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George LeS

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This note in the beta's readme was not entirely descriptive:

- A defeated navy will now retreat to the closest port.

It doesn't really say what is going on. In fact, it addresses a complaint I've made in the past:

2. If retreats are to be automatic, they must be toward a base, at all times. Back & forth is inexcusable. I'd even allow sailing through (after combat) an enemy fleet blocking entry to your port. But also, a sortie, in hopes of a somewhat indecisive action which would force the enemy to break the blockade, even if victorious, would help the game.

And:

Of course, the question of whether Paradox has the will to address sea power seriously is, as always, in doubt.

Well, that's exactly what they did. I've now had several battles (won & lost) and it's clear -- the defeated fleet IS immune from interception during its retreat.

So, the second statement I made above, is proved wrong. I am delighted to apologize. Paradox has gotten this one exactly right.

Further, I am seeing more captures than in 4.0, or the 1st beta. Thanks for that, too.

Along with my words, I suppose a portion of crow is in order.
 
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Had not noticed this yet myself, but good to hear. Looking forward to it.
 

George LeS

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Yes, I've noticed this in the latest beta. No longer will you sink the entire English or Ottoman fleet in the first single engagement. Very good.

"Very good." ??

No, Great, Beautiful, Wonderful!

After my 1st serious war, I could not be more pleased.

Thank you, Johan, and all the rest of Paradox.
 

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"Very good." ??

No, Great, Beautiful, Wonderful!

After my 1st serious war, I could not be more pleased.

Thank you, Johan, and all the rest of Paradox.

Ah, you're exaggerating. You could avoid this issue and wage serious wars before?

For example, by playing Switzerland ;)
 

George LeS

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Ah, you're exaggerating. You could avoid this issue and wage serious wars before?

For example, by playing Switzerland ;)

You could do that. 99% of everyone on the board could do that.

But I could not do that. Ever.

If someone held a gun to my head, I suppose I'd DOW my way to the sea, then go naval. I chose my sig for a reason.
 

Anthropoid

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George do you ever play Matrix Games War in the Pacific, or the recent new version "Admiral's Edition." Great game for 1940s naval and air warfare. Bit lacking in land war, and the 'production' civilization-development side.
 

George LeS

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George do you ever play Matrix Games War in the Pacific, or the recent new version "Admiral's Edition." Great game for 1940s naval and air warfare. Bit lacking in land war, and the 'production' civilization-development side.

Never seen it. But I can live without the production, & with minimal land features. Will check it out. I usually look to NWS for modern stuff.
 

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I would not buy WiTP, go for WiTPAE. WiTP is now the historical cousin to WiTPAE, and you don't need it to play AE.

It is an exceptionally complex game: literally every warship, and most freighters in the war for that theatre are represented, as are air and land units down to the squadron and brigade. Entire Pacific area of the globe represented in 40 Nautical Mile hexes and with the Atlantic, Cape, Abadan etc. represented as off-map travel boxes-paths.

Learning curve is a cliff, but once you start to get it it is very addictive for Grogs.

Also Matrix sells another one you might find interesting: Harpoon, which deals with advanced naval warfare. I bought it, and never could get into it. Virtually no graphics, but uber detailed unit and weapon and module databases, with a fairly simple radar screen like map.
 

chankeen

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the defeated fleet IS immune from interception during its retreat.

Sadly this is exploitable. I tried it out a couple times and was able to retreat an important fleet from Ireland to North Africa. (thus saving all my troops on the transports and avoiding all the enemies on the Spanish coast)

It also works with land forces as well. I had a battle in Acadia that wasn't going well. My single army of 15k was outnumbered three to one. I was able to retreat all the way to Mobile where I had a much larger force.
 

George LeS

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Sadly this is exploitable. I tried it out a couple times and was able to retreat an important fleet from Ireland to North Africa. (thus saving all my troops on the transports and avoiding all the enemies on the Spanish coast)

It also works with land forces as well. I had a battle in Acadia that wasn't going well. My single army of 15k was outnumbered three to one. I was able to retreat all the way to Mobile where I had a much larger force.

I can see it as an exploit for land combat (although don't you get hit by the 12-day rule?), but at sea, it's a big improvement. You failed in your mission; that's what's supposed to happen. You shouldn't get your fleet & army destroyed every time that occurs. Usually, it wouldn't happen, IRL, & shouldn't in the game. Remember, interception at sea is unrealistically easy. This mechanism helps balance that.

Now, of only there were a way to have blockades fail sometimes, so you can sortie without combat, as often happened. But how to do that would be a much tougher matter.
 

chankeen

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Yea interception was way to easy.
But now I can retreat from the Gulf of Finland to Sinope without any risk?

I think I'll have to put some self imposed rule regarding maximum distance I can retreat in land or water. As is now its a pretty good 'get out of jail free' card.
 

George LeS

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Yea interception was way to easy.
But now I can retreat from the Gulf of Finland to Sinope without any risk?

I think I'll have to put some self imposed rule regarding maximum distance I can retreat in land or water. As is now its a pretty good 'get out of jail free' card.

