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Well, some of you might consider these improvements but in my mind they're definitely bugs. I think of the EEP as adding events to the Paradox game for more 'flavor', not changing the game in a fundamental manner. So anything that skews the game from the Paradox model is a bug.

I've run a number of 'hands off' games with 1.1 untouched, and then modified the events to correct the worst of the errors. My changelog for the events now stands at 49k, which tells you that I've had to really muck with the events to avoid ahistorical results. No doubt YMMV.

Here are the worst of the lot, in my opinion, and the changes I made to prevent them from messing up the game:

- unneeded minor nations in places virtually no one cares about. They add nothing to playability and are, in any event, usually eliminated anyway. I removed them all as unnecessary clutter. If these minor nations are to be considered for 1.2 I hope that a) they're submitted for consensus review to see if people really want to waste a tag on them, and b) they're added to a third choice ('history plus new minor nations'?) so that they aren't installed by default.

- on a similar note the two most requested nations - Italia and Germany - aren't added in the fantasy section, but we have Khwarizm, Khorasan, Ahmadnagar, and Bikaner in the historical section? Did I miss the raging demand for these nations? I've seen the Italia and Germany discussions time and time again, but never any heated debates over why Ahmadnager just *has* to be included in the EEP. Color me puzzled.

- the Moscow COT. I was under the impression that the consensus was not to add it to the game. What a surprise to find that it somehow made it into the events file! I removed it, of course.

- the Indonesian nations are out of control. Their events are too favorable and they now colonize everything under the sun. By the time Portugal or Spain gets to the islands they tend to be taken. The same now goes for India as well, by Oman.

Even worse, these nations have a tendency to eliminate all the natives, so there's no chance for European colonization to incorporate the natives as subjects. Historical or not this really fu**s up the Paradox version of the game. The fix: I eliminated or changed most of the Indonesian events and made the nations non-colonizers, as they are in the Paradox game. I haven't quite figured out why the hell Oman takes India yet, but this *does not* happen in my Paradox install on my other computer so it has to be the EEP.

- The English events make it incredibly easy for a player to annex France as a core country and from that point on the game is over. Play balance is thrown right out the window. While the AI usually fails to pull this off, I've had little difficulty doing this as a human. These events kill game balance and should be removed, or at least moved to the fantasy section (or perhaps the 'easy world conquest for beginners' section).

- the Dai Viet events all hinge upon specific wars and actions which are incredibly unlikely to occur in the game. They are indeed historical but in the game this history almost never plays out. I'd suggest making them more 'generic' so that they're more plausible, or adding very specific triggers. This is also true of a couple of other nations in SE Asia. E.g., it makes little sense to have an event talking about how your capital was trashed and you had to move it when in the game you just conquered the nation who was supposed to be the cause of that event.

- in a number of events for some nations, mostly in India and Asia, it seems as if the authors were quite fond of adding random domestic modifiers of land +1 or offensive +1 even though there's no historical justification whatsoever for such a change in the event. This seems to be an instance of 'author bias' for particular nations and I removed all of them.

- Muscovy/Russia seems to be truly screwed by the new events, perhaps because of the high serfdom/aristocracy values. Russian expansion tends to be crippled. I removed *all* of the new random events and this seemed to help the situation somewhat. Heavily modifying the Russian events helped the situation even more. I'm still getting a reduced Russian expansion and will have to look into this.

- moving the COT to Danzig without removing Prussia from the Polish hit list just makes Poland more powerful. Prussia is still eliminated just as easily as it was before. The fix: remove Prussia from the Polish attack list and Prussia seems to have a 50/50 of surviving past 1600.

- the game almost invariably creates a COT in Anglia within the first ten years. The good news: while the Danzig COT definitely seems to help Poland, the Anglia COT doesn't affect England at all. You'd think it would but England hasn't done any better in any of my test games. But then, I've also run tests where I've eliminated Ille de France and the Dutch COT and this hasn't affected either France or Holland, so who knows....

