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Gyrvendal

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Comparison.png


See where I'm going with this?
 

tobias.mb

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Why is producing advanced resources better than producing basic resources? You need both and it's just a different specialisation. Every farm / generator on a ringworld will free up space for mines on planets (and minerals are the only limited resource, especially for non-gestalts)

Also, Galactic Wonders also gives you other stuff and not just a Ring World. It makes sense, that Ringworld alone is weaker than Ecumenopolis in a direct comparison.
You should compare Ecumenopolis vs. Ringworld + Dyson Sphere + Matter Decompressor + ...
 

Gyrvendal

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what are the districts for ring worlds again?
Same as any other planet, except you don't have mining (which is a huge drawback by the way, forgot to mention it) and they are uncapped, meaning you don't need deposits.

The ascension perk for Ringworlds also encompasses other megastructures, it's not a disadvantage if you want to build others.

Sure, but the point is you get it much later in the game. You can have a fully operational Ecumenopolis by the time you even get the AP for Ringworlds.
 

Novacat

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If I am not mistaken, ringworlds were basically turned into niche late-game farming worlds.
 

Gyrvendal

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Why is producing advanced resources better than producing basic resources? You need both and it's just a different specialisation. Every farm / generator on a ringworld will free up space for mines on planets (and minerals are the only limited resource, especially for non-gestalts)

Also, Galactic Wonders also gives you other stuff and not just a Ring World. It makes sense, that Ringworld alone is weaker than Ecumenopolis in a direct comparison.
You should compare Ecumenopolis vs. Ringworld + Dyson Sphere + Matter Decompressor + ...
You have to admit that 10 jobs and 5 housing is wayyy better than 2 jobs and 2 housing, even if you don't consider advanced jobs to be better.

Why can't I have Ecumenopolis + Matter decompressor? Which by the way is much better than Ringworld + Matter decompressor. In fact an Ecumenopolis will help greatly to accumulate enough alloys to build megastructures later.

One combination that seems to work extremely well is Ecumenopolis + Thrall worlds. Thrall worlds have insane pop growth and maximize raw resource extraction, while Ecumenopolis will convert all those minerals to alloys.
 

Bankipriel

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That is definitely a chart that made me go "hmmmm."

However, it doesn't seem to quite take into consideration that I might want alot/all of the other mega-structures. And if I've already taken mega-structures to get my "whatever," then Ecumenopolis is *another* AP that needs to be spent when I've already got access to Ringworlds (or will be getting access to Ringworlds w/ my 4th+ AP).

So, the question for me is not if Ecumenopolises (-poli?) are better than Ringworlds (they are, IMO and it would seem in yours as well). The question is, are they so much better, that I ought to spend an AP to get them if I'm dead-set on taking Mega-Engineering either way for access to the other Mega-projects?

I really have no idea. I think I need to play a few games with Ecumenopoli and see how they actually play through the course of the game and their development.

I also feel that some maps make Mega-Engineering pointless, when there is a ruined sentry array, a ruined dyson sphere, and a ruined whatever within territory I know I will be able to control. In those games, I would take Ecu. over Ringworlds no-question.
 
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Gyrvendal

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The question is, are they so much better, that I ought to spend an AP to get them if I'm dead-set on taking Mega-Engineering either way for access to the other Mega-projects?

Well, Ecumenopolis are available way earlier, so IMO it's a good idea to grab them first, and then get mega-enginneering for the matter decompressor which has insane synergy with the Ecumenopolis. Frankly I would not build a Ringworld at all.
In my current game I repaired a Ringworld, and it brought me very little benefit and took forever to be productive. The thing is, the difference between a size 16 planet and a size 50 planet only starts to matter once you have reached quite high population numbers. So the advantage of having 50 districts is quite controversial, especially if you get it so late in the game.

How I would balance it :
- Nerf the Ecumenopolis production districts to give 6 jobs and 4 habitability instead of 10/10. Keep habitation districts as they are.
- Make Ringworlds size 25 (because 50 hurts you more than it helps you) and give them the same districts as Ecumenopoli (or a similar variant)
IMO, that would not make Ecumenopoli obsolete, because Ringworlds come much later, take forever to build and have to compete with other megastuctures.
 

lwarmonger

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I wish the ring worlds synergized with the city worlds, wish they could have mining areas with the same sized stuff, so they could feed the city worlds industry...

It really does make sense for them and the habitats to not have mining available.

Industrial level mining on a structure that you built in the first place... just does not compute. Like making a building, then mining it for metals and cement.
 

Novacat

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Removing mining districts from ringworlds was a mistake. Food and energy credits is just way too niche, especially since you can get both resources from other sources. On top of this, since ringworlds do not have deposits, there is no chance of getting any special resource deposits on them.

Industrial level mining on a structure that you built in the first place... just does not compute. Like making a building, then mining it for metals and cement.

Call it resource fabrication then.
 

lwarmonger

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Removing mining districts from ringworlds was a mistake. Food and energy credits is just way too niche, especially since you can get both resources from other sources. On top of this, since ringworlds do not have deposits, there is no chance of getting any special resource deposits on them.



Call it resource fabrication then.

Look, if you want minerals, the matter decompressor now provides that, with the same AP as ringworlds.

Each megastructure fills a niche role to fill in a gap that you are having in a huge, expensive drawn out way. Having ringworlds be able to fill in every gap, like they would be able to if they could produce minerals (invariably on a massive scale) would kind of defeat the purpose of the rest.
 

joe9594

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How I would balance it :
- Nerf the Ecumenopolis production districts to give 6 jobs and 4 habitability instead of 10/10. Keep habitation districts as they are.
- Make Ringworlds size 25 (because 50 hurts you more than it helps you) and give them the same districts as Ecumenopoli (or a similar variant)
IMO, that would not make Ecumenopoli obsolete, because Ringworlds come much later, take forever to build and have to compete with other megastuctures.

I was actually thinking about this before the game was released and I thought it might be a good idea to have the ringworld differentiated from the ecumen by being more long term. Essentially how it would work is that ring worlds would get really good bonuses and stuff but they would only unlock once it reached certain population thresholds. It would also provide a whole bunch of jobs like clerks or something not that useful (like how resort worlds provide 1 clerk per 2 people). So a ring world would have most of its population doing busy work but for every 20 pop you can buld another district and the provide like 4 merchant jobs, or 2 science directors and 5 scientists as well as the housing to support the 20 pops. In that way the primary resource for ringworlds would be population and it would have a really different impact on gameplay because building one would require essentially draining your empire onto it.

Ringworlds would be the ultimate long-term infrastructure but would really require a huge time and planning investment to get all those pops.
 

pgt1027

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I think you’re taking this the wrong way around. I don’t think ringworlds are meant to compete with Encumenopoli.

The way I see it:
Dyson Sphere - Energy
Matter Decompressor - Minerals
Ringworld - Food
Encumenopolis - Consumer Goods/Alloys
 

joe9594

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Are you really that short on food? That you need to build a megastructure for it?
I have essentially never found food to be anything beyond an afterthought. I have only really played 1 empire beyond 20 years thus far but it has a size 10 agri world a few food districts on other planets and it is fine even with like 500 population.