was a triple post it seems heh. what do you have to say about increased morale for planes? with the new damage rates planes aren't near as powerful anymore and must spend a lot more time at base regaining just STR, it has just always seems a bit ridiculous to me that if you base at a province that makes you go to 0 organization...let's see 62 org with a 1.63 regain...that's roughly 38 days until the planes were "organized and prepared to fight"...I just don't see it taking over a month to prepare air superiority missions. With higher morale I think it will make a 10 airbase 100 infrastructure province a very valuable asset or investment. just a thought as air is a lot less useful in armageddon.
they can no longer "suddenly" construct a level 10 airbase
a.d.a.m said:Naval bases and shit take so long to build and are very expensive, I think this makes them even more useless. Only time I EVER build a naval base is for range, and to give japan a forward base.
well we are not talking about infrastructure, that's something that has to be province built and fits nicely into the flow of the game building them slowly. BUT it would not be worth the IC spent into it if you cannot have 10 airbases there. 10 airbases cannot even be built from 1936 to 1939 war. UK would be so badly in trouble, especially with your increased costs for air since they will have less all around anyway. UK is going to have to be able to mold from different area to different area using bases. The mechanics of this game will make it impossible for UK to ever defend ITA and Ger as UK must maintain static defenses of air, and Axis can 'hide' all their aircraft in one location, and seize control of the skies in a day, then keep control as they can airbase strike you to 0 and log bomb the infra you have around there. then you cannot rebase, you don't have 10 airbases to buy you airstrike time. it just takes the most powerful element of the game away by a lot.Cueball said:On point. I think actually its very good to build up your forward Naval bases and air and infrastrucure on Truk and in the Marshalls. These bases are in pretty much constant use when at war with USA, and not only repair and refit faster, but also save a huge amount of supply. It's the kind of edge that Japan needs in that war, imo.
a.d.a.m said:it doesn't take 3 years to build 10 airbases. Armies don't launch planes from public airports. I would think what would be construed as 10 airbases for them would not fall anywhere near under the same category as a public airport. 10 airbases isn't even that great of a pickup from 6-10. it just means more planes you are able to repair at once, which would just be more hangars and runways....I don't see this stuff taking three years, and I also like having my 10 airbases, as I like to play a game, not simulate real life. and this is one of the many numerous things you can do to get advantages. I have to wonder if airbases are even worth building like this compared to the total time you will be putting IC into them..almost 100 percent sure it would be better to build 0 airbases, and use your ic to produce and reinforce. Yes I do not agree with building airbases as you take territory, but sometimes man you have to, or that base will be a waste, as they can log bomb you to 0, then that province is useless the rest of the game since no airbase will ever charge there.
And in anycase, its not at all necessary to have a full capacity 10 size airbase to run missions effectively
how about for this game, there is no increasing an airbase, past 1 level every month. That's nice an countable and still allows for multiple airbases to be built and deployed as needed.Cueball said:As I said, its just an idea.
Cueball said:Not really an issue for me. I just came up with it because of a discussion that was being had over at Lord Ederon's forum. Not a big deal either way. I thought it would be neat to try and get people to think about their base set up in advance, and limit some of the exploits at the same time.