There are three of them: Feudal De Jure Law, Religion Enforced, and Edict of Absolutism. Do the three of them work as intended? I have been told that the Religion Enforced edict is broken and does nothing. Is it so? What about the others?
Why not?Never even bothered with any of these in my 1300 hours of playtime since 1.22
You forget that this edict is only available for roughly 90 years (150 before Paradox borked the Protestant reformation by adding a bunch of Catholics and forgetting that Reformation desire is a thing), meaning that unless you're already a really big empire/kingdom from the start (Ming, Ottomans, Mamluks, Poland (with PLC), Muscovy, Timurids [if unified], the HREmperor or France), you're not going to be able to stack the buffs like you describe. You're going to end up without the economy to manage it. And all of the ones I listed probably have the army enough to eat the replenishment and just persuade the rebels to go home by crushing them utterly.all the thing that - unrest can very valuable for an expanding country. Just don't think one miracle measure is enough for all provinces. Get them together and you can have a quite peaceful empire with little rebels, and save on cost of troop replacement, manpower, harsh treatment cost.
- promote culture, selective conquering (get only the provinces you actually need and preferable on accepted culture and religious), advisor, edict, increase tolerance, religious conversion, ideas... and on the most rebel province: increase autonomy...
-5 unrest is useful because on many province you don't need to use the overkill and costly - 10 increase autonomy.
You're going to end up without the economy to manage it. And all of the ones I listed probably have the army enough to eat the replenishment and just persuade the rebels to go home by crushing them utterly.
Why not?