This note in the beta's readme was not entirely descriptive:
It doesn't really say what is going on. In fact, it addresses a complaint I've made in the past:
And:
Well, that's exactly what they did. I've now had several battles (won & lost) and it's clear -- the defeated fleet IS immune from interception during its retreat.
So, the second statement I made above, is proved wrong. I am delighted to apologize. Paradox has gotten this one exactly right.
Further, I am seeing more captures than in 4.0, or the 1st beta. Thanks for that, too.
Along with my words, I suppose a portion of crow is in order.
- A defeated navy will now retreat to the closest port.
It doesn't really say what is going on. In fact, it addresses a complaint I've made in the past:
2. If retreats are to be automatic, they must be toward a base, at all times. Back & forth is inexcusable. I'd even allow sailing through (after combat) an enemy fleet blocking entry to your port. But also, a sortie, in hopes of a somewhat indecisive action which would force the enemy to break the blockade, even if victorious, would help the game.
And:
Of course, the question of whether Paradox has the will to address sea power seriously is, as always, in doubt.
Well, that's exactly what they did. I've now had several battles (won & lost) and it's clear -- the defeated fleet IS immune from interception during its retreat.
So, the second statement I made above, is proved wrong. I am delighted to apologize. Paradox has gotten this one exactly right.
Further, I am seeing more captures than in 4.0, or the 1st beta. Thanks for that, too.
Along with my words, I suppose a portion of crow is in order.
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