Hi there,
There are couple of things that in opinion would make the game much more interesting and unleash the real potential that the game has. I am pretty sure that these ideas aren't anything new, most likely they were already suggested by people who are spending more time on this forum than me. So here it is:
- Pops should demand various goods and each strata of course should demand different stuff. The more goods they can get, the more loyal there are. For example slaves only require food while higher strata requires food, cloth, earthernware, wine. You get the picture. Each pop demand x of particular good.
- Freemen and slaves produce raw materials in territories. Each produce x of particular good.
- There should be artisan pop who additonally consume raw goods and produce other consumer goods like earthenware, cloth, etc.
- Each province is de facto a separate market where goods are in deficit or surplus after adding supply and demand.
- There should be merchant pop who can create trade routes between neighbouring provinces automatically based on demand and supply or across the sea if province has harbour. Apart from domestic and foreign trade, merchant pops in coastal provinces should be able to create trade routes from other country to another country, omiting player's country, making profit form it. Each pop can trade x of particular good.
- Player/ the state can make a request to trade good from one province to another and some merchant pops could respond to that request but apart from that, they operate in autonomous way based on deficits and surpluses between provinces.
- Nobles pay taxes and serve in military.
- Citizen pop is totally unnecessary. You can manage citizenship through existing accepted cultures mechanic
Above suggestions come in pair with couple of other suggestions outside of economy and trade:
- Pops are recruitable (new military units suptract pops from territories)
- Research is done by charcters not by pops.
There are couple of things that in opinion would make the game much more interesting and unleash the real potential that the game has. I am pretty sure that these ideas aren't anything new, most likely they were already suggested by people who are spending more time on this forum than me. So here it is:
- Pops should demand various goods and each strata of course should demand different stuff. The more goods they can get, the more loyal there are. For example slaves only require food while higher strata requires food, cloth, earthernware, wine. You get the picture. Each pop demand x of particular good.
- Freemen and slaves produce raw materials in territories. Each produce x of particular good.
- There should be artisan pop who additonally consume raw goods and produce other consumer goods like earthenware, cloth, etc.
- Each province is de facto a separate market where goods are in deficit or surplus after adding supply and demand.
- There should be merchant pop who can create trade routes between neighbouring provinces automatically based on demand and supply or across the sea if province has harbour. Apart from domestic and foreign trade, merchant pops in coastal provinces should be able to create trade routes from other country to another country, omiting player's country, making profit form it. Each pop can trade x of particular good.
- Player/ the state can make a request to trade good from one province to another and some merchant pops could respond to that request but apart from that, they operate in autonomous way based on deficits and surpluses between provinces.
- Nobles pay taxes and serve in military.
- Citizen pop is totally unnecessary. You can manage citizenship through existing accepted cultures mechanic
Above suggestions come in pair with couple of other suggestions outside of economy and trade:
- Pops are recruitable (new military units suptract pops from territories)
- Research is done by charcters not by pops.
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