Hi there
After a lot of games with germany I wish to give the Japan a try. Please, could you elaborate a bit the production strategy from start? (IC. mountain infantry, marines, navy , full central planning or not etc)
I would also like to make a consideration on a game with German.
Everything is played in the first three/four months of Barbarossa. If you succed you rule the world. If you fail you are fucked. And this has been the real history, so you have done a very good job with EoD.
But..
It's a game. So, in a future update could you make the USA a lot more stronger in case af german succes in SU? And the UK, if still alive, a lot more focused on defending the homeland?
Let me be clear: EoD is amazing and I really enjoy every new game I start. I wish only to have the same feeling of "what can I do to win" after a succesfull barbarossa.
Cheers
Hi!
Japan has relatively low IC so it must be spent wisely.
After playing a couple of games as Japan, and indeed getting a bit to like playing off this nation, I can say that early production strategy (up to Marco Polo incident) should be focused on this:
9x12 INF
1x12 CAV
5x5 IC (don't build in Akita province, it won't work. But in the long run, it will net you enough IC to get a new research slot, grow up your productive capacity, etc...)
2x1 Kii-Class Battleship
1x18 Transports
6x54 Heavy Submarine (this one stays up permanently) w/ Torpedo and floatplane. Subs need a lot of gearing to have efficient production, and you'll need a lot of them, but I managed to sink over 3500 TP by 1943 using them effectively.
You'll find that in the long run, the best way to stop the US juggernaut from doing massive amphibious assaults is to starve them to death, sinking their convoys. An unit that can't retreat and has no supplies available will fight with a whopping -100% efficiency on defense and offense, allowing you to win over and kill them fairly quickly.
That's it! Later, a single serial of INT and perhaps possibly NAV, plus a single serial of Marines and a permanent serial of GAR (all of these after 1937), reducing your INF serial to a 6x12 one, will be enough to satisfy your needs. Also you can go for an extra, No. 13 Class battleship to get a perfect 9/9 balance on your SAG, too.
Make sure you refit your battleships with the latest radar, fire control, floatplanes, AA, etc... since that makes a difference. They can usually be built with a single, inexpensive serial and you have plenty of time for it before you face enemies who can sink them.
Build your first batch of carriers (4-6 CV, plus some extra CVL) in 1939, they'll get ready just in time for Pearl Harbour. And that's presuming you don't even try getting more ambitious, but that's usually enough to kill off the USA up to 1943-1944. You need to focus on INF and GAR, and your IC is sadly too low to build a navy and a giant specialized ground force at the same time, plus an airforce, at least before the war.
Focus research on CV doctrine, infantry and logistics. Don't bother too much with tanks or AA until later in the game, and aerial doctrines can be safely ignored for more precious industrial techs dealing with refining, production boni, assembly lines and agriculture.
Later on (by 1949), you'll want to disband all but 4-5 of your BB in order to save resources - if and only if they manage to survive! Main reason is that Fuso, Yamashiro, Ise, Hyuga and even perhaps Mutsu and Nagato will be way too old, way past their shelf life and BB's will be no match for CV then and thus will have no place in your battle line, except as a fire support unit for your marines.
Your BC fleet is way too old and has way too short range to get in your main battle line. I usually refit them and use them as a transport escort. After the war, if they survive and don't get bombed to death by enemy carriers, NAV and TAC, which they usually do, you'll want to disband them all since they're already pretty much obsolete by the time the war starts.
Also, don't forget that you'll need *at least* 1500 Convoys + Escorts in order to be effective with your huge empire and daily TP sinkings by enemies. This usually translates to 4 very long serials, which will shorten build time significantly.