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Originally posted by Johnny Canuck
I was just about to take a hack at it - I've been spending the past few days working on the Civil War stuff. I think for now I will stick with Wales - I wanted to do a scenario where one could play them because they do have the fantasy events. Perhaps we could later do another scenario for other minors like Flanders, Finland, etc.?

I'm not so sure it's worth the effort. I mean all it takes is to start the game, release the vassal, save, and load as the desired country. Unless they are unavaiulable in revolt.txt.
 

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Originally posted by Isaac Brock
I'm not so sure it's worth the effort. I mean all it takes is to start the game, release the vassal, save, and load as the desired country. Unless they are unavaiulable in revolt.txt.

Actually, it didn't take much work at all. I created the scenario in less that hour just now, & e-mailed the zip file to mnorrefeldt. It was really just a matter of creating the Welsh scenario file, & removing the entry for Wales for the special English file. You are right in that it doesn't take much effort to create Wales via releasing them & then loading the game back up as them, but I figured it might help those who don't know how to do that (I can remember when the thought of playing around with the files in EU1 scared me half to death!).

BTW, thanks for posting the links to the discussions in the French forums regarding the HYW. I will try to follow along as best I can.
 

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Originally posted by Johnny Canuck
How does removing those states affect the Anglo-French balance of power in the area in 1419? Does it make France too overpowered at the start, or does it help ensure that England can't go around getting easy 1-province annexations?

I forget a thing : in 1419, France should have a -3 stab, very few money, and an army unable to resist to the English.

This won't really disturb a capable player, but will probably force a victorious peace for England, and therefore Treaty of Troyes and so on. :)
 

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Speaking of Civil Wars, it's sad Count Six's events for the French Wars of Religion were lost; I would really have loved to see these events giving France a rougher time. Does anybody have a clue about why Count Six disappeared?
 

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Originally posted by Twoflower
Speaking of Civil Wars, it's sad Count Six's events for the French Wars of Religion were lost; I would really have loved to see these events giving France a rougher time. Does anybody have a clue about why Count Six disappeared?

In our french version (despite many problems to stabilize it :rolleyes: ), this was a bit excessive : with IA, France was generally crushed, and even the player had a lot of problems.

For the re-writing, following points should be developped :
1) Player don't really choose his side : he is the royal power, which try to stabilize situation between (ultra)catholics (majority) and huguenots. This is his reactions to some great events (victories of Duke of Guise, St Barthelemy, and so on) which decide final orientation : Bourbon succession, Guise succession, Reformation, or...
2) ... spanish vassalisation. If French king/player lose control of situation, Philip II can try to install his daughter, married to a Guise prince, on french throne (despite Salic Law).
In extension, foreign power (Holland, England, Savoy and of course Spain) will have some possibilities to intervene in french crisis.
3) Ideas of JC for English Civil wars are really good, and I think I can try to adapt it in France.

4) Some exits must be possible : a deep reformation of royal power (decentralized/innovative, or centralized/innovative/ploutocratic) could have authorized a shorter religious crisis. They are in effet (but not really easy to obtain).

As usual, you can find the old events... somewhere in the french forum... :D ;)
 

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In his sequence Count Six had both the Huguenots (right in the beginning) and the Ultra Catholics (after the assassination of Guise) released and also made events for English support for the Huguenots and Spanish backing of the Catholics, which I liked pretty much, and everything seemed well worked out; hence it's a pity to have to start almost from scratch and even without his ideas.

EDIT: Sorry for hijacking the thread. Discussion about France does not belong here, but into the France thread.
 

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Originally posted by Twoflower
Speaking of Civil Wars, it's sad Count Six's events for the French Wars of Religion were lost; I would really have loved to see these events giving France a rougher time. Does anybody have a clue about why Count Six disappeared?

No, I'm afraid I never heard back from Count Six. I don't know what happened. It is quite a loss - he would have been helpful with the English Civil War stuff.

Originally posted by Twoflower
In his sequence Count Six had both the Huguenots (right in the beginning) and the Ultra Catholics (after the assassination of Guise) released and also made events for English support for the Huguenots and Spanish backing of the Catholics, which I liked pretty much, and everything seemed well worked out; hence it's a pity to have to start almost from scratch and even without his ideas.

