So, with the new patch and expansion it seems pre-1066 start blobs of the Abbas and Egypt are back to being super stable.
In the patch before Reaper's Due, they were in a pretty good place susceptible to revolts and collapse (historically). After a few 100 year+ games the Abbasids and Sultanate of Egypt (Tulunids) seem worse than ever. They both field armies larger than ever, crush rebellions, and expand at will outside of Byzantium. The Umayyads seem alright, but I haven't played in close proximity to them yet in RD.
On the plus side, the Shia revolt can actually succeed after a few tries. Unfortunately, it does little to hamper the Abbas. I saw a Shia revolt take all of Arabia yet the Abbasids income and levies were hardly impacted.
It was a large patch so it's hard to say what directly may have strengthen "The Usual Suspects" blobs, but a few observations:
- Prosperity is a force multiplier, the percentage bonuses having a huge effect for blobs
- Very high mortality rate means treaties are more useless than ever, being tied to characters, allowing blobs to grow faster. Theoretically, this would also mean long-rulers would be rarer but it also seems to weed out potential threats for revolt
Anyone else try RoTW? Thoughts?
In the patch before Reaper's Due, they were in a pretty good place susceptible to revolts and collapse (historically). After a few 100 year+ games the Abbasids and Sultanate of Egypt (Tulunids) seem worse than ever. They both field armies larger than ever, crush rebellions, and expand at will outside of Byzantium. The Umayyads seem alright, but I haven't played in close proximity to them yet in RD.
On the plus side, the Shia revolt can actually succeed after a few tries. Unfortunately, it does little to hamper the Abbas. I saw a Shia revolt take all of Arabia yet the Abbasids income and levies were hardly impacted.
It was a large patch so it's hard to say what directly may have strengthen "The Usual Suspects" blobs, but a few observations:
- Prosperity is a force multiplier, the percentage bonuses having a huge effect for blobs
- Very high mortality rate means treaties are more useless than ever, being tied to characters, allowing blobs to grow faster. Theoretically, this would also mean long-rulers would be rarer but it also seems to weed out potential threats for revolt
Anyone else try RoTW? Thoughts?
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