- for reasons beyond my ken Austria is consistently crippled in all of my test games, and in one completely destroyed before 1525. Hungary also regularly gets whacked, as does Burgundy. I have no idea why, but this doesn't happen in my Paradox install.

And in general I've noticed a shift in the balance of power. Russia does worse, but so does Lithuania. Poland does better (the Danzig COT), often much better. Austria never becomes a European power of any real importance and often gets the crap kicked out of it by Venice and Saxony (!). The minor German nations form up mini-empires more often, at least those that aren't conquered by the Polish, because Austria and France don't try to maintain the status quo. Sweden is still ridiculously over the top. Denmark's expansion often ends in defeat by the Polish. The Mameluks go crazy, as do those looney colonizing folks from Oman. Persia is dead in the water every single time, although in the Paradox game they often do well. Delhi, too suffers the same fate, again in contradiction to the Paradox game. The Indonesian nations colonize beyond all historical reason, and conquer each other too - I once showed up as the Spanish around 1600 and found that Atjeh and Malacca had eliminated everyone else and picked up all but a couple of islands as colonies. They had even conquered SE Asia!

This over a half-dozen games, hardly a representative sample. I present it here as problems I've consistently run into and how I've fixed them, for those who might be getting similar results. This is also encouragement to go back over the added events and nations and do a review to see what might be causing these problems, and then submitting them to the community to see if they should be kept or not.

These are just a few of the changes. In total I've eliminated or changed more than 75% of the EEP events and will take the axe to even more over the next week. What this tells me is that Paradox did *alot* of testing with their events, evidently discovering that even small changes can have drastic long-term effects on the game. The Project might employ the same methodology with consensus approval/disapproval in order to avoid similar unintended changes.

Unless, of course, the majority *likes* these changes. In which case ignore my notes entirely as they certainly don't apply.

Max
 

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Oct 23, 2001
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This is great stuff. Thanks for posting your results - I don't have the patience to run lots of tests.

Anyone who thinks about it realizes that it is never going to be easy to get the balance right without lots of tweaking. That's why we need to get reports on how people's games are going. I don't think having a more formal accept/reject procedure is going to help any of this, what will is more testing by more people. It would be possible to require that, before inclusion, all events be tested with the GC several times to show that they don't mess up game play, but how can that be enforced, and is it a reasonable test anyway?

On some of your specifics
-If the English AI isn't winning the Hundred Years War I don't think there is a real problem here. It only messes up the game with human England. OK I'll admit that it'll mess up MP.
-I'm not sure that you've necessarily worked out the origin of the Russian problem. At any rate by removing the Moscow COT you've aggravated it. The assumption is it's the random events, but that's far from clear. Anyway, a less radical fix would be to move the start date on the high serfdom, high aristocracy events to (say) 1550. In my mind those events serve a really important purpose, they are realistic, and they help balance the serfdom slider which is really unbalanced for any country bigger than about 5 provinces.
-I'm not saying anything more about Indonesia.
 

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Jan 21, 2002
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Originally posted by Isaac Brock
-I'm not sure that you've necessarily worked out the origin of the Russian problem. At any rate by removing the Moscow COT you've aggravated it. The assumption is it's the random events, but that's far from clear.
Anecdotal only, but Russia never did well in EEP 1.0 until I changed the Sunni/Mongol provinces back to Orthodox/Russian as in the Paradox set-up. I haven't even tried to run 1.1 with the Sunni/Mongol provinces.
 
Feb 1, 2002
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MAX,

Thank you, I whole-heartedly agree with your recent post. I think I will begin hunting with an axe as well...


Another point about Indodesia. The problems that have been created there will also alter the European balance of power due to decreasing income from trade, failure to trade and colonize, increasing cost to explore/colonize or conquer India/Indonesia, and probably a crippling effect on the nations who did set up trade and colonies in the area. The nations who did so already have a bad enough time with it when not directed by a player.

