I feel this forum is a bit of a war between micromanagement gentlemen and those "do everything for me while I crash someone's ... head".
Here may come another battleground.
Merchants,
I don't like the way it was in EUII. I do see that a very complex economic system may be a big trap for beginners to start fast but I prefer a more realistic way of managing commerce.
I would go for a system based on Custom building that you can buy on your towns. From there you may set up trade lines that will increase income depending on the richness of the surrounding areas. You may build one or many, depending on the tech and your money and your domestic policies (if there'll be such a thing on EU3). That way you could forget about the hardcoded trade centers. That thing me no like.
I also liked the info screen on Victoria were you could see the domestic trade and the transportation available.
Here may come another battleground.
Merchants,
I don't like the way it was in EUII. I do see that a very complex economic system may be a big trap for beginners to start fast but I prefer a more realistic way of managing commerce.
I would go for a system based on Custom building that you can buy on your towns. From there you may set up trade lines that will increase income depending on the richness of the surrounding areas. You may build one or many, depending on the tech and your money and your domestic policies (if there'll be such a thing on EU3). That way you could forget about the hardcoded trade centers. That thing me no like.
I also liked the info screen on Victoria were you could see the domestic trade and the transportation available.