolter ceases to exist in 1611, so that's when the switch happens). It doesn't crash - don't know if it works.