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Taritu

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The migration edict is seriously powerful if you've got migration treaties. The fill speed is crazy fast, so much so that I can have trouble keeping up with the food if I haven't pre-built. Have a couple of them going relatively early game and I wonder if I'm half de-populating entire alien empire worlds.
 

Slynx

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hm... i usually use Capacity overload+propaganda on every energy planet (usually i gain about 30-50 energy per planet this way)
and then if i have spare inf - production target+propaganda.
propaganda is OP cuz it's 4% gain to production.

i almost never use re-education, only when establishing new planet. but thats because i don't really care. if it can't think what it needs to think - kill it (in extreme cases: enslave it)
 

Diezy

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Capacity/Production numbers are usually a drop in the ocean. For 30 to... 200 on a bad day influence, you can have a new planet, which within 10 years an edict lasts will be populated enough, depending how fast pops migrate, breed and stuff get upgraded, I guess at worst, you'd have a planet that does about 40-60% of the original. We and got stuff like planet size, and surrounding resources too, adding up to that. It's 40-60% of everything, not just the minerals or the energy or the science. :D

Compare to burning 150 for an edict and getting 20% more in just one department. They're clearly the last option if you got no choice. It costs you less minerals but it's temporary, won't snowball you, and certainly worthless in early game.


Even if such edicts gave boosts of 50 to 100% it would not break the game, and would do a small empire a lot of favor, while to a very large one with many planets, it'd be a negligible drop in the ocean, and having many planets would still be the way to go.
 

forfor

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There are some government types that affect the cost/duration of edicts which can combo nicely with techs. For instance, pacifism gives enlightened/irenic democracy which give -15/30% to cost, and +15/30% to duration. Pretty sure spiritual ethos also has an edict related government in the same vein. Between an advanced government, and the relevant research, you can get a 70% discount, and a much higher duration before repeatable techs. Ultimately you have to build around it if you want to use it.
 

Almond_Brown

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I think edicts aren't meant to be up constantly. Their price is fine, I think. The results are garbage though. They're kneecapped by having to be balanced for highly focused lategame worlds....

But why can't I run my "Production Output" Edict full time if I want. I want my "Production" based planet always to be buffed. Having to "remember" to go back and refresh them every 10 years is, in all honestly, just whack. ;)

P.S. Having just some Gov't types give cost/duration bonuses is only good if "everyone" that plays would always try "every" Gov't type at least once. A very unlikely scenario really.
 
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