I thought I would put pen to paper and explain how I make money in this game. Note some players are better at playing this game than I am and are very good at blobbing. I tend to play smaller nations and OPMs more than the great powers so I have not done a world conquest yet. At heart I am a builder I suppose in terms of play style and I play most of my games based on the appeal of a nations national traits. The most basic guide to expanding your income would be “blob hard, blob fast and do it ASAP”. At the most basic level that can work along with playing France. Some of my games I have had to get used to the idea my nation at game start has an income of less than 1 ducat per month.
I will divide this guide into three parts, basic tips on the economy and gold and then a bit more detail involving tariffs and trade and taxes and production with a little conclusion at the end. I will not cover the games mechanical math as such as that can be found in the EUIV wiki but more layman style common sense approach to this game. I will provide several screenshots as examples and explain some tricks of the trade so to speak.
Income is important as it lets you support a large navy/army, lets you pay for colonists if applicable, and lets you hire mercenaries and send gifts to improve diplomatic relations. You can use it to hire adviser to tech up faster. In short it makes your life easier in this game and fuels expansion.
If you are not at war one can save money by turning maintenance on your army/navy down and you may need to fire or juggle advisers around as well depending on if you want a large number for monarch points or a specific skill an adviser has.
In this game you can get income from several sources.
Gold
Gold is a resource on the map and causes inflation. Gold is rare in Europe and in 1444 Austria and Spain have a gold mine. Most gold is found in Africa and the New World in particular the Aztec and Inca lands, Mali, Mutapa and Kilwa. Gold can also be found via colonization in Brazil, the Cape area of South Africa, provinces northwest of Mexico, and in South America. It is not all of the gold of course just the most likely locations.
Production
Provinces have a goods produced number and this contributes to income. Put simply the more stuff you make the more you earn and this means buildings and manufactories. Production along with taxes and trade will likely make up a large percentage of your income.
Tariffs
Tariffs come from colonies and this means colonial nations and the America’s for the most part although technically Australasia can be a colonial nation as well. Colonial nations form when you have 5 cored provinces in a region.
Taxes
Provinces have a base tax value and the higher the number the better. The richest provinces are generally found in Europe- Isle De France, Wien, Constantinople, Venice, Lubeck, etc. Taxes are one of the main sources of your income.
Trade
If you want to get rich in this game you trade. Use merchants to collect trade income and transfer trade power. All countries want some trade although talking trade based ideas are not mandatory at all.
Vassals
Vassals pay 10% of their tax income to their overlord. Vassal income will not be covered in any great depth in this guide and usually does not contribute much to your overall income. Not much to say about vassal income at all.
And of course you can beat ducats out of an opponent via war I am looking mostly at monthly income streams.
Gold
Gold usually is not a major income source except perhaps early in the game and for nations such as the Aztecs, Inca and Mali. One usually acquires gold as a colonial power via colonisation (including invading the Aztecs/Inca) or by invading Mali as a Berber nation. The key to making a lot of money out of gold is to get it early in the game and have it on the same continent as you. This causes inflation however and you will need to spend administration points, hire masters of the mint, take the economics idea, or have an inflation reducing national idea to combat it. The higher the percentage of your income that comes from gold the higher your inflation will be.
One exploit you can do is get your capital to the North or South America or Africa and seize gold mines off someone else and keep your western tech levels as opposed to playing as Morocco, Mali, or an American nation several techs behind. In previous patches this was very exploitive as it was not hard to shift your capital to the Americas and you had no nationalism or anything. Now it is still a very good idea in some circumstances generally as a smaller nation but you need to be an OPM to move your capital overseas and maybe leave the Holy Roman Empire as well.
This is best achieved by playing an OPM and expanding a bit to fund expansion in the Americas bee lining for Mexico. Once you have 4 colonies up and running (most likely beaten out of the Aztecs ) release your conquests as vassals and transfer your capital to the new world. You will need to have the range to be able to core your conquests however unless you can take some territory off the natives, lose all your European holdings in a war and then you get a free capital transfer to the new world and then you can core your land. The downside of this however is losing a war will likely cost you all your ducats and your income will be low and you will need an army as well.
