• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

HarkovAdm

Major
6 Badges
Feb 15, 2005
602
19
  • Arsenal of Democracy
  • Deus Vult
  • Europa Universalis III
  • Hearts of Iron III
  • Victoria: Revolutions
  • 500k Club
Does anyone know what value in which file to change? I can't seem to figure out the static_modifiers.txt


occupied = {
local_revolt_risk = 2 #2% revolt risk!
}


revolt_risk = {
}

nationalism = {
local_revolt_risk = 0.3 #0.3% for each year revolt risk!
minimum_revolt_risk = 0.3 #0.3% for each year revolt risk!
}


I have no idea what the 0.3 means. What I'm trying to do is reduce the 6% revoltrisk you have in each province when you annex. It's particularly annoying because if a country surrenders, you don't even get to choose an occupation policy. You just have to go with the 6% MINIMUM revoltrisk so your troops can't even reduce it. The occupation_policies.txt is simple enough to edit, but what do I edit to change the annexation policy revoltrisk? Thanks.
 

FenrisLokison

Corporal
40 Badges
Aug 14, 2009
28
4
  • Hearts of Iron II: Armageddon
  • Warlock 2: Wrath of the Nagas
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Ancient Space
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Crusader Kings II
  • Stellaris: Federations
  • Age of Wonders III
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Stellaris: Megacorp
  • Imperator: Rome
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • 500k Club
  • Warlock 2: The Exiled
  • Europa Universalis III Complete
  • Europa Universalis III Complete
AFAIK, the two 0.3% revoltrisk are the ones who cause the 6% effective revolt risk in the game.

Change the 0.3 and the 6 wil change proportionnaly (ie, if you put 0.03, you'll have 0.6)

but i'm not sure it will work on a ongoing game, i think you'll have to start a new game to have it work.
 

GAGA Extrem

Per Ardua Ad Astra
External QA
121 Badges
Mar 19, 2004
11.469
5.002
  • Semper Fi
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Hearts of Iron III
  • Ship Simulator Extremes
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Hearts of Iron IV: No Step Back
  • Darkest Hour
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • A Game of Dwarves
  • Dungeonland
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
occupied: Modifiers that are applied as long as the province is occupied, meaning you have taken it from the enemy, but he has not yet surrendered. Indicated by diagonal stripes.

revolt_risk: Effects from each point of revolt risk. Was important in Eu3, but as you can see, there is no effect right now in HoI3. But modders could still add stuff, like RR reducing supply throughput, increasing attrition - and so on.

nationalism: Applies after you have annexed a province that is not a core province of your country. In HoI3 terms if you either annex the country or get a province via peacedeal. 0.3 means that the RR in a an annexed non-core province is 0.3% for each year of nationalism. Minimum RR means that you can never reduce the RR in this province below the minimum value, even if you use 100 MP brigades.

Nationalism itself should last 20 years (it comes from older Paradox series like EU or CK were you play for hundrets of years), so thats 6% of RR. Each year, RR is reduced by -0.3%.

So to fix RR in annexed provinces you can try this:

Code:
nationalism = {
local_revolt_risk = 0.1
minimum_revolt_risk = 0.1
}
This reduces RR to 2% in annexed provinces.

However, a better idea might be something like that:

Code:
nationalism = {
local_revolt_risk = 0.25
minimum_revolt_risk = 0.05
}
This way the regular RR is 5%, but it can be reduced to 1% minimum by supression.
 

HarkovAdm

Major
6 Badges
Feb 15, 2005
602
19
  • Arsenal of Democracy
  • Deus Vult
  • Europa Universalis III
  • Hearts of Iron III
  • Victoria: Revolutions
  • 500k Club
thanks a lot for the answers.

The file is definitely not intuitive since you have to know that when it says 0.3 and 0.3, it really means 20 x 0.3, and minus 0.3 per year :p

And yeah I think I'll set it so that there is decent revolt risk, but that it can be reduced by keeping garrisons etc around. Seems much better, even more historical =]