So the last couple of days I've played a game up to the point of the crisis, and clearly my galaxy is doomed, but this thread isn't really about AI empires' woeful unpreparedness. Or is it?
I have a feeling that the new Megacorp-DLC-locked super-cool-thing, the ecumenopolis, is a little bit too good. They're available early in the game because they don't require much tech to unlock compared to megastructures, and the economic benefits are enormous. Alloy and consumer good production on regular planets is heavily limited by building slots and rare resources, but as soon as you have one ecumenopolis you can basically offload your entire specialist class into it and call it a day. Ringworlds in comparison will sustain an unspeakably enormous population of workers collecting food and energy you probably don't need by the time you can build a ringworld, and are exactly as limited in advanced resource production as any regular planet, so I can't really think of anything that justifies the time or expense of building one.
Now I'm sure lots of people have noticed that the AI is no longer capable of sustaining any kind of reasonably-sized fleet, perhaps due to insufficient alloys. Maybe with an ecumenopolis they wouldn't perform as poorly? I haven't tried playing without an ecumenopolis myself, and it seems likely to be much harder. But considering how recklessly the AI expands (hurting their tradition costs) and how poorly they seem to choose what ascension perks they actually manage to unlock -- and considering even further that they require 20,000 of a resource when the default cap (increased only by silos) is 10,000 -- is an AI empire ever going to manage to actually construct one?
What are your thoughts?
I have a feeling that the new Megacorp-DLC-locked super-cool-thing, the ecumenopolis, is a little bit too good. They're available early in the game because they don't require much tech to unlock compared to megastructures, and the economic benefits are enormous. Alloy and consumer good production on regular planets is heavily limited by building slots and rare resources, but as soon as you have one ecumenopolis you can basically offload your entire specialist class into it and call it a day. Ringworlds in comparison will sustain an unspeakably enormous population of workers collecting food and energy you probably don't need by the time you can build a ringworld, and are exactly as limited in advanced resource production as any regular planet, so I can't really think of anything that justifies the time or expense of building one.
Now I'm sure lots of people have noticed that the AI is no longer capable of sustaining any kind of reasonably-sized fleet, perhaps due to insufficient alloys. Maybe with an ecumenopolis they wouldn't perform as poorly? I haven't tried playing without an ecumenopolis myself, and it seems likely to be much harder. But considering how recklessly the AI expands (hurting their tradition costs) and how poorly they seem to choose what ascension perks they actually manage to unlock -- and considering even further that they require 20,000 of a resource when the default cap (increased only by silos) is 10,000 -- is an AI empire ever going to manage to actually construct one?
What are your thoughts?