• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Dina1954

Captain
18 Badges
Dec 22, 2010
421
62
  • Arsenal of Democracy
  • Semper Fi
  • Iron Cross
  • Hearts of Iron III Collection
  • Hearts of Iron III
  • Europa Universalis III
  • Darkest Hour
  • Hearts of Iron II: Armageddon
  • Hearts of Iron Anthology
  • 500k Club
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • For the Motherland
  • Hearts of Iron III: Their Finest Hour
@JJMerrill Thank you for you try to help me.The problem is that Steam Library have only two alternative for your game. Install under C:/ program files(x86)Steam or make anewSteam-Library on disk D:/. I can not open steam programfiles in my computer they are hide.I already have try with the first alternative. Maybe I shall try with The D: alternative.
 

Hirz

Lt. General
4 Badges
Sep 14, 2011
1.207
98
  • Darkest Hour
  • 500k Club
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
Hello

Honestly, I don't know. I am constantly improving the mod, adding some content here and there, fixing a bug here and there. I also wanted to introduce some new units/brigades (a leader unit like in the previous version (for flavour reasons) and a special unit brigade (to simulate Commandos, Bergsaglieri, Brandenburger and so on). But somehow I wasn't able to create a counterstrip on my own. Now I am looking for somebody, who is able to do this. If such a person is found before the end of 2016, then the chances for a new mod release are pretty good. Otherwise the release will be delayed to the new year.
 

Dina1954

Captain
18 Badges
Dec 22, 2010
421
62
  • Arsenal of Democracy
  • Semper Fi
  • Iron Cross
  • Hearts of Iron III Collection
  • Hearts of Iron III
  • Europa Universalis III
  • Darkest Hour
  • Hearts of Iron II: Armageddon
  • Hearts of Iron Anthology
  • 500k Club
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • For the Motherland
  • Hearts of Iron III: Their Finest Hour
@Hirz Hello I managed to install EoD many thanks JJMerrill. If you have Windows 10 and Steams Client Library go for the second alternative D:\ and write Darkest Hour and print install so will it work.Open that pogram until you come to common open that to you have Darkest hour, open that you have mods open that and you have Darkest Hour Full now can you extract EoD and it will work.Sorry my English is to bad to explain it better so I hope you can edit my text better.
 

Pasha

Field Marshal
2 Badges
May 26, 2005
2.790
447
  • Darkest Hour
  • 500k Club
Just to keep this thread alive and prove that this mod is still being worked on. Here are some screenshots of the latest addons:








Looks great. Just remember to incorporate the special units into the tech tree so they'll receive the same bonuses as other units, i.e., land doctrines, hard attack, etc.
 

Pasha

Field Marshal
2 Badges
May 26, 2005
2.790
447
  • Darkest Hour
  • 500k Club
already done but thanks for the advice!

I figured you already knew. I've been trying to fix the Cold War Tech Tree and it's quite the challenge.
 

Hirz

Lt. General
4 Badges
Sep 14, 2011
1.207
98
  • Darkest Hour
  • 500k Club
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
@Hirz I can finally live my dream of kicking down the doors of the Kremlin with Hitler and landing Hirohito in Los Angeles. Thank you for your time and effort.

Thank you.
If the leader units are destroyed, than will the leaders be changed? That would be quite interesting.
Actually that is the main idea behind this unit. However, the idea cannot be implemented for AI as AI is too stupid to protect the unit against enemies and I think there is no way to teach the AI the correct usage.
So I will implement events, which check if the unit is dead and if you are playing with an authoritarian state (such as JAP, GER, SOV, CHI, ITA, SPA) you will suffer some dissent as well as death of the political leader. In case of playing with a democracy (such as USA and ENG) you will lose your political leader, but dissent increase will be much lower. As above mentioned, this can only be implemented for human players. Nevertheless it's a nice flavour unit.
 

Khor

Lt. General
2 Badges
Jan 27, 2011
1.382
287
  • For The Glory
  • Stellaris Sign-up
For the AI you could make it so, that it is a locked garrison unit. (So Stalin for Moscow, and if certain provinces have fallen, it could be redeployed by event. Or destroyed, which would actually be realistic. Hitler died in Berlin, so for AI he could die there again.)
 
  • 1
Reactions:

MateuszS

General
70 Badges
Mar 31, 2015
2.222
1.078
  • Stellaris: Necroids
  • Europa Universalis 4: Emperor
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV
  • Stellaris: Nemesis
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Holy Fury Pre-order
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Dharma Pre-order
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Third Rome
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Stellaris: Distant Stars Pre-Order
  • Stellaris: Megacorp
"General FDR: Led succesful defense of Midway. Led succesful assault on Okinawa." Died during assault on Tokyo...

Actually, what if someone manages to nuke leader unit?
 
  • 1
Reactions:

Khor

Lt. General
2 Badges
Jan 27, 2011
1.382
287
  • For The Glory
  • Stellaris Sign-up
So what if they nuke your leader and he dies? That's practically historical again. If somebody would nuke Washington I think that there would be an 80% chance, that FDR would be there.
Hitler and Stalin would not surrender if the country is nuked, but if THEY are nuked, than.....
 
  • 2
Reactions:

JJMerrill

Colonel
76 Badges
Dec 20, 2013
960
346
  • Darkest Hour
  • Victoria 2: A House Divided
  • Imperator: Rome Deluxe Edition
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Stellaris
  • Europa Universalis IV
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris: Megacorp
  • Hearts of Iron IV: La Resistance
@Hirz Most of the following ideas are fairly ambitious, but I hope they give you some inspiration. They mostly deal with providing Germany and Japan content during the late 1940's and early 1950's after a successful WW2, an area I've always found oddly lacking in Darkest Hour considering how far the tech tree and timeline goes.

