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Apollo1784

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They will have SO many divisions so get ready for a a big slug and if anything prepare to get nuked so try not too stack too many men in one province.
 

MacDunne

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I've found a bug connected to policy sliders: Open/closed society slider doesn't inform you about effects and I don't know if it currently does anything.
In the excel file -- I see both for Political left/right and Open/closed have no modifiers across the board. I presume there must have been a game design decision to eliminate the modifiers, though I don't have any information as to why.

I do see other mods that have also eliminated modifiers for these 2 policies, so its not unique to just this mod. My best guess, it has been done for play balance reasons.
 

MateuszS

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Base game, DH Full and Kaiserreich have something like that in file:
Code:
#_POLICY_FREEDOM_;1 - Closed Society;2;3;4;5;6;7;8;9;10 - Open Society;x
CAN_ALLY_WHILE_AT_PEACE;0;0;0;0;0;0;0;0;0;0;x
CAN_ADD_CLAIMS_TO_NEUTRALS;0;0;0;0;0;0;0;0;0;0;x
CAN_DEMAND_CLAIMS;0;0;0;0;0;0;0;0;0;0;x
CAN_BREAK_NAP;0;0;0;0;0;0;0;0;0;0;x
CAN_GUARANTEE;0;0;0;0;0;0;0;0;0;0;x
MODIFIER_ORG;0;0;0;0;0;0;0;0;0;0;x
MODIFIER_GEARING_BONUS;0;0;0;0;0;0;0;0;0;0;x
MODIFIER_CG_DEMAND;0;0;0;0;0;0;0;0;0;0;x
MODIFIER_DISSENT_SPEED;-0.1;-0.08;-0.06;-0.04;-0.02;0.02;0.04;0.06;0.08;0.1;x
MODIFIER_UPGRADE_COST;0;0;0;0;0;0;0;0;0;0;x
MODIFIER_UPGRADE_TIME;0;0;0;0;0;0;0;0;0;0;x
MODIFIER_TECH_TEAM_SALARIES;-0.2;-0.16;-0.12;-0.08;-0.04;0.04;0.08;0.12;0.16;0.2;x
MODIFIER_RESEARCH_TIME;0;0;0;0;0;0;0;0;0;0;x
MODIFIER_PARTISAN_RISK;0;0;0;0;0;0;0;0;0;0;x
MODIFIER_DOW_DISSENT_COST;0;0;0;0;0;0;0;0;0;0;x
MODIFIER_TOTAL_IC;0;0;0;0;0;0;0;0;0;0;x
MODIFIER_CG_TO_MONEY;0;0;0;0;0;0;0;0;0;0;x
MODIFIER_RESOURCE_PROD;0;0;0;0;0;0;0;0;0;0;x
MODIFIER_PRODUCTION_TIME;0;0;0;0;0;0;0;0;0;0;x
MODIFIER_PRODUCTION_COST;0;0;0;0;0;0;0;0;0;0;x
MODIFIER_NATIONAL_DISSENT;-0.5;-0.4;-0.3;-0.2;-0.1;0;0.1;0.2;0.3;0.4;x
MODIFIER_OCCUPIED_DISSENT;0.5;0.4;0.3;0.2;0.1;0;-0.1;-0.2;-0.3;-0.4;x
MODIFIER_COUNTER_INTEL - used for units detection;0.5;0.4;0.3;0.2;0.1;0;-0.1;-0.2;-0.3;-0.4;x
MODIFIER_MP_EXPERIENCE;0;0;0;0;0;0;0;0;0;0;x
MODIFIER_MP_GROWTH;0;0;0;0;0;0;0;0;0;0;x
MODIFIER_DIPLO_COST;0;0;0;0;0;0;0;0;0;0;x
MODIFIER_INTEL_COST;0;0;0;0;0;0;0;0;0;0;x
MODIFIER_INTEL_MAINTENANCE;0;0;0;0;0;0;0;0;0;0;x
MODIFIER_REL_NORMALIZATION: applied each 6th day;0;0;0;0;0;0;0;0;0;0;x
MODIFIER_STOCKPILES;0;0;0;0;0;0;0;0;0;0;x
MODIFIER_USE_BELLIGERENCE_FOR_DOW;0;0;0;0;0;0;0;0;0;0;x
MODIFIER_BELLIGERENCE_DOW;0;0;0;0;0;0;0;0;0;0;x
MODIFIER_RELATIONSHIPS_DOW;0;0;0;0;0;0;0;0;0;0;x
MODIFIER_COUNTERINTELLIGENCE - added to home intell;15;13.3333;11.6667;10;8.3333;6.6667;5;3.3333;1.6667;0;x
MODIFIER_INTELLIGENCE - used as extra spy level in distance calcs;0;0;0;0;0;0;0;0;0;0;x
MODIFIER_DISSENT_ON_RELEASE;0;0;0;0;0;0;0;0;0;0;x
MANUAL_OR_ BY_INFLUENCE _MOVES;2;(-1 – disable just manual slider moves, 0 – no slider moves are possible except by events, 1 – manual slider moves are allowed too, 2 – moves by Influence are allowed too)  ;;;;;;;;;x
Although I don't know why there is useless slider then.
Two minor bugs: event about creation of Reichskommissariats fired twice and decision to ally with Turkey when you capture Sevastopol and Stalingrad doesn't have title in fourth option (to ignore them).
And I wonder about RK Kaukasus. Assuming that you ally with Turkey and give them Kaukasus or liberate Georgia&Armenia and colonize Baku you get RK Kaukasus without Kaukasus (just Kuban steppe area). So maybe event for RK Ukraine about incorporation of rump state (just with claims)?