The earlier you can do this the better and you may be able to get your capital to the new world by 1470 or so although being poor and broke you may not be able to do much and will have to put up with native revolts. The safer way is to core your way over there or play as a released colonial nation and beeline for the gold. Colonial nations also get a -10% inflation reduction national idea. The goldmines can pay for your relocated colonial expansion. If you play as a released colonial Brazil for example you will am for Inca gold instead.
I will divide this guide into three parts, basic tips on the economy and gold and then a bit more detail involving tariffs and trade and taxes and production with a little conclusion at the end. I will not cover the games mechanical math as such as that can be found in the EUIV wiki but more layman style common sense approach to this game. I will provide several screenshots as examples and explain some tricks of the trade so to speak.
Income is important as it lets you support a large navy/army, lets you pay for colonists if applicable, and lets you hire mercenaries and send gifts to improve diplomatic relations. You can use it to hire adviser to tech up faster. In short it makes your life easier in this game and fuels expansion.
If you are not at war one can save money by turning maintenance on your army/navy down and you may need to fire or juggle advisers around as well depending on if you want a large number for monarch points or a specific skill an adviser has.
In this game you can get income from several sources.
Gold
Gold is a resource on the map and causes inflation. Gold is rare in Europe and in 1444 Austria and Spain have a gold mine. Most gold is found in Africa and the New World in particular the Aztec and Inca lands, Mali, Mutapa and Kilwa. Gold can also be found via colonization in Brazil, the Cape area of South Africa, provinces northwest of Mexico, and in South America. It is not all of the gold of course just the most likely locations.
Production
Provinces have a goods produced number and this contributes to income. Put simply the more stuff you make the more you earn and this means buildings and manufactories. Production along with taxes and trade will likely make up a large percentage of your income.
Tariffs
Tariffs come from colonies and this means colonial nations and the America’s for the most part although technically Australasia can be a colonial nation as well. Colonial nations form when you have 5 cored provinces in a region.
Taxes
Provinces have a base tax value and the higher the number the better. The richest provinces are generally found in Europe- Isle De France, Wien, Constantinople, Venice, Lubeck, etc. Taxes are one of the main sources of your income.
Trade
If you want to get rich in this game you trade. Use merchants to collect trade income and transfer trade power. All countries want some trade although talking trade based ideas are not mandatory at all.
Vassals
Vassals pay 10% of their tax income to their overlord. Vassal income will not be covered in any great depth in this guide and usually does not contribute much to your overall income. Not much to say about vassal income at all.
And of course you can beat ducats out of an opponent via war I am looking mostly at monthly income streams.
Gold
Gold usually is not a major income source except perhaps early in the game and for nations such as the Aztecs, Inca and Mali. One usually acquires gold as a colonial power via colonisation (including invading the Aztecs/Inca) or by invading Mali as a Berber nation. The key to making a lot of money out of gold is to get it early in the game and have it on the same continent as you. This causes inflation however and you will need to spend administration points, hire masters of the mint, take the economics idea, or have an inflation reducing national idea to combat it. The higher the percentage of your income that comes from gold the higher your inflation will be.
One exploit you can do is get your capital to the North or South America or Africa and seize gold mines off someone else and keep your western tech levels as opposed to playing as Morocco, Mali, or an American nation several techs behind. In previous patches this was very exploitive as it was not hard to shift your capital to the Americas and you had no nationalism or anything. Now it is still a very good idea in some circumstances generally as a smaller nation but you need to be an OPM to move your capital overseas and maybe leave the Holy Roman Empire as well.
This is best achieved by playing an OPM and expanding a bit to fund expansion in the Americas bee lining for Mexico. Once you have 4 colonies up and running (most likely beaten out of the Aztecs ) release your conquests as vassals and transfer your capital to the new world. You will need to have the range to be able to core your conquests however unless you can take some territory off the natives, lose all your European holdings in a war and then you get a free capital transfer to the new world and then you can core your land. The downside of this however is losing a war will likely cost you all your ducats and your income will be low and you will need an army as well.
The earlier you can do this the better and you may be able to get your capital to the new world by 1470 or so although being poor and broke you may not be able to do much and will have to put up with native revolts. The safer way is to core your way over there or play as a released colonial nation and beeline for the gold. Colonial nations also get a -10% inflation reduction national idea. The goldmines can pay for your relocated colonial expansion. If you play as a released colonial Brazil for example you will am for Inca gold instead.
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