EDIT: Sorry for hijacking the thread. Discussion about France does not belong here, but into the France thread.

No problem - I'm interested to hear how the Wars of Religion might be handled. I scripted some events for England so that if they won the HYW, they received the Wars of Religion. I'm not sure if they would be entirely useful for as the standard French version, but they might have something worthwhile. Essentially, the English player had to choose a side to support, with the A choice being based on England's religion. If the rebels got out of control & the opposing side declared independence, then things really got out of hand. Of course, I might have to change them, considering the changes the v1.07 beta have made to how revolt risk works.
 

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Yeah, that could be very ugly. They didn't change the default events though.
 

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Originally posted by Garbon
Not really on topic, but if revolt risk will eventually be implemented on that yearly basis, then a lot of events are going to need to be changed.

Yeah, that is going to be a pain. If/when a v1.08 comes out, we'll have to go back over all the EEP events to make sure they still work the way we want them to (I know some British Isles events will need to be changed).
 

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Pre-English Civil War Events

In terms of the English Civil War, I'm going to do some work this week on the events leading up to the Civil War. Before beginning, I wanted to get some feedback on the general direction I think I'm going to take.

First, I think that the events that effect whether & how the Civil War occurs will start with the Petition of Right & the Dissolution of Parliament in 1628/1629. I think that trying to relate earlier events, such as the Buckingham debacles or even back into the reign of James I, would make the events just too complicated.

Beyond that, I also hope to create a series of events that make it very difficult to avoid the Civil War. For example, a player will not be able to avoid some sort of civil war simply by not dissolving Parliament in 1629. If the player is able to avoid the Civil War, there will be other problems to deal with.

Also, I want to create a series of events that result in different types of Civil Wars, including the possibility that the Royalists may be the A choice, not the B choice, in the event that starts the war itself. The size of the opposing forces will be one of the things that will be affected, but there may be others (perhaps the starting size of the treasury, or the question of Scottish/Irish intervention). Key to this will be the fact that I generally see two "tracks" of events (neither of which would consist of more than a couple per game prior to the Civil War): a constitutional track, which includes issues of the role of Parliament and the authority of the King; and a religious track, which includes the conflict over Arminianism and the Covenanters. For example, if the English player attempts to role without Parliament, but conciliates the Covenanters, that would produce a different type of Civil War than if the English player rules without Parliament & antagonizes the Covenanters

Any feedback to this initial ideas would be very much welcome. In particular, I am interested in people's views on whether the English player should be able to avoid the Civil War at all (in terms of creating the events, it might be easier if they could not, but that should not be the primary consideration). All comments & criticisms welcome!
 

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First off, I love the ideas you've been coming up with for the Civil War. I'm looking forward to playing through England once these events are finished.

While reading your latest post, my first thought (which you've probably considered) is the event that creates the Royalists or Puritans as a separate nation should probably also create Tax Collectors in those provinces- with the way taxes work now, having to build new TCs would put that side of the Civil War at a serious disadvantage. It could be argued that the TCs were loyal to England, and left office when the provinces seceded, but I think their staying if more important for game balance.

As a fan of alternate history, I'd appreciate the chance to avoid Civil War. However, I see the Civil War as one of the major stumbling blocks to prevent England from totaling domininating the game. So, if the option to avoid it were included, there would need to be some sort of detrimental event to balance it. I'm not sure what would fit, so good luck figuring it out.
 

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Originally posted by Beckett
...- with the way taxes work now, having to build new TCs would put that side of the Civil War at a serious disadvantage. ...

I believe that should read "with the way that taxes work in the beta" rather than "now". Other than that it's a very good point.
 
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Good point about the tax collectors. I might have the events add tax collectors to make sure the Royalists or Puritans are not punished by the rule when they appear, & so that England doesn't have to completely rebuild the infrastructure after the war. I can't imagine a situation where England is not covered in tax collectors by 1640, so including them won't affect anything now, & would be one less thing to (likely) change when/if an official v1.08 patch comes out.
 

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Originally posted by Isaac Brock
I believe that should read "with the way that taxes work in the beta" rather than "now". Other than that it's a very good point.

Ahem, yes, in beta. I've been adding on the patches as quickly as Johan puts them out, and have long since forgotten where 1.07 ends and 1.07b begins.

Glad to be of help.
 