BTW in my current game (on newest patch) UK managed to assasinate Canaris in 1938... :D
 

MateuszS

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Two small bugs:
- RK Moskowien capital keeps wandering on Siberia when you get Ingermannland (maybe force them to relocate capital when they get cores in this area?)
- if you decide to dismantle USA, your ally Japan doesn't get West Coast

Italy stopped invading Canada (due to their garrisons?).
That was good portion of quite bugless game :)
 
Last edited:

MacDunne

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Playing as Germany, when the offensive chit is over, the speed of my infantry slows down to 5. With artillery to 4. Bug?

Went into my current campaign, activated the Offensive Chit ... Infantry went to speed 8 as expected. After the Offensive Chit was over, speed went back down to 6. So not sure what caused your offensive chit to get buggy. I saved and restarted in the middle of the Offensive chit just to see if saving and reloading might cause a problem, but the speed remained fine for me. So not sure why you lost an additional 1 in your infantry speed.

Has others seen this bug? If not, it might be that your game file got corrupted during your game play.
 

nightclaw

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I'm personally disappointed with the campaign for the japanese. I feel like theres not enough alternate history concessions. I mean, If you win the sino-japanese war and fully annex china, your only option is to manually release china for big dissent. and if you go down the southern path, there arent really any events for completely trouncing the americans in the pacific. I think there should be peace options for a japan that gets as far as hawaii, because a mainland invasion of the usa would be insane over the pacific distances. There also doesnt seem to be anything for an invasion through burma into the raj, or anything short of fully annexing the soviet union for the northern strike paths.
 

Skaos

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Went into my current campaign, activated the Offensive Chit ... Infantry went to speed 8 as expected. After the Offensive Chit was over, speed went back down to 6. So not sure what caused your offensive chit to get buggy. I saved and restarted in the middle of the Offensive chit just to see if saving and reloading might cause a problem, but the speed remained fine for me. So not sure why you lost an additional 1 in your infantry speed.

Has others seen this bug? If not, it might be that your game file got corrupted during your game play.
MacDunne, thank you very much for your quick answer. I´ll be waiting if someone else reports this.