TCriticalEffectModuleDescriptor
(
Bounds = (1,20)
TerrainCriticalEffectTimer = 5.0
ControllerName = EControllerName/CriticalEffect
EffectsFromTerrain = <EffectsFromTerrain>
// EFFETS SI BLINDAGE PERCE
PierceEffectsOnFront =
[
TCriticalEffect_DieDieDie(Token='CRITIC1' Roll=(1,5)),
TCriticalEffect_DieDieDie(Token='CRITIC2' Roll=(6,10)),
TCriticalEffect_DieDieDie(Token='CRITIC3' Roll=(11,15)),
TCriticalEffect_Disrupt(Token='CRITIC15' Roll=(16,16) TimeOut=-1),
TCriticalEffect_ReduceSpeed(Roll=(16,16) Multiplier=0 TimeOut=-1),
TCriticalEffect_ReduceRotation(Roll=(16,16) Multiplier=0 TimeOut=-1),
TCriticalEffect_ReduceIdentification (Roll=(16,16) Multiplier=0 TimeOut=-1),
TCriticalEffect_LimitVision(Roll=(16,16) MaxRange=0*Metre TimeOut=-1),
TCriticalEffect_RemoveAmmo(Token='CRITIC6' Roll=(17,17) LossRatio=1.0),
TCriticalEffect_ReduceSpeed(Token='CRITIC4' Roll=(18,19) Multiplier=0.5 TimeOut=-1),
TCriticalEffect_ReduceRotation(Roll=(18,19) Multiplier=0.5 TimeOut=-1),
TCriticalEffect_ReduceSpeed(Token='CRITIC7'Roll=(20,20) Multiplier=0.0 TimeOut=-1),
TCriticalEffect_ReduceRotation(Roll=(20,20) Multiplier=0.5 TimeOut=-1),
]
PierceEffectsOnSides =
[
TCriticalEffect_DieDieDie(Token='CRITIC1' Roll=(1,6)),
TCriticalEffect_DieDieDie(Token='CRITIC2' Roll=(7,12)),
TCriticalEffect_DieDieDie(Token='CRITIC3' Roll=(13,17)),
TCriticalEffect_Disrupt(Token='CRITIC15' Roll=(18,18) TimeOut=-1),
TCriticalEffect_ReduceSpeed(Roll=(18,18) Multiplier=0 TimeOut=-1),
TCriticalEffect_ReduceRotation(Roll=(18,18) Multiplier=0 TimeOut=-1),
TCriticalEffect_ReduceIdentification (Roll=(18,18) Multiplier=0 TimeOut=-1),
TCriticalEffect_LimitVision(Roll=(18,18) MaxRange=0*Metre TimeOut=-1),
TCriticalEffect_ReduceSpeed(Token='CRITIC7'Roll=(19,19) Multiplier=0.0 TimeOut=-1),
TCriticalEffect_ReduceRotation(Roll=(19,19) Multiplier=0.5 TimeOut=-1),
TCriticalEffect_ReduceSpeed(Token='CRITIC5'Roll=(20,20) Multiplier=0.0 TimeOut=-1),
TCriticalEffect_ReduceRotation(Roll=(20,20) Multiplier=0.0 TimeOut=-1),
]
PierceEffectsOnRear =
[
TCriticalEffect_DieDieDie(Token='CRITIC1' Roll=(1,6)),
TCriticalEffect_DieDieDie(Token='CRITIC2' Roll=(7,16)),
TCriticalEffect_DieDieDie(Token='CRITIC3' Roll=(16,17)),
TCriticalEffect_Disrupt(Token='CRITIC15' Roll=(18,18) TimeOut=-1),
TCriticalEffect_ReduceSpeed(Roll=(18,18) Multiplier=0 TimeOut=-1),
TCriticalEffect_ReduceRotation(Roll=(18,18) Multiplier=0 TimeOut=-1),
TCriticalEffect_ReduceIdentification (Roll=(18,18) Multiplier=0 TimeOut=-1),
TCriticalEffect_LimitVision(Roll=(18,18) MaxRange=0*Metre TimeOut=-1),
TCriticalEffect_ReduceSpeed(Token='CRITIC5'Roll=(19,20) Multiplier=0.0 TimeOut=-1),
TCriticalEffect_ReduceRotation(Roll=(19,20) Multiplier=0.0 TimeOut=-1),
]
PierceEffectsOnTop =
[
TCriticalEffect_DieDieDie(Token='CRITIC1' Roll=(1,7)),
TCriticalEffect_DieDieDie(Token='CRITIC2' Roll=(8,13)),
TCriticalEffect_DieDieDie(Token='CRITIC3' Roll=(14,20)),
]
// EFFETS SI RICOCHET
RicochetEffectsOnFront =
[
TCriticalEffect_ReduceSpeed(Token='BOUNCE1' Roll=(1,17) Multiplier=1.0),
TCriticalEffect_Disrupt(Token='CRITIC8' Roll=(18,18) TimeOut=10),
