srlapo

Recruit
39 Badges
Oct 31, 2011
3
0
  • Sword of the Stars II
  • Warlock 2: Wrath of the Nagas
  • Shadowrun: Dragonfall
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Age of Wonders: Shadow Magic
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Stellaris - Path to Destruction bundle
  • Shadowrun: Hong Kong
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Stellaris: Necroids
  • Warlock: Master of the Arcane
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Heir to the Throne
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Sword of the Stars
  • BATTLETECH
  • Warlock 2: The Exiled
  • 500k Club
  • Knights of Pen and Paper 2
  • Stellaris
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities in Motion
Any mod that includes the old Great Mage Edition content, for example changes to the heroes or the dragon incarnate perk, becomes disabled because, it says, the associated DLC is missing. It seems that the game checks for the new DLC packs but doesn't check for the Great Mage Edition to enable the mods.