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Agrippa43

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How are Economics and Trade handled in the game?

Is it more or less something that happens beyond the player's control? Kind of behind the scenes?

Is taxing Vassals the main way to make cash?
 

Nick B II

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Economics is very abstract. The only economic resource is gold, which is magically produced in large quantities by cities, and in lesser quantities by Castles and Monastaries. You can get more gold from your holdings if you build gold-producing improvements, which means you can kinda create an EU-style Center of Trade by building a big-ass harbor and other improvements, but the center-of-trade with massive amounts of trade goods changing hands thing is all in your imagination. In-game your city's gold farm just got bigger.

Taxes are the main way to make cash. If you've got a large country taxing vassals is gonna be your best bet. If you've got a small country you probably don't have many vassals, and the ones you do have are probably pretty poor (it's not like you're gonna give some Duke your richest Barony), you'll be taxing your holdings.

Nick
 

herrhals

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From the Lets plays, it does not seem income will be a major concern in this game as the money flows quite easily.
Compared to early game EU3 at least..
 

Sir Garnet

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Keeping troops in the field does not seem to drain the player's treasury quickly as it did in CK1. From the complaint events in the videos, the vassals pay their own maintenance for troops fielded for their liege, who is responsible only for troops from his own demesne and mercenaries he hires, so relying heavily on vassals is war on the cheap (though maybe not good for relations?).
 

unmerged(58493)

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From the Lets plays, it does not seem income will be a major concern in this game as the money flows quite easily.
Compared to early game EU3 at least..

I concur, in EU3 (especially with the MM mod) money was always such a huge concern for me for the first century or so; after it isn't, then the individual game becomes a little less engagingunless one has overarching goals in mind (dissolving the HRE, annexing the Ottomans as Ragusa, converting all of Europe to Hussite). Having never played CK1, I'm looking forward to a game with dynamic concerns ... maintaining the loyalty and subservience of your vassals, distributing technological advancements, avoiding a dagger in the back, etc. etc.
 

Muskeato

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Keeping troops in the field does not seem to drain the player's treasury quickly as it did in CK1. From the complaint events in the videos, the vassals pay their own maintenance for troops fielded for their liege, who is responsible only for troops from his own demesne and mercenaries he hires, so relying heavily on vassals is war on the cheap (though maybe not good for relations?).

That's the balance. While it is good for your own treasury to raise a vassals levies instead of your own, they will begin to hate you for it the longer you keep his levies in the field.
 

herrhals

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That's the balance. While it is good for your own treasury to raise a vassals levies instead of your own, they will begin to hate you for it the longer you keep his levies in the field.

good incentive to keep the wars short!
It appears that as soon as the vassal levies are released from duty, the vassals opinion loses any negative modifiers associated with the levies; the relation penalty with vassals is only temporary until their levies are disbanded.
 

PdoxLP

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good incentive to keep the wars short!
It appears that as soon as the vassal levies are released from duty, the vassals opinion loses any negative modifiers associated with the levies; the relation penalty with vassals is only temporary until their levies are disbanded.
In the current version the negative modifier increases slowly with steps of -1. After you disband the armies the modifiers stays the same and slowly goes down. If you call up their armies again you increase the negative modifier again.

It's really tricky dealing with the armies of your vassals now.
 

Sir Garnet

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In the current version the negative modifier increases slowly with steps of -1. After you disband the armies the modifiers stays the same and slowly goes down. If you call up their armies again you increase the negative modifier again.

It's really tricky dealing with the armies of your vassals now.

Sounds like a nice balancing act.
 

Maizel

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The type of holdings all give the same base tax. This is modified by upgrades, and the stewardship skill I believe.

The percentage of the income you get from vassal holdijngs depend on tax law and opinion, I believe.

Keeping troops in the field does not seem to drain the player's treasury quickly as it did in CK1. From the complaint events in the videos, the vassals pay their own maintenance for troops fielded for their liege, who is responsible only for troops from his own demesne and mercenaries he hires, so relying heavily on vassals is war on the cheap (though maybe not good for relations?).

I think upkeep costs should be increased.
 

billydilly

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OK, but what I mean is that if I play as Tuscany, I might aswell conquer italian regions instead of capturing remote regions for exotic trade, right? Regions make more money because of upgrades, not trade goods.
 

Maizel

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OK, but what I mean is that if I play as Tuscany, I might aswell conquer italian regions instead of capturing remote regions for exotic trade, right? Regions make more money because of upgrades, not trade goods.

This seems to be true.

The base tax of all holdings of any one type seems the same. The variable that makes one county better than the other is the number of holdings it can contain.
 

SlyEcho

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As an Italian you want to conquer Italian provinces first because they don't have hard different-culture penalties. No trade goods in the game though. But there are tech increases. Also different religions can have different buildings available to them.
 

Diet of Worms

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OK, but what I mean is that if I play as Tuscany, I might aswell conquer italian regions instead of capturing remote regions for exotic trade, right? Regions make more money because of upgrades, not trade goods.

Yes, although it depends what you mean by remote regions. The places that Tuscany might logically want to capture for trade purposes, Alexandria for example, are going to be more developed than anything in Christendom I would think.
 

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Though it is harder to make claims on christians territory than to crusade against muslims. And if you are not independent the crown laws may prohibit vassal to vassal fighting.