Same as any other planet, except you don't have mining (which is a huge drawback by the way, forgot to mention it) and they are uncapped, meaning you don't need deposits.what are the districts for ring worlds again?
The ascension perk for Ringworlds also encompasses other megastructures, it's not a disadvantage if you want to build others.
Building one instead of repairing was always pretty niche if you played with the max. number of FEs.If I am not mistaken, ringworlds were basically turned into niche late-game farming worlds.
You have to admit that 10 jobs and 5 housing is wayyy better than 2 jobs and 2 housing, even if you don't consider advanced jobs to be better.Why is producing advanced resources better than producing basic resources? You need both and it's just a different specialisation. Every farm / generator on a ringworld will free up space for mines on planets (and minerals are the only limited resource, especially for non-gestalts)
Also, Galactic Wonders also gives you other stuff and not just a Ring World. It makes sense, that Ringworld alone is weaker than Ecumenopolis in a direct comparison.
You should compare Ecumenopolis vs. Ringworld + Dyson Sphere + Matter Decompressor + ...
Just an fyi, industrial districts on an ecumenoplis produce 10 jobs and 10 housing (unlike the others which have 5 housing).
The question is, are they so much better, that I ought to spend an AP to get them if I'm dead-set on taking Mega-Engineering either way for access to the other Mega-projects?
I wish the ring worlds synergized with the city worlds, wish they could have mining areas with the same sized stuff, so they could feed the city worlds industry...
Industrial level mining on a structure that you built in the first place... just does not compute. Like making a building, then mining it for metals and cement.
Removing mining districts from ringworlds was a mistake. Food and energy credits is just way too niche, especially since you can get both resources from other sources. On top of this, since ringworlds do not have deposits, there is no chance of getting any special resource deposits on them.
Call it resource fabrication then.
How I would balance it :
- Nerf the Ecumenopolis production districts to give 6 jobs and 4 habitability instead of 10/10. Keep habitation districts as they are.
- Make Ringworlds size 25 (because 50 hurts you more than it helps you) and give them the same districts as Ecumenopoli (or a similar variant)
IMO, that would not make Ecumenopoli obsolete, because Ringworlds come much later, take forever to build and have to compete with other megastuctures.