And, something not brought up yet, increasing bad boy inflicted on european nations ( totally unhistorically ) because of having to now conquer all those muslim (not pagan) nations/provinces. That is unhistorical because 'bad boy' would not have accrued for doing such, and in many places, though not all, COEXISTENCE and not conquest was the order of the day. This will undoubtedly anger some, but in that coexistence, the Europeans may have been numerically inferior, but during the time of the game, they were also the dominant culture.

The paradox model was very workable, and was not an offense to historicity. Adding more minors to the mix, or overpowering the ones already present, will not alleviate any problems, but simply add exponentially to unbalance and ahistorical results.


That being said, I do not object to adding another province or two to Atjeh, but the colonization should go.
 

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Annibale - how about making them ahistorically pagan so the BB problem goes away. Not Malacca, but these new small states in Indonesia.
 
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unneeded minor nations in places virtually no one cares about. They add nothing to playability and are, in any event, usually eliminated anyway. I removed them all as unnecessary clutter. If these minor nations are to be considered for 1.2 I hope that a) they're submitted for consensus review to see if people really want to waste a tag on them, and b) they're added to a third choice ('history plus new minor nations'?) so that they aren't installed by default.

They're historical, therefore should be there; Italy and Germany aren't.

Even worse, these nations have a tendency to eliminate all the natives, so there's no chance for European colonization to incorporate the natives as subjects. Historical or not this really fu**s up the Paradox version of the game. The fix: I eliminated or changed most of the Indonesian events and made the nations non-colonizers, as they are in the Paradox game. I haven't quite figured out why the hell Oman takes India yet, but this *does not* happen in my Paradox install on my other computer so it has to be the EEP.

Portugese do it even more often, so what's your point? Incorporating natives in Indonesia? :rolleyes: Unhistorical. TP is all they got there ever, and got kicked out on many occassions.

- in a number of events for some nations, mostly in India and Asia, it seems as if the authors were quite fond of adding random domestic modifiers of land +1 or offensive +1 even though there's no historical justification whatsoever for such a change in the event. This seems to be an instance of 'author bias' for particular nations and I removed all of them.

Well, not knowing history is one thing, claiming someone else doesn't is another.

for reasons beyond my ken Austria is consistently crippled in all of my test games, and in one completely destroyed before 1525. Hungary also regularly gets whacked, as does Burgundy. I have no idea why, but this doesn't happen in my Paradox install.

In my games they always do well, but sucked miserably in original Paradox's effort, so your point?

Well, some of you might consider these improvements but in my mind they're definitely bugs. I think of the EEP as adding events to the Paradox game for more 'flavor', not changing the game in a fundamental manner. So anything that skews the game from the Paradox model is a bug.

In general, I have to say that iconifying anything isn't good to your health, claiming that Paradox's original game full of inconsistencies is a "model' game is simply ridiculous.
Thank you very much for your comments.
 
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I would prefer new states not be added period, and that the colonization features should go. The model was not broken before as someone said.

Going Pagan is an option, however, I see objections coming to that one.

The problem with making them ahistorically pagan is the same 'problem' some people had with them being ahistorically termed Portuguese or Dutch. It would not solve their problem with the game, which apparently sparked all these changes.
 
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Originally posted by Crook

In general, I have to say that iconifying anything isn't good to your health, claiming that Paradox's original game full of inconsistencies is a "model' game is simply ridiculous.
Thank you very much for your comments.

A better model than the current eep.
 
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Originally posted by Crook


Doesn't make sense. Why should we cripple some other country just because Portugal can't do what it did historically? Too much eurocentrism I'm afraid.

There are some uncomfortable facts about history.
 
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Originally posted by Annibale
I would prefer new states not be added period, and that the colonization features should go. The model was not broken before as someone said.


Why not? The model wasn't working before - colonization is easy to fix, however, having a Dutch or Portugese culture in colonies is way too unhistorical. I'd rather see them fight.
 