TCriticalEffect_ReduceSpeed(Token='CRITIC9' Roll=(19,19) Multiplier=0 TimeOut=10),
TCriticalEffect_ReduceRotation(Roll=(19,19) Multiplier=0 TimeOut=10),
TCriticalEffect_Disrupt(Token='CRITIC10' Roll=(20,20) TimeOut=10),
TCriticalEffect_ReduceSpeed( Roll=(20,20) Multiplier=0 TimeOut=10),
TCriticalEffect_ReduceRotation(Roll=(20,20) Multiplier=0 TimeOut=10),
]
RicochetEffectsOnSides =
[
TCriticalEffect_ReduceSpeed(Token='BOUNCE1' Roll=(1,14) Multiplier=1.0),
TCriticalEffect_Disrupt(Token='CRITIC8' Roll=(15,15) TimeOut=10),
TCriticalEffect_ReduceSpeed(Token='CRITIC9' Roll=(16,16) Multiplier=0 TimeOut=10),
TCriticalEffect_ReduceRotation(Roll=(16,16) Multiplier=0 TimeOut=10),
TCriticalEffect_Disrupt(Token='CRITIC10' Roll=(17,17) TimeOut=10),
TCriticalEffect_ReduceSpeed( Roll=(17,17) Multiplier=0 TimeOut=10),
TCriticalEffect_ReduceRotation(Roll=(17,17) Multiplier=0 TimeOut=10),
TCriticalEffect_Disrupt(Token='CRITIC11' Roll=(18,18) TimeOut=30),
TCriticalEffect_ReduceSpeed(Token='CRITIC12' Roll=(19,19) Multiplier=0 TimeOut=30),
TCriticalEffect_ReduceRotation(Roll=(19,19) Multiplier=0 TimeOut=30),
TCriticalEffect_Disrupt(Token='CRITIC13' Roll=(20,20) TimeOut=30),
TCriticalEffect_ReduceSpeed( Roll=(20,20) Multiplier=0 TimeOut=30),
TCriticalEffect_ReduceRotation(Roll=(20,20) Multiplier=0 TimeOut=30),
]
RicochetEffectsOnRear =
[
TCriticalEffect_ReduceSpeed(Token='BOUNCE1' Roll=(1,11) Multiplier=1.0),
TCriticalEffect_ReduceSpeed(Token='CRITIC14' Roll=(12,12) Multiplier=0 TimeOut=60),
TCriticalEffect_ReduceRotation(Roll=(12,12) Multiplier=0 TimeOut=60),
TCriticalEffect_ReduceSpeed(Token='CRITIC7'Roll=(13,13) Multiplier=0.0 TimeOut=-1),
TCriticalEffect_ReduceRotation(Roll=(13,13) Multiplier=0.5 TimeOut=-1),
TCriticalEffect_ReduceSpeed(Token='CRITIC4' Roll=(14,14) Multiplier=0.5 TimeOut=-1),
TCriticalEffect_ReduceRotation(Roll=(14,14) Multiplier=0.5 TimeOut=-1),
TCriticalEffect_Disrupt(Token='CRITIC8' Roll=(15,15) TimeOut=10),
TCriticalEffect_ReduceSpeed(Token='CRITIC9' Roll=(16,16) Multiplier=0 TimeOut=10),
TCriticalEffect_ReduceRotation(Roll=(16,16) Multiplier=0 TimeOut=10),
TCriticalEffect_Disrupt(Token='CRITIC10' Roll=(17,17) TimeOut=10),
TCriticalEffect_ReduceSpeed( Roll=(17,17) Multiplier=0 TimeOut=10),
TCriticalEffect_ReduceRotation(Roll=(17,17) Multiplier=0 TimeOut=10),
TCriticalEffect_Disrupt(Token='CRITIC11' Roll=(18,18) TimeOut=30),
TCriticalEffect_ReduceSpeed(Token='CRITIC12' Roll=(19,19) Multiplier=0 TimeOut=30),
TCriticalEffect_ReduceRotation(Roll=(19,19) Multiplier=0 TimeOut=30),
TCriticalEffect_Disrupt(Token='CRITIC13' Roll=(20,20) TimeOut=30),
TCriticalEffect_ReduceSpeed( Roll=(20,20) Multiplier=0 TimeOut=30),
TCriticalEffect_ReduceRotation(Roll=(20,20) Multiplier=0 TimeOut=30),
]
RicochetEffectsOnTop =
[
TCriticalEffect_ReduceSpeed(Token='BOUNCE1' Roll=(1,19) Multiplier=1.0),
TCriticalEffect_DisableShoot(Token='CRITIC3'Roll=(20,20) TimeOut=60),
TCriticalEffect_ReduceSpeed(Roll=(20,20) Multiplier=0.8 TimeOut=60),
TCriticalEffect_ReduceRotation(Roll=(20,20) Multiplier=0.8 TimeOut=60),
]
)