With the forthcoming arrival of Holy Fury, many long-neglected areas of the map such as Africa and the Baltics are receiving an upgrade. I couldn't be happier learning about such updates, as they make the virtual world just a little more richer. However, while it seems to many that the game has finally "filled out the map", there is one region which remains that is still in need of love and attention: the Caucasus.
Lying at the crossroads of the Anatolian plateau, the Middle east, and the Eurasian steppe, the Caucasus was historically host to clashes between greater kingdoms. Many of its cultures and languages survived through centuries of foreign rule, invasion, and war, be it by Greeks, Arabs, Persians, or steppe nomads -- though this is certainly not to say the Caucasus didn't produce political powerhouses of its own in the middle ages, namely Georgia.
For these reasons and many more, the medieval Caucasus is one of my favorite regions to read about -- and by extension, play in CK2. But the game's portrayal of the region could be fleshed out in greater detail, giving a more dynamic experience.
Map Overhaul
I don't in the least expect CK2 to be a picture-perfect portrayal of history, but I do enjoy seeing the families and entities I read about laid out in the game in a somewhat accurate manner. On this point, CK2 is seriously lacking, especially since we know as much about Georgia and Armenia during this period as we do Western Europe. Records on the North Caucasus aren't as abundant, but I wouldn't mind the developers fleshing out a believable picture based on what we do know.
Sarir and the Avar Khanate
The Kingdom of Sarir and the Avar Khanate -- not to be confused with Pannonian Avaria -- are two new political entities that should definitely be included in a Caucasus revamp. Surprisingly ittle is known about Sarir; it was a long-lasting Christian state in the Northeast Caucasus. The Avar Khanate was the kingdoms' Muslim successor state following Sarir's disintegration in the 12th century.
Circassians and Northeast Caucasians
Two small but noteworthy cultural groups can be added to fill out the north Caucasus are the Circassians (Adyghe), and another representing the related cultures of the Northeast Caucasus (more on that in a bit).
The Circassians live in the west, north of Abkhazia in the Kuban region. While they are majority Muslim today, they were Christian in the medieval era. The Northeast Caucasian culture is found in the east, notably in Derbent and Caucasian Albania, and the culture of the aforementioned Sarir and Avar Khanate.
The name of the Northeast Caucasian group is a bit of a pickle. They can't just be called "Avar" because we already have a different group called Avars, and the ethno-linguistic macro-group for this culture is Nakh-Daghestani, which is a mouthful to say. And for an area so small, further cultural breakdown would hardly be useful in gameplay.
Caucasian Cultural Group
It never seemed right to me that the Alans, Georgians, and Armenians are lumped with the Greeks into a singular "Byzantine" cultural group. Give them their own group that shares blinding and castration abilities, which was at least practiced in medieval Georgia -- and maybe a special retinue suited to battle in mountainous terrain, too.
Interfaith Marriages and Alliances
As it stands in CK2, attempting to arrange a marriage between a Christian and a Muslim dynasty is a no-go. In reality, such alliances were not unheard of, especially in this region; the marriage of the Georgian princess Gürcü Hatun to Seljuk Sultan Kaykhusraw II is one notable example from the 13th century. If certain requirements are met, interfaith marriages should be made an option.
Cultural Resistance
It's far too easy for the cultures Georgians, Alans, and Armenians to be wiped out in a century or two during gameplay, especially without player intervention; assimilation by Greeks, Arabs, and nomads are the usual culprits. I would propose a "cultural resistance" perk to grant greater fortitude against conquest and cultural change for smaller cultures that have stood the test of time.
Other Features
Some other features I'd love to see that aren't really related to the Caucasus, but could be bundled in the same package:
Lying at the crossroads of the Anatolian plateau, the Middle east, and the Eurasian steppe, the Caucasus was historically host to clashes between greater kingdoms. Many of its cultures and languages survived through centuries of foreign rule, invasion, and war, be it by Greeks, Arabs, Persians, or steppe nomads -- though this is certainly not to say the Caucasus didn't produce political powerhouses of its own in the middle ages, namely Georgia.
For these reasons and many more, the medieval Caucasus is one of my favorite regions to read about -- and by extension, play in CK2. But the game's portrayal of the region could be fleshed out in greater detail, giving a more dynamic experience.
Map Overhaul
I don't in the least expect CK2 to be a picture-perfect portrayal of history, but I do enjoy seeing the families and entities I read about laid out in the game in a somewhat accurate manner. On this point, CK2 is seriously lacking, especially since we know as much about Georgia and Armenia during this period as we do Western Europe. Records on the North Caucasus aren't as abundant, but I wouldn't mind the developers fleshing out a believable picture based on what we do know.
Sarir and the Avar Khanate
The Kingdom of Sarir and the Avar Khanate -- not to be confused with Pannonian Avaria -- are two new political entities that should definitely be included in a Caucasus revamp. Surprisingly ittle is known about Sarir; it was a long-lasting Christian state in the Northeast Caucasus. The Avar Khanate was the kingdoms' Muslim successor state following Sarir's disintegration in the 12th century.
Circassians and Northeast Caucasians
Two small but noteworthy cultural groups can be added to fill out the north Caucasus are the Circassians (Adyghe), and another representing the related cultures of the Northeast Caucasus (more on that in a bit).
The Circassians live in the west, north of Abkhazia in the Kuban region. While they are majority Muslim today, they were Christian in the medieval era. The Northeast Caucasian culture is found in the east, notably in Derbent and Caucasian Albania, and the culture of the aforementioned Sarir and Avar Khanate.
The name of the Northeast Caucasian group is a bit of a pickle. They can't just be called "Avar" because we already have a different group called Avars, and the ethno-linguistic macro-group for this culture is Nakh-Daghestani, which is a mouthful to say. And for an area so small, further cultural breakdown would hardly be useful in gameplay.
Caucasian Cultural Group
It never seemed right to me that the Alans, Georgians, and Armenians are lumped with the Greeks into a singular "Byzantine" cultural group. Give them their own group that shares blinding and castration abilities, which was at least practiced in medieval Georgia -- and maybe a special retinue suited to battle in mountainous terrain, too.
Interfaith Marriages and Alliances
As it stands in CK2, attempting to arrange a marriage between a Christian and a Muslim dynasty is a no-go. In reality, such alliances were not unheard of, especially in this region; the marriage of the Georgian princess Gürcü Hatun to Seljuk Sultan Kaykhusraw II is one notable example from the 13th century. If certain requirements are met, interfaith marriages should be made an option.
Cultural Resistance
It's far too easy for the cultures Georgians, Alans, and Armenians to be wiped out in a century or two during gameplay, especially without player intervention; assimilation by Greeks, Arabs, and nomads are the usual culprits. I would propose a "cultural resistance" perk to grant greater fortitude against conquest and cultural change for smaller cultures that have stood the test of time.
Other Features
Some other features I'd love to see that aren't really related to the Caucasus, but could be bundled in the same package:
- Iceland as a kingdom-level entity that can be formed. (I recognize the Commonwealth can't be represented accurately in any way with current mechanics). I always though its isolation would make for interesting gameplay, but more than two counties would be more fun...
- Smaller cultures such as Albanian that would thrive under "Cultural Resistance" perks.
- A reworking of Muslim dynastic succession. "Open" succession as described by the game seems to be modeled on early modern Ottoman traditions, but in practice the mechanic doesn't even work in the way you'd expect.
- Please dump the grab-bag that is "Altaic"; there is enough cultures to form separate Turkic and Mongolic culture groups.