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Nov 9, 2001
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Originally posted by Crook


Why not? The model wasn't working before - colonization is easy to fix, however, having a Dutch or Portugese culture in colonies is way too unhistorical. I'd rather see them fight.

I don't see why the culture is a problem. It doesn't mean anything very precise.
 

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Originally posted by Crook


Why not? The model wasn't working before - colonization is easy to fix, however, having a Dutch or Portugese culture in colonies is way too unhistorical. I'd rather see them fight.

Well if you've seen AI Portugal take out Malacca I'm impressed. Or indeed beat up on Macassar. The AI won't do these things, so the choice isn't between having them fight or having them colonize, it's between letting them have ahistorical national cultiure colonies (which, by the way, I see rarely at best) or not letting them do much of anything in the region of the world where both Portugal and the Netherlands had extremely profitable trade empires.

I'll say it again, neither of these is an accurate simulation of what really happened, but the closest (to me) is Euro TPs all over Indonesia.

I admit that wanting a more historical game for AI Portugal rather than a histroical game for AI Macassar is Eurocentism. Guilty as charged. But my motivation is primarily for game play and feel - no matter who I'm playing my game is more influenced by the performance of Portugal and Holland than by the performance of Macassar. OK I guess I haven't played Malacca and Atjeh enough just yet. The game SHOULD skew towards them doing as they did, because they influence far more countries than the Asian minors do. Was anyone in Angola influenced by the changing fortunes of Macassar in real life?
edit: And I said I wasn't going to say anything about Indonesia. Damn liar:)
 

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Jan 21, 2002
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Originally posted by Crook
I will oppose vehemently to any (and I mean any) attempt to make the game even more eurocentric than it already is. Colonization wasn't a cakewalk in SE Asia, why should it be in the game?
Like Annibale and Isaac Brock, I also think that historicity is nice where it's possible, but harmful where it makes the game unplayable. We're stuck with the game mechanics Paradox chose; if the strictly historical scenario setup results in much worse historical and gameplay results than Paradox' - and I think it's clear that the EEP's setup does - then we should bite the bullet and do what works best.
Anecdotal only, but that is ahistorical. These places are hardly even Russian today.
There is absolutely no reason to be rude or sarcastic. I am well aware that these provinces aren't Russian. With them starting as Sunni/Mongol, I see:
1) A higher-income Golden Horde that lasts much longer than was historical.
2) Revolting Horde provinces defect to Kazan and occasionally to Lithuania, and almost never to Russia.
3) Russia, never, but never, makes it to the Siberian corridor. It's unusual enough with the Paradox setup, but I haven't seen it happen with a vanilla EEP. They don't even expand enough to border Crimea or Siber in two games out of three.
 
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Originally posted by Korath
Like Annibale and Isaac Brock, I also think that historicity is nice where it's possible, but harmful where it makes the game unplayable. We're stuck with the game mechanics Paradox chose; if the strictly historical scenario setup results in much worse historical and gameplay results than Paradox' - and I think it's clear that the EEP's setup does - then we should bite the bullet and do what works best.There is absolutely no reason to be rude or sarcastic. I am well aware that these provinces aren't Russian. With them starting as Sunni/Mongol, I see:
1) A higher-income Golden Horde that lasts much longer than was historical.
2) Revolting Horde provinces defect to Kazan and occasionally to Lithuania, and almost never to Russia.
3) Russia, never, but never, makes it to the Siberian corridor. It's unusual enough with the Paradox setup, but I haven't seen it happen with a vanilla EEP. They don't even expand enough to border Crimea or Siber in two games out of three.

We might be playing a different game then, in my games Russians always makes it to Siberia by ToT. They have absolutely no problems crushing the GH, because GH in 1.1 has altai as a state culture, how's that make GH richer?

As for being rude/sarcastic -- I replied to you in exactly the same manner you posted -- mocking the EEP setup, that admitedly you didn't even play.