Economy is always important in a game, we have in this game everything boil down to minerals for building, EC for upkeep and currency. But just like every society has philosophies do they have economies that governs how people behave!
So I would suggest perhaps an "economy" tab in the empire slide where one can set this, along with species creation. I will go over a few concepts we could have in it.
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Taxes
Classical isn't it? This one could be a slider that determined efficiency and hence how much energy is collected.
At 50% on the slide, powerplants and such would operate at normal capacity and no opinion penalty. At 100% the powerplants produce X% more with -Y opinion penalty to the people. At 0% taxation we have -X% production and +Y in happiness.
An important part that can be added here is also a seperate one for Xenos, that way the populations can get different taxations if one wants. Xenophobes would naturally get pissed if their taxation is greater than the xenos, xenophiles the reverse.
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Philosophy
This one would be a multiple choice thing with various pros and cons.
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Trade
For those who read this thread of mine about a dynamic trade system We can naturally have more options, a few suggestions would be
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War economy
We already got a choice for it but why not make it deeper?
Again a slider can make the dynamic/static war economy deeper and more free to choice, with a lockdown of 10 years as per usual. But I'd like to see the return of funding from EUIV, it can reduce the upkeep cost but the issue is of course their health would decrease over time until maybe 10% is all that is left, like how you mothball ships in EUIV!
Just a handful of ideas, I am still working on these into a bigger picture.
So I would suggest perhaps an "economy" tab in the empire slide where one can set this, along with species creation. I will go over a few concepts we could have in it.
---------------------------
Taxes
Classical isn't it? This one could be a slider that determined efficiency and hence how much energy is collected.
At 50% on the slide, powerplants and such would operate at normal capacity and no opinion penalty. At 100% the powerplants produce X% more with -Y opinion penalty to the people. At 0% taxation we have -X% production and +Y in happiness.
An important part that can be added here is also a seperate one for Xenos, that way the populations can get different taxations if one wants. Xenophobes would naturally get pissed if their taxation is greater than the xenos, xenophiles the reverse.
---------------------------
Philosophy
This one would be a multiple choice thing with various pros and cons.
- Free market, increases credit/mineral production, however also increases build time
- Planned Economy, decreases credit/mineral production, however also decreases build time
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Trade
For those who read this thread of mine about a dynamic trade system We can naturally have more options, a few suggestions would be
- Free trade
- Mercentalism
- Protectionism
- Closed
---------------------------
War economy
We already got a choice for it but why not make it deeper?
Again a slider can make the dynamic/static war economy deeper and more free to choice, with a lockdown of 10 years as per usual. But I'd like to see the return of funding from EUIV, it can reduce the upkeep cost but the issue is of course their health would decrease over time until maybe 10% is all that is left, like how you mothball ships in EUIV!
Just a handful of ideas, I am still working on these into a bigger picture.
Last edited:
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