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Sandman25DCSSS

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Aug 19, 2019
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It is common complaint that AIs don't exploit sectors effectively, they exploit foodless sectors for food, energiless sectors for energy etc. I suggest to fix it by allowing high level AI to cheat. AI SHOULD BE ABLE TO CHANGE EXPLOITATIONS INSTANTLY, including specialization building. For example, it can instantly replace food exploitation and quick growth specialization with energy exploitation and cheaper units specialization.
It means we solve the problem of "go for short-term bonus or long-term bonus" priority.
 
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This is a fine idea. In general I think a number of players would like the AI to be improved in some way to represent a challenge without completely destroying game rules.
 
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