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Originally posted by Beckett
Glad to be of help.

So am I! :) The more people around to comment on things, the better. I look forward to more of your ideas and comments as work on the Civil War continues.
 

Johnny Canuck

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While I try to work out a scheme for the pre-Civil War events, I want to throw something completely different out here for discussion. These are two events that were proposed by Deagdaidh last summer, but have not yet been included. I have scripted them exactly as he proposed them, & any & all comments would be welcome.

Code:
[color=white]##Formation of the Irish State Events##
## Concept by Deaghaidh              ##
## Scripted by Johnny Canuck         ##

#The Foundation of an Irish State#
event = {

	id = 20607
	trigger = {
		atwar = no
		owned = { province = 231 data = -1 } #Connaught
		owned = { province = 232 data = -1 } #Ulster
		owned = { province = 233 data = -1 } #Meath
		owned = { province = 234 data = -1 } #Leinster
		owned = { province = 235 data = -1 } #Munster
		control = { province = 231 data = -1 } #Connaught
		control = { province = 232 data = -1 } #Ulster
		control = { province = 233 data = -1 } #Meath
		control = { province = 234 data = -1 } #Leinster
		control = { province = 235 data = -1 } #Munster
		}
	random = no
	country = EIR
	name = "The Foundation of an Irish State"
	desc = "With the expulsion of all foreign influence within Ireland, the new Irish
state would have to decide whether to centralize authority in Dublin, or to remain as a
loose alliance of feudal lords and clan leaders."
	style = 1

	date = { day = 1 month = january year = 1419 }
	offset = 30
	deathdate = { day = 1 month = january year = 1820 }

	action_a ={
		name = "Centralize the Government in Dublin"
		command = { type = capital which = 233 } #Meath
		command = { type = provincetax which = 233 value = 1 } #Meath
		command = { type = domestic which = CENTRALIZATION value = 1 }
		command = { type = trigger which = 20608 }
	}

	action_b ={
		name = "Leave Authority with the Earls and Clans"
		command = { type = domestic which = ARISTOCRACY value = 2 }
		command = { type = domestic which = CENTRALIZATION value = -2 }
	}
}

#A Question of Laws#
event = {

	id = 20608
	random = no
	country = EIR
	name = "A Question of Laws"
	desc = "Due to the influence of the English, Ireland had long had a mixture of Brehon 
law and English Common Law.  This caused significant confusion and disruptions, particularly 
with respect to inheritances.  One of the first priorities of the new Irish government in 
Dublin would be to establish a coherent law code, but a good portion of the country would be 
violently angry no matter which way they went."
	style = 1

	action_a ={
		name = "English Common Law"
		command = { type = stability value = -3 }
		command = { type = domestic which = ARISTOCRACY value = 1 }
		command = { type = domestic which = CENTRALIZATION value = 1 }
		command = { type = revolt which = 231 } #Connaught
		command = { type = revolt which = 232 } #Ulster
		command = { type = revolt which = 235 } #Munster
	}

	action_b ={
		name = "Brehon Law"
		command = { type = stability value = -3 }
		command = { type = domestic which = SERFDOM value = -1 }
		command = { type = domestic which = CENTRALIZATION value = -1 }
		command = { type = revolt which = 233 } #Meath
		command = { type = revolt which = 234 } #Leinster
		command = { type = revolt which = 235 } #Munster
	}
}
[/color]
 

Twoflower

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Looks nice, however with the ahistorical Irish setup it's pretty easy to achieve. I think it could be more interesting if you indeed had to unite an Ireland that starts as fragmented as it was. This will be very tag-consumptory, but what about dividing up Eire into four independent principalities?
 

Norrefeldt

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Originally posted by Twoflower
Looks nice, however with the ahistorical Irish setup it's pretty easy to achieve. I think it could be more interesting if you indeed had to unite an Ireland that starts as fragmented as it was. This will be very tag-consumptory, but what about dividing up Eire into four independent principalities?

I think I prefer some events that simulate uniting Ireland, like the ones above. With several countries they will go into different alliances and Ireland will prolly see many different invaders that will also get provinces. Uniting Ireland will also lead to a lot of BB, if it's not all done through diploannexation. Instead, there could be national random events (my cure for everything :D) hitting Ireland hard with stabhits, rebels and decentralisation.