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Who is the winner?

  • Rictus wins

    Votes: 3 6,5%
  • MrT wins

    Votes: 19 41,3%
  • You are both amazing!

    Votes: 4 8,7%
  • You are both too hammered for us to know anymore...

    Votes: 20 43,5%

  • Total voters
    46
  • Poll closed .

Owen

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So it was the rebels that did it? Now, getting the costs of infantry past 1000d is something that's only ever going to be done once.

MrT, I voted for you last night, but that was because Rictus gave up at 10:50pm. Now I want to vote again.
 

Rictus

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Originally posted by Norgesvenn
You mad, mad people! I'm glad I didn't indulge in such shameless exploitation of the game engine and rather cleaned the bathroom! :D

Coward! While MrT and I shouldered on drinking, until my sister showed up. The harpy that she is wanted to go to sleep, at 11pm of all times! And MrT had the advantage of being five hours behind anyway, so I had to drop.

Fortunately, though, I'm sure my headache isn't anywhere near as big as his :D

PE: Yeah, I'm around, livers doing okay-ish. Unlike some I don't pass out at the computer :D:D:D:D:D:D:D:D
 

Rictus

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Originally posted by Nikolai II
I'm guessing he's too drunk to hit the sack :D

:)p;))

According to my various sources, he's still online, so I think he's our number two candidate for pasing out at the computer. And I'm still playing the game, so I win, right? (currently hit 2000% infaltion in 1430). Mind you, having said that, I think LD you shold pop over to his house and see if he's ok :D
 

unmerged(6777)

Field Marshal
Dec 10, 2001
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And a "top of the morning" to you all. :)

Strangely, my head really doesn't hurt at all...probably has to do with drinking half of Lake Ontario before going to sleep.

DdeB: fun though, isn't it. :)

PE: I guess I'll have to go and read that strategy through again. You're probably right...there must have been one small tidbit of advice that I overlooked. :D

Owen: Believe it or not, I think I've come up with a method of getting it even higher. I'd have to rely on DP adjustments to bring down the costs again (I could still bump up the Land setting which would reduce the cost of infantry and cavalry, and I think that I could move more towards serfdom and aristocracy than I am. All in all, though, not a figure I suspect will be broken in the near future.

Nik.II: And you would have been partially correct. I was drunk, but actually holding my own fairly well since I did give up the rather suicidal pace that I had been using quite early on. By the time I reached the end game I was having roughly a beer per 400 or 500% increase. I did finish the case (24) and had a "good night" scotch to chase it down with, but I simply went to bed after it was done because it was after 2:00AM and I was getting a little sleepy. ;)

Rictus: There's nothing that says that you can't resume play...as long as before you do so you drink the prerequisite number of beers. :D I'm curious to see whether your slower inflationary policy will allow you to somehow achieve even greater glory.

* * * * *

I discovered a few things with this exercise that I didn't know before about bankruptcy. I have never realised that when you go bankrupt the following happens:
  • All loans are wiped out (I knew that)
  • You suffer a -3 Stab hit (I knew that)
  • You suffer a +1% Revolt risk for some period of time afterwards (I knew that, but I still don't know how long it lasts since I was doing it so often that I never found out)
  • Morale suffers a penalty (I knew that)
  • This penalty does not seem to be additive. It is only a tag that reduces your morale by one "notch" - whatever that exact notch amount is - so multiple bankruptcoes do not continue to sink you lower and lower into the morale abyss. Considering that I had in excess of 500 of them, I should have been afraid of my own shaddow! I didnt...the troops were just standard low-morale Timurid type troops. (I didn't know that!)
  • Going bankrupt immediately removes all merchants of you from all CoTs in the world...or at least I'm pretty sure it does. I'll have to double check this but I was doing some aggressive trading early on and every banruptcy seemed to vaporise them. Of course that might be because they were still in the "to be placed" queue when I went bankrupt so maybe they're only wiped out at that point? (I didn't know that!)
  • Bankruptcy wipes out (resets to zero) any investments you've made in any tech research. I would have been perpetually at my starting tech levels with my montly bankruptcy cycle since I would never have gotten that +12472308476476876 neighbour bonus I would have required to get me to the next level. (I didn't know that!)
  • Bankruptcy also wipes out any investments you've made to stability so I would never have been able to achieve -2 stability again (stab cost was in excess of 50,000 for a point by even the middle game) - except, of course, through a random or scripted event that gives you a stab increase, or by annexing a country. You'll note that I realised this early on and adjusted to a BB-war/WC-type strategy to counter it. (I didn't know that!)
  • The worst possible inflation rate is +25.08333% per month (+2% for each of the loans, +15% for the monthly bankruptcy, and +0.08333% for the budget being set to max treasury) unless, of course, you have a gold mine or adjacent gold mine to add to it. If only I could have somehow held on to Armenia until the end...(I didn't know that, but could have calculated it if I'd given it any thought.)

That's all I noticed, but some of those were sure surprising. It makes me think that you can actually make slight adjustments to a PE-style early-game strategy to time those planned bankruptcies very carefully so as not to wipe out stab or tech investments at the wrong time.

Out of curiosity, did anyone else know all of the above?
 

unmerged(4271)

General
Jun 6, 2001
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Huh? Bankruptcy? You can go bankrupt in this game???:eek: :D

I'm trying to figure out how to incoroporate swarms of "debels", enraged at my fiduciary irresponsibility and demanding either my head or a sound money policy in my next story!

