I mean, even taking aside that argument, it can easily be explained away by mineral synthesis instead. So it kind of becomes a moot argument anyway, so, let us go back into the mechanics and gameplay arguments.
I thought about this but... that is the habitat's shtick, and, habitats are hurting already. This would basically turn ringworlds into better habitats.
Even putting aside the empire sprawl issues, which could easily be fixed by doing the aformentioned 25-district, better district approach, the primary flaw with Ringworlds is perhaps a flaw with the game itself.
Energy and Food are just not important in an empire.
Mineral production is king. You need it for buildings. You need it for alloys. You need it for consumer goods. You need it for rare resources. You need alloys for damn near everything.
Nothing eats up energy or food like that.
It might be wortwhile to give ringworlds and Ecu-like district for research/unity. That would make them much more interesting.
I thought about this but... that is the habitat's shtick, and, habitats are hurting already. This would basically turn ringworlds into better habitats.
Even putting aside the empire sprawl issues, which could easily be fixed by doing the aformentioned 25-district, better district approach, the primary flaw with Ringworlds is perhaps a flaw with the game itself.
Energy and Food are just not important in an empire.
Mineral production is king. You need it for buildings. You need it for alloys. You need it for consumer goods. You need it for rare resources. You need alloys for damn near everything.
Nothing eats up energy or food like that.