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Originally posted by Mad King
Aye, I'm very frustrated with the economy...

It would be also helpful to know how to get more workforce to factories, I have auto-assign on and assigned even some soldiers to work there yet my factories are churning on low intensity, 3/5 mostly. Is there the way to get more blue-collars than just waiting for the population to grow?


the pops that work in ur factories are Craftsman and Clerks. So, yes, just promote the pops for the resources that u don't need to work into factories.


More Clerks also give + to the research points and are middle class,

while craftsman are loweclass(not sure about this one)
 
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Does that mean you want to sell more than ten, or that you won't sell unless it costs more than 10 dollars?
You sell only when you have more then 10 of them.
 

dtroiani

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Keep the suggestions coming. I am learning from your answers...
 

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Originally posted by LeninsTomb
What I don't understand is the Sell > 10 thing. Does that mean you want to sell more than ten, or that you won't sell unless it costs more than 10 dollars?

This question is answered on (hopefully) :p page 16 of your manual, the first two paragraphs... just replace 50 with 10 :p
 

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Originally posted by XieChengnuo
Yeah most of what he's saying is pretty good... but as for the tax suggestion, there's a few reason which i won't go into which suggest that is not such a good idea!!!! ;)


like what?

i really care only for militancy of my pops since only that costs revolts. ALso, pops leave the country, but doesn't really matter if u do it for short time.

besides early in the game its worth to take more taxes for industrilization, then u'll be making more moeny and get ur taxes lower.
 

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Originally posted by christianx
I was wondering...if my AI is making the trades for me...and I go in and manually buy or sell some products, then what happens after a while? Will the AI override my preferences?

I´m a bit confused about the whole automated process.
ANd I realize that doing everything manually would be a total clickfest.

Or perhaps not...maybe the trick is to buy large quantities of the things I need at one time? There is no penalty attached to such a strategy is there?

And finally..the AI isn´t buying stuff I don´t need is it?
I would want to manually go in and buy the resources I´ll need for my industries...and then let the AI buy luxuary items and stuff for my POP. You know...semi automation.
Oh, Goodness...this is too much at 03:36 A.M!

:eek:

hehe no worries... in your manual, about pg 16 (if i'm reading the same copy), right before the "Budget Section", the text in bold is VERY IMPORTANT... so read that 2 or 3 times and make sure you understand it! About the trade AI... hmm... its a matter of opinion... some can say its good, and others not so much... it really depends on the type of goal (economic, military, infrastructure) you are going for. Fortunately, they have set the trade AI in such a way for every good that you can "customize" it for your own particular needs... in a manner of speaking :)
 

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I would say use the ai while ur learning to play,

but really once u figure out what goes where, default ai (at least for 1.00) was horrible since it was set for production of 1 division. u need to set it based upon ur needs.

like when u need to upgrade ur pops, u like paper and other resources. but if u set for ai to trade paper, they sell >0 so u don't have any paper, so u would have to set it urself manually, to buy(if u don't produce) or sell at like 10 if u do.
 

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Originally posted by XieChengnuo
hehe no worries... in your manual, about pg 16 (if i'm reading the same copy), right before the "Budget Section", the text in bold is VERY IMPORTANT... so read that 2 or 3 times and make sure you understand it! About the trade AI... hmm... its a matter of opinion... some can say its good, and others not so much... it really depends on the type of goal (economic, military, infrastructure) you are going for. Fortunately, they have set the trade AI in such a way for every good that you can "customize" it for your own particular needs... in a manner of speaking :)

We don´t have the same manual... On my page 16 it deals with "Population types".

But I found it anyway of course.
So...the best way is to manually set preferences when to buy or sell the various items? And then let the AI do the rest automatically?

But it still isn´t crystal clear when it is best suited to let the AI do all the work, and when I should override it. I will sleep on this and come back to this thread tomorrow.

Thank you for the very useful hints so far!

/CX
 

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I think the only thing the ai does is:

when ur producing this element it sells it at constant value

when not, it buys at some constant value.

But, these constant values do not change, so its almost like u set it urself to those values.

I wish they make better ai =(

So the only thing ai is good for is separating the resources that u need and those u don't care about, like marker lol.


I might be wrong, so feel free to correct me.
 

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Originally posted by XieChengnuo
hehe no worries... in your manual, about pg 16 (if i'm reading the same copy), right before the "Budget Section", the text in bold is VERY IMPORTANT... so read that 2 or 3 times and make sure you understand it! About the trade AI... hmm... its a matter of opinion... some can say its good, and others not so much... it really depends on the type of goal (economic, military, infrastructure) you are going for. Fortunately, they have set the trade AI in such a way for every good that you can "customize" it for your own particular needs... in a manner of speaking :)

Not page 16 that's POP Types :)

I'm guessing page 19 :)

/F
 

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andrey where are you from? You dont seem like the kind they would choose as a beta (you have just 9 posts) and you dont specify. And you seem to know an awful lot for a person who at the earliest bought the game today.... (im just wondering here, not accusing)


Im glad the economy looks so....hard. Much better then EUIIs simple model.
 

FrEDa

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Originally posted by XieChengnuo
:p

I guess i will have to prod Patric to get me a copy of the newest manual then :p

Well, it seems the printers have messed up some things.. and some charts are missing altogether.. *sob* So hold your horses and wait a week or so :)

/F
 

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My 2cents:

1)Use AI to assign pops to factories and RGOs. Only if you have factories unable to work without raw materials(for instance fabric is quite scarce in GC) turn it off to take pops from those factories to working ones.

2)Use trade AI with caution. Check for goods you don't need at the moment, like perhaps artillery, precious metals, glass, clippers etc. and disable trading with them. But for other materials, especially the ones needed as input for your factories trade AI is good.

3)Build some factories. Luxury furniture is good, fabric and paper give less profit but are good as a base for further industrialisation.

4)Minimize defence spending. It's not time to fight before you're economy is working

5)Build railroads ASAP in states you have factories

6)Don't start any social reforms. They have no effect in the start of GC due to low plurality, so it's a waste of money.