Captain: They call themselves "debels" sir. We believe it stems from their so-called "Debt Rebellion".

Arch Duke: Damn their eyes! Fire at will!

Captain: Yes sir......can you loan me a bullet?
 

Peter Ebbesen

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Originally posted by MrT
Out of curiosity, did anyone else know all of the above?
No.

I hadn't noticed that merchants got wiped.

But apart from that, yes. And it is 20% for bankruptcy and 1% per loan, as far as I remember, not 15% and 2%, respectively.

Additionally, the period of RR, morale decrease, and increased loan interest rates is, I believe, five years, though it is months since I tried going deliberately bankrupt, so I might remember this wrong.
 

Carolus Rex

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Originally posted by MrT
Hi Chris! Thanls for dropping by. :)

Just imagine...

...a warship: 1100d
...converting a province: minumum 4500d
...promoting a tax collector: 1460d
...beating C-Rex's inflation record: priceless

:D

I SO will prove who's the king of the hill...

But EU2 still isn't the same, u got a crapload of things to spend on, more than in EU1. ;)
 

unmerged(6777)

Field Marshal
Dec 10, 2001
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Originally posted by Peter Ebbesen
No.

I hadn't noticed that merchants got wiped.

But apart from that, yes. And it is 20% for bankruptcy and 1% per loan, as far as I remember, not 15% and 2%, respectively.

Additionally, the period of RR, morale decrease, and increased loan interest rates is, I believe, five years, though it is months since I tried going deliberately bankrupt, so I might remember this wrong.

Conducting a few tests I find...
  • You're correct about the loans/bankruptcy. It is indeed 1% increase in inflation per loan and 20% for bankruptcy.
  • The 1% provincial RR lasts for only 12 months
  • The reduced morale of armies and navies lasts for 5 years as you suggested.
  • After bankruptcy the cost of borrowning 200d was 5.7d per month. After five years this drops down to 1.2d instead, for the same amount.
  • I did also check the merchant thing...and I was wrong in my impression: they aren't destroyed when you go bankrupt. I think it was most likely my crappy trade tech and DP settings.

Does anyone happen to know what the "development" tag means?
Code:
[color=yellow]
    landunit = { 
        id = { type = 4712 id = 190300 } 
        name = "Aragon Regiment" 
        location = 430 
        date = { year = 1421 month = october day = 0 } 
[/color][color=red]        development = no [/color][color=yellow]
        morale = 1.500 
        inf = 0.000 
        cav = 3000.000 
        art = 0.000 
        } 
[/color]


C-Rex: So you say...so you say. :rolleyes: :)
 

Carolus Rex

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Let's see...the year is 1430, The King of Eire takes a sip of his 2700%-beer.

And no, that is not alcoholpercentage. :D
 

Carolus Rex

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It's now 1443, I'm at 6302%. :D

I'm losing 1400d/month and playing guitar while my nation autoloans and autobankies every month. :D

I got bored for awhile so I sacked Paris. :D
 

unmerged(4271)

General
Jun 6, 2001
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Originally posted by Rocky Horror
Mr T-Bird;

Try this with Spain, 1942.

I bet you can shatter the 20,000% inflation barrier.

Hey! No HOI in the EUII forum! But if you play all the way until World War II, then of course you can get to..... oh, wait, maybe you meant 1492? :D :D :D
 

unmerged(6777)

Field Marshal
Dec 10, 2001
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After thinking about it, I'm sure I could rack up something even higher if I made the right series of DP adjustments and kept my BB down....a different country would definitely have been easier. I'm guessing that the Papacy might actually be a perfect selection. :)
 

Peter Ebbesen

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Why play the Papacy and miss the chance to get extra gold-induced inflation?
 

unmerged(6777)

Field Marshal
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Originally posted by Peter Ebbesen
Why play the Papacy and miss the chance to get extra gold-induced inflation?
Fewer rebellions and less risk of attack from others is what I'm thinking
 

Carolus Rex

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Eire was a walk in the park actually...just be friendly with England(which isn't hard, just send all ur money to them and they'll beat down France & Co and leave u alone :D)
 

unmerged(10646)

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If you're playing for long-term inflation, I'd suggest a few things:

1) Play Spain, capture only gold provinces. Every little bit counts :)

2) Reduce military expenditures by going full serfdom, land, and quantity.

3) Wait for 500d loans before launching into the intentional bankruptcy cycle. With all this extra cash on tap, staving off the inevitable may be a possibility until the inflation counter overflows :)

By following these points, I figure 100000% should be well within reach. I think I may give it a go - I got a twelve pack in the fridge, but that may not be enough...

Tim
 

unmerged(6777)

Field Marshal
Dec 10, 2001
12.470
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Originally posted by Timdog
3) Wait for 500d loans before launching into the intentional bankruptcy cycle. With all this extra cash on tap, staving off the inevitable may be a possibility until the inflation counter overflows :)
An interesting possibility. For the last 30 or so years I was able to engineer hands off near-monthly bankruptcy by having the total required expenditures exceed 1000d....the 2500d monthly would definitely help. Excellent suggestion. Since I already have a CB, I'll procure more beverage alcohol tomorrow and see if I can DOW C-Rex and recalim the title. :)