I got it working, and it's so simple I feel guilty for bringing it up w/out a solution earlier. I just added a deathdate:
deathdate = { day = 1 month = january year = 1820 }
after the "date" line in the final event, reloaded a conveniently saved game, and it fired. Apparently, without a deathdate it tries to happen within the offset period; you need (non-intuitively) the end-of-game deathdate for it to happen "any time" after the start date.
BTW, you want the offset there, otherwise it fires immediately after the last accept the Turks event, and you'd get the combined revolt risks and stab hits. Breaking them up is good.
(Edit (one more comment): The thing could fire most games in the middle of Zoe's reign, so you'll get a nice 60 month revolt risk that could tie several of the noble revolts together. I'm not suggesting it be changed, actually I think it'd be fun
)
deathdate = { day = 1 month = january year = 1820 }
after the "date" line in the final event, reloaded a conveniently saved game, and it fired. Apparently, without a deathdate it tries to happen within the offset period; you need (non-intuitively) the end-of-game deathdate for it to happen "any time" after the start date.
BTW, you want the offset there, otherwise it fires immediately after the last accept the Turks event, and you'd get the combined revolt risks and stab hits. Breaking them up is good.
(Edit (one more comment): The thing could fire most games in the middle of Zoe's reign, so you'll get a nice 60 month revolt risk that could tie several of the noble revolts together. I'm not suggesting it be changed, actually I think it'd be fun
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