Why all households are in red having a high school nearby? This, what it entails, is that stores that ask a educated staff, ending in abandoned.
Yes, they have elementary school:Do they have an elementary school? I think they have to go to elementary school before high school.
How long does it take to school to take effect? Anyway, time should be long, because the three abandoned shops were asking students with training.How long ago did you place that high school?
Besides the point Lyrra made above (which I think is correct), there is also an adjustment time for the students to start enrolling, and for the effect of the education to begin sinking in for them. I have found the impact of placing a new high school into an uneducated neighborhood is VERY gradual (which, if you consider it, is probably quite realistic).
On that I agree, but the houses should not appear in blue at the same time they have a institute, school and university? I see that houses are the maximum red, as if there were no education, when is available.Education takes years.
You are conflating two different things. One of which is not measured in the game, one of which is. You place a high school, and expect the houses near it to turn blue for that level of education. That is not what happens in the game though. The blue/red scale for education does NOT measure ACCESS to education, but DOES measure the actual education level of the cims currently living there. So in order to see returns for a newly placed school of any level (going from red to blue) takes time to accomplish because as said previously, school takes time. A funny thing I have noticed, even after years of schools running, is that the houses that are most anti education seem to be the ones closest to the school. I imagine it as a household of paranoids staring out of their windows at all the stoopid kids getting thur smahts frum book lurning.On that I agree, but the houses should not appear in blue at the same time they have a institute, school and university? I see that houses are the maximum red, as if there were no education, when is available.
Ah, then I must wait for the people living in those houses are fully educated in the school or institute, right? Then, while, shops asking trained worker, I have no choice to remove those stores (because these shops will finish abandoned).You are conflating two different things. One of which is not measured in the game, one of which is. You place a high school, and expect the houses near it to turn blue for that level of education. That is not what happens in the game though. The blue/red scale for education does NOT measure ACCESS to education, but DOES measure the actual education level of the cims currently living there. So in order to see returns for a newly placed school of any level (going from red to blue) takes time to accomplish because as said previously, school takes time. A funny thing I have noticed, even after years of schools running, is that the houses that are most anti education seem to be the ones closest to the school. I imagine it as a household of paranoids staring out of their windows at all the stoopid kids getting thur smahts frum book lurning.
Ok, thanks.I edited the title a bit to better reflect the thread contents
Do they have an elementary school? I think they have to go to elementary school before high school.
I think the mechanics of the game must change from top to bottom. Nor is understood the mechanics of traffic, using a single lane.I'm not sure of that.
I've created a game with all the services "out" the green influence to check by myself the fact that green influence is only for land value and not the providing of the service.
I also do this map to check some strange behaviour whit education, or the information reported by the info views. The cims appeared to be educated by university first, then elementary school and later by high school.
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I put all the education center at the same time. The colours indicate different ratio of educated people but not in the order "elementary/high school/university".
Also the various number in the windows are not clear for me.
For the university, before this screen but it's practically the same on the screen, i had a high amount of % graduated citiizens by any eligible, and also still 0% High educated.
Perharps the is no bug and don't understand the gameplay mechanic but that appear to be strange for me.
The buildings will take care of themselves, just be careful not to build too many schools because it is a mechanic that can actually lead to a poor budget. Build schools only when the numbers call for it, not the colors. With a vibrant public transport system, the cims will travel far for schools. the happiness bonus associated with them when buying them does not equal the schools range.Ah, then I must wait for the people living in those houses are fully educated in the school or institute, right? Then, while, shops asking trained worker, I have no choice to remove those stores (because these shops will finish abandoned).
Ahh good, thanks for the info!! :-DThe buildings will take care of themselves, just be careful not to build too many schools because it is a mechanic that can actually lead to a poor budget. Build schools only when the numbers call for it, not the colors. With a vibrant public transport system, the cims will travel far for schools. the happiness bonus associated with them when buying them does not equal the schools range.