Naval retreats don't work quite as you describe. The ships remain in retreat mode until they get into port. So, while they can retreat half way around the world, unintercepted, they are useless, & will not regain morale while doing so. Thus, the effect is that while you have not lost your survivors, you have lost use of them until they get back to base, & then recover morale & repair. And of course, they may well be blockaded when they are ready. This is, for a game of this level, about as good as it can get.

Land is different, & I wasn't speaking of that. I've always believed that they should not be treated as closely mirroring each other. But armies can stop in each province along the way. Ships cannot, as they must get to a base.
 

chankeen

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Say I realy want to get my 25k army from Finland to Sinope -but the British Navy is way to strong to pass through all that way. I get into a minour naval battle with thier Swedish ally and force retreat at the soonest possible moment. No risk to transport that army all that way....

edit in: I'm all for retreats taking a ship back to nearest port, but I think there should be distance limit (especialy on optional retreats) -or a chance to intercept based on fleet sizes/admirals/techlevel-, and armies likely should have a much shorter limit (or maybe no invulnerability?)

-or perhaps limit optional retreats to the nearest port?
 
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As long as the ships suffer attrition they might not make it all the way back and many of the people you've loaded aboard them might die on the way.
 

George LeS

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As long as the ships suffer attrition they might not make it all the way back and many of the people you've loaded aboard them might die on the way.

Precisely. To the extent there's a problem, it's with the ai's immunity to attrition. And that preexisted this patch; it has been true at least since EUII, probably EUI.


@chankeen: Armies can be intercepted, just as they've always been. At least, that happens in my games. They still retreat only to an adjacent province, not beyond. I haven't seen any difference in this respect.

Fleets, however, are immeasurably better now. And I would NOT want "possible" interceptions to ruin this wonderful change. Remember, such interceptions were extremely rare historically, and intercepting a fleet at sea is very much more difficult than catching an army on land. The game makes no provision for the fact that 50% of the time they cannot even see one another. (On June 22, 1798, on a dark night, Nelson's & Napoleon's fleets were very close to one another, both heading for Alexandria. A full moon & a cloudless night would have changed history incalculably.)

IMO, this is the best change they've added to any of the games, from 1.0 - onward. There was an EUII patch which I really thought excellent, but even then, it didn't please me this much.

(And to those who want to cry "fanboy", well, search for some of my posts in earlier threads...)
 

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Now if only fleets could not "protect" trade routes just by being in a port.
 
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chankeen

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I'm not talking normal retreats -like when you lose a battle, I mean when you do the retreat yourself and click on a far away province instead of a near one, you can retreat as far as you could move -sure you suffer attrition -so what...
You get to move an army across a continent, or a navy across an ocean, to where you have friendly forces ready to intercept the chasers. Neither the army nor the navy can be intercepted along the way.

Regular retreats for armies are still only one space and navies are to the nearest friendly port. No problem with that.

When I tried it I was in a battle where some 75k jumped my 25k. It was against an ally in the war, not a front where I cared. I didn't want the 25k to be destroyed so I just retreated it 15 provinces away to my much larger army and carted it back when peace was signed.

The naval point I illustrated means controlling key locations such as the straits of Gibralter, or the entrance to the black sea are meaningless if someone can just retreat their fleet of cogs from Scotland to land their army in Sinope. (assuming Sinope is a friendly port)
 

George LeS

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I'm not talking normal retreats -like when you lose a battle, I mean when you do the retreat yourself and click on a far away province instead of a near one, you can retreat as far as you could move -sure you suffer attrition -so what...
You get to move an army across a continent, or a navy across an ocean, to where you have friendly forces ready to intercept the chasers. Neither the army nor the navy can be intercepted along the way.

Regular retreats for armies are still only one space and navies are to the nearest friendly port. No problem with that.

When I tried it I was in a battle where some 75k jumped my 25k. It was against an ally in the war, not a front where I cared. I didn't want the 25k to be destroyed so I just retreated it 15 provinces away to my much larger army and carted it back when peace was signed.

The naval point I illustrated means controlling key locations such as the straits of Gibralter, or the entrance to the black sea are meaningless if someone can just retreat their fleet of cogs from Scotland to land their army in Sinope. (assuming Sinope is a friendly port)

I didn't know you could do that with armies.

Still, the fact that it's out of your control, & subject to attrition, for a long time, is tolerable to me, but I take your point.

At sea, I still disagree. Again, you've got the point just made above, plus the fact that controlling such places just did not ensure contact. There are many cases of fleets evading interception, & very few of post-battle follow-up actions. Even the Armada was pretty much subject to attrition, not English forces, when they retreated. Strachan's action was vs a fleet which had reached port & sortied. There are very many such.

Yes, a much more complicated method might be created, but if realistically constructed, it'd result in an interception about once every 50 years, if not less often. And it would probably result in even more problems that it would be intended to fix. And it would probably overrate the value of blocking a strait. Is that worth it?

Further, this change has the very desirable result that, for the victorious force, it usually makes sense to return to base to repair, & reset your time at sea, as you cannot usefully pursue. In other words, act as winning fleets normally did, historically.

I do think prizes are too often in undamaged condition. They probably should automatically be at a max of, say, 75% effectiveness, regardless of condition at the end of a battle. It takes time to man, supply, often refit & re-equip prizes. But this is a quibble, compared to the real point: I just love this change. It makes naval war seem more realistic than anything the EU series has given before.