Well, since most people seem to agree with me that the economy at the moment is off the scale I have begun working on an economy mod. The mod won't contain anything fancy like engine edits or such but will rather focus on balancing the economy files so that the industrialistation looks more like it did historically.
I have begun playtesting the Changes I have made and the results are very promising, if there is an interest I can release my changes, before I have tested and balanced it fully.
Anyways here is an excerpt of what changes have been made:
Most basic goods have had their prices increased so that eliminating farming will be less cost efficient than it is now.
Further Coal and Iron have had their prices increased by a LOT to simulate their VERY high importance during the era. (Coal was used to funnel almost all industries and Iron was used to produce steel which was what made Germany into a Superpower)
Luxury goods have had their basic price decreased slightly (however with the wxtra basic goods cost their efficiency is down by a lot)
Thus far from what I have seen it is actually good to have labourers in iron and coal provinces (and timber to some degree) which I feel go with the era, also the starting economy is much more balanced (i.e. you do not have to set all expenses to 0 immediately to avoid -XXX). Railroad production is now more expensive due to the increased cost of steel (produced by iron and coal).
Anyways as I said if there is an interest I will release the mod soon, otherwise I will keep playtesting for awhile.
Cheers
I have begun playtesting the Changes I have made and the results are very promising, if there is an interest I can release my changes, before I have tested and balanced it fully.
Anyways here is an excerpt of what changes have been made:
Most basic goods have had their prices increased so that eliminating farming will be less cost efficient than it is now.
Further Coal and Iron have had their prices increased by a LOT to simulate their VERY high importance during the era. (Coal was used to funnel almost all industries and Iron was used to produce steel which was what made Germany into a Superpower)
Luxury goods have had their basic price decreased slightly (however with the wxtra basic goods cost their efficiency is down by a lot)
Thus far from what I have seen it is actually good to have labourers in iron and coal provinces (and timber to some degree) which I feel go with the era, also the starting economy is much more balanced (i.e. you do not have to set all expenses to 0 immediately to avoid -XXX). Railroad production is now more expensive due to the increased cost of steel (produced by iron and coal).
Anyways as I said if there is an interest I will release the mod soon, otherwise I will keep playtesting for awhile.
Cheers