@battles25 @pakotorino Many of these ideas could be appropriate for your Fatherland mod as well.

- Ability for Japan to enter the war, via decision, against the USSR with certain conditions fulfilled (Stalingrad/Moscow taken, doing well in Chinese and Pacific theatre, etc). Similar to Italy's opportunism against France in 1940 as happened in OTL.
- Expansion of Manchukuo into the rest of former Manchuria upon surrender of the USSR to Germany/Japan.
- Decision for an actual peace treaty between Germany and France after the UK surrenders. Options for Harsh/Moderate/Light terms (harsh could include creation of an RK Burgundy state, cession of territories to Italy, independent Britanny, etc)
- Negotiations and events about specific spheres of influence to clean up the map for Germany/Japan/Italy (https://en.wikipedia.org/wiki/Axis_power_negotiations_on_the_division_of_Asia_during_World_War_II)
- Decision to clean up the rest of the USSR for Germany after peace treaty + non-aggression pact expires after the Bitter Peace. Possible expansion of RK Moskowien and Ukraine states as per Generalplan Ost.
- Events for mass rebellions, integration, exploitation, and general management of Germany's conquests post-WW2, particularly the RK states. (https://en.wikipedia.org/wiki/Wehrbauer)
- German colonization of the RK states that could force the player to take large IC/manpower penalties for long periods of time, making the final war against the USA/UK more difficult. (https://en.wikipedia.org/wiki/Generalplan_Ost)
- Creation of an RK Scandinavia (or Sweden/Norway/Denmark) via decision after conclusion of WW2. Option to include Finland at a severe cost or penalty.
- Events for a vengeful USSR to take revenge on Germany if they are still at war with the UK/USA. Millions of refugees pouring into the Urals and beyond to bolster their forces for a possible war of reconquest.
- If the UK surrenders and Germany is still at war with the USA, the USA should receive events protesting the ongoing pointless conflict against the New Order in Europe and shift its focus towards Japan instead.
- Event that discusses the "Living Wall" concept envisioned by Hitler in regards to the Ural Mountains (https://en.wikipedia.org/wiki/Ural_Mountains_in_Nazi_planning)
- Tweaking of the USA AI to shift towards land divisions if they are under threat of invasion (UK/USSR has fallen) to give the player a real invasion challenge.
- Invasion of the USA should be incredibly difficult and the player should receive large penalties for attempting to do so, considering the nigh-impossibility of such a concept. Maybe if the UK surrenders, the player is forced to research more advanced Naval Logistics techs to even be able to reach the USA? Amphibious landing penalties? Tweaking of the USA AI to garrison the beaches with more advanced units? (https://en.wikipedia.org/wiki/New_Order_(Nazism)#Hitler.27s_plans_for_North_America)
- Mention or implementation of lesser known ideas like the Morgenthau plan upon a defeated Germany for the Allies.
- Management of Middle Eastern territories for the Axis powers after surrender of the Allies. Should the Middle East be managed by Germany or Italy? Should the native people gain independence? Will Germany gain allies in the region by fulfilling the UK's broken promises of a united Arabic bloc? Maybe this can be used against the UK during the war itself if the USSR surrenders and Germany turns its attention south of the Caucasus?
- Management of a conquered USA/USA puppet. Events that make it genuinely difficult to conquer or maintain control of the territories/puppeted state to reflect the fact that the population is heavily armed and bitterly resist occupation, forcing the player to keep forces in the area to stop rebellions. Destruction of IC/infrastructure in the USA to reflect general chaos and unrest.
- Decisions and events to decide the fate of post-WW2 Africa for both Axis and the Allies, but particularly a successful Axis that has removed Free France and the remnants of the UK from the map. Collaboration with South Africa? Creation of a Mittelafrika state? Expansion of the Italian or Spanish colonial empires? (https://en.wikipedia.org/wiki/Reichskolonialbund)
- Challenging civil war events and rebellions for both Germany and Italy after conclusion of the war if Hitler or Mussolini's rule is challenged, or they die.
- If these events don't exist already, let the Commonwealth states negotiate peace if the USSR, USA, and UK have all surrendered. This lets the Axis player avoid the hassle of invading Australia, New Zealand, Nepal, Bhutan, etc.
- Decision/event for Turkey to enter the Axis if the USSR has or is near collapse. Promises of gains in the Middle East?
- More content/decisions around realization of the Greater East Asia Co-Prosperity Sphere for a successful Japan, particularly events for their puppet Chinese government.
- Possible breakdown of friendly relations with a successful Japan upon conclusion of WW2, this could also provide interesting and fun end-game content and represent a "final" war for the player (https://en.wikipedia.org/wiki/New_Order_(Nazism)#Future_wars_against_Asia)
- Not much is known about German plans for South America, but the Wiki article briefly mentions a possible reorganization (https://en.wikipedia.org/wiki/New_Order_(Nazism)#Plans_for_economic_domination_in_South_America)
- Event chain to force Winston Churchill to abdicate or pressure the UK to negotiate peace with Germany if the USSR falls and the war continues to drag on. A propaganda campaign labeling Churchill as a war criminal and making him responsible for the downfall of the British Empire would be appropriate. This could lead to a low scale civil war between supporters of Mosley's ideology, British citizens that are simply exhausted of fighting, and loyalists to Churchill and his war aims.
 
Last edited:
  • 3
  • 1
Reactions: