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Seny Androide

Second Lieutenant
Dec 4, 2014
156
2
Why all households are in red having a high school nearby? This, what it entails, is that stores that ask a educated staff, ending in abandoned.
11025639_942309659126237_5855877282280643147_n.jpg
 

NorthStars

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How long ago did you place that high school?

Besides the point Lyrra made above (which I think is correct), there is also an adjustment time for the students to start enrolling, and for the effect of the education to begin sinking in for them. I have found the impact of placing a new high school into an uneducated neighborhood is VERY gradual (which, if you consider it, is probably quite realistic).
 

Seny Androide

Second Lieutenant
Dec 4, 2014
156
2
How long ago did you place that high school?

Besides the point Lyrra made above (which I think is correct), there is also an adjustment time for the students to start enrolling, and for the effect of the education to begin sinking in for them. I have found the impact of placing a new high school into an uneducated neighborhood is VERY gradual (which, if you consider it, is probably quite realistic).
How long does it take to school to take effect? Anyway, time should be long, because the three abandoned shops were asking students with training.
 

Bavarian Steve

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On that I agree, but the houses should not appear in blue at the same time they have a institute, school and university? I see that houses are the maximum red, as if there were no education, when is available.
You are conflating two different things. One of which is not measured in the game, one of which is. You place a high school, and expect the houses near it to turn blue for that level of education. That is not what happens in the game though. The blue/red scale for education does NOT measure ACCESS to education, but DOES measure the actual education level of the cims currently living there. So in order to see returns for a newly placed school of any level (going from red to blue) takes time to accomplish because as said previously, school takes time. A funny thing I have noticed, even after years of schools running, is that the houses that are most anti education seem to be the ones closest to the school. I imagine it as a household of paranoids staring out of their windows at all the stoopid kids getting thur smahts frum book lurning.
 

Seny Androide

Second Lieutenant
Dec 4, 2014
156
2
You are conflating two different things. One of which is not measured in the game, one of which is. You place a high school, and expect the houses near it to turn blue for that level of education. That is not what happens in the game though. The blue/red scale for education does NOT measure ACCESS to education, but DOES measure the actual education level of the cims currently living there. So in order to see returns for a newly placed school of any level (going from red to blue) takes time to accomplish because as said previously, school takes time. A funny thing I have noticed, even after years of schools running, is that the houses that are most anti education seem to be the ones closest to the school. I imagine it as a household of paranoids staring out of their windows at all the stoopid kids getting thur smahts frum book lurning.
Ah, then I must wait for the people living in those houses are fully educated in the school or institute, right? Then, while, shops asking trained worker, I have no choice to remove those stores (because these shops will finish abandoned).
 

Loltak

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Do they have an elementary school? I think they have to go to elementary school before high school.

I'm not sure of that.
I've created a game with all the services "out" the green influence to check by myself the fact that green influence is only for land value and not the providing of the service.
I also do this map to check some strange behaviour whit education, or the information reported by the info views. The cims appeared to be educated by university first, then elementary school and later by high school.


I put all the education center at the same time. The colours indicate different ratio of educated people but not in the order "elementary/high school/university".
Also the various number in the windows are not clear for me.
For the university, before this screen but it's practically the same on the screen, i had a high amount of % graduated citiizens by any eligible, and also still 0% High educated.

Perharps the is no bug and don't understand the gameplay mechanic but that appear to be strange for me.
 

Seny Androide

Second Lieutenant
Dec 4, 2014
156
2
I'm not sure of that.
I've created a game with all the services "out" the green influence to check by myself the fact that green influence is only for land value and not the providing of the service.
I also do this map to check some strange behaviour whit education, or the information reported by the info views. The cims appeared to be educated by university first, then elementary school and later by high school.


I put all the education center at the same time. The colours indicate different ratio of educated people but not in the order "elementary/high school/university".
Also the various number in the windows are not clear for me.
For the university, before this screen but it's practically the same on the screen, i had a high amount of % graduated citiizens by any eligible, and also still 0% High educated.

Perharps the is no bug and don't understand the gameplay mechanic but that appear to be strange for me.
I think the mechanics of the game must change from top to bottom. Nor is understood the mechanics of traffic, using a single lane.
 

Loltak

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Concerning the % of educated/well educated/high educated, i follow my game at high speed
This is more a logical behaviour for me, even i don't catch the color interpretation :D; the educated % rise like 60%, then it's the well educated (15%) and after the highly educated citizens (2%) at this time
 

Bavarian Steve

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Ah, then I must wait for the people living in those houses are fully educated in the school or institute, right? Then, while, shops asking trained worker, I have no choice to remove those stores (because these shops will finish abandoned).
The buildings will take care of themselves, just be careful not to build too many schools because it is a mechanic that can actually lead to a poor budget. Build schools only when the numbers call for it, not the colors. With a vibrant public transport system, the cims will travel far for schools. the happiness bonus associated with them when buying them does not equal the schools range.
 

Seny Androide

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Dec 4, 2014
156
2
The buildings will take care of themselves, just be careful not to build too many schools because it is a mechanic that can actually lead to a poor budget. Build schools only when the numbers call for it, not the colors. With a vibrant public transport system, the cims will travel far for schools. the happiness bonus associated with them when buying them does not equal the schools range.
Ahh good, thanks for the info!! :-D

but I had to remove some stores because they these were abandoned by the lack of trained workers, when I had enough education.
 

Loltak

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Yes, i'am agree, don't build for build.
As the money is not really a problem, you could raise the budget to 150%, it will enlarge the area effect and provide more place. Nevertheless, if you decrease it after it could have some issues.
For the moment i don't do that for education but the park is at it maximum.

Perhaps there is any-more worker available? How much is your unemployment?
 

Bavarian Steve

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Do you have a university yet? They may need a few University grads. You seem primed to have happened to you what happened to me. I went school happy at the early-mid stage of my city because of my commercial and offices requiring more educated workers. So I plopped down a bunch of schools and already had a university. The problem eventually sorted itself out, but then created another problem... my industrial sector vacated workers. Since industrial will mostly accept uneducated people, it was fine until the last generation of idiots died off. There were no uneducated people left in the city to replace them. Because I had overdone the education system, all the smart people went to fill the educated jobs first, which left my industry areas hurting for workers. This in turn created huge traffic issues because all my goods for my now blossoming commercial district needed goods. Those goods were imported instead of manufactured, spreading my traffic out all over the city instead of concentrating it in my industrial area that was built to handle heavy traffic. This led me to massive re-designs of my road network. After much expansion in the residential area, and no more schools built, I eventually balanced it all out. So if I had to do it all over again, I would say that my first step would be to grow residential first, that would have avoided the industrial exodus that follows the usual knee jerk reaction of over educating your city. And all of this is because getting education balanced properly can be tricky.