Simply changes that make economy more fun (money are still important in mid and late game):
1. Delete production and trade efficiency from technology. (to prevent swimming in money in mid and late game).
2. Delete or reduce increase maintainance of armies, fleets and advisors.
3. Make tax income yearly, not monthly (it will make loans and dept a part of budget management. it makes more difference between production and tax income).
4. Split Tax Income and Tax Efficinecy modifiers. (provincial base tax * Tax Income) * Tax Efficiency = ducats from tax. Tax Efficiency depends on Stability.
5. Give Administrative, Economic and Plutocracy +20% Production Efficiency again and Trade Ideas +20% Trade Efficiency. Buff all National Ideas with Production Efficiency and Trade Efficiency from 10% to 20%.
1. Delete production and trade efficiency from technology. (to prevent swimming in money in mid and late game).
2. Delete or reduce increase maintainance of armies, fleets and advisors.
3. Make tax income yearly, not monthly (it will make loans and dept a part of budget management. it makes more difference between production and tax income).
4. Split Tax Income and Tax Efficinecy modifiers. (provincial base tax * Tax Income) * Tax Efficiency = ducats from tax. Tax Efficiency depends on Stability.
5. Give Administrative, Economic and Plutocracy +20% Production Efficiency again and Trade Ideas +20% Trade Efficiency. Buff all National Ideas with Production Efficiency and Trade Efficiency from 10% to 20%.
Last edited:
- 7
- 1
Upvote
0