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K0nsumBauer

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18 Badges
Sep 9, 2020
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  • Stellaris: Apocalypse
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Imperator: Rome
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Cities: Skylines
Hey there, first of all i really love the game and the changes made from Crusader kings 2. I played about 60 hours now and it is in my opinion already better in pretty much every aspect compared to the (also great) predecessor.

So pretty much my only problem is, that the only reason to declare war is expanding my realm. Wich is a good reason sure, but in my opinion ressources that would give either a passive bonus or are tradeable would give a reason to expand in a certain area and escpecially valuable areas could get more contested.
I realise the "Development" stat of a county kinda goes in the same direction, but at least in my games so far it felt too insignificant to actually alter my strategy.
So yeah, i mean i get that the balancing of such a feature would be hard, but you usually manage to just that.

So again, thank you for the great experience and all the improvements i am sure to come, as per usual in your games.
 
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