Ecumenopoli should have a Bureaucrat district

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Tamwin5

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Dec 3, 2017
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With the 3.0 Dick Update, planets got an extra district in the industrial district. Ecumenopoli however, which already had special districts for alloys and CGs, stayed the same, leaving them "short" a district. Ecumenopoli also became less valuable, as alloy/cg production is no longer limited by building slots. The obvious solution is to add another district type.

Every Ecumenoplis I've found in fiction (Trantor, Coruscant, Earth in 40k) has been primarily dedicated to governance, and so lacking the ability to actually do this is a shame (while you can technically build up buildings, it's a total waste of an ecumenopolis and just not the same).
 
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While were at it maybe add science districts too? Maybe im pushing it a bit tho.
 
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While were at it maybe add science districts too? Maybe im pushing it a bit tho.
I don't think it's a good idea:
- Instead of lacking one, Ecumonopolises would have one too much
- Research isn't the focus of such worlds in fictions as far as I'm aware
- It would be imbalanced in favor of Ecus, which are already quite powerful
 
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I don't think it's a good idea:
- Instead of lacking one, Ecumonopolises would have one too much
- Research isn't the focus of such worlds in fictions as far as I'm aware
- It would be imbalanced in favor of Ecus, which are already quite powerful
They would have like 3-4 jobs per district and give +6 housing. Meaning they wouldnt be too powerful.
 
I don't think it's a good idea:
- Instead of lacking one, Ecumonopolises would have one too much
- Research isn't the focus of such worlds in fictions as far as I'm aware
- It would be imbalanced in favor of Ecus, which are already quite powerful
TBH Ecus are massively worse in 3.0 since you can't really fill them up without raiding. Don't need 150 metallurgists without 150 pops.