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Edzako

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a.d.a.m said:
tell him the EIR mod record for victory in china is 7 months and 12 days. July 2, 1937-Feb 14, 1938, Full annex. 18 infantry with artillery was all that was built. everything else was IC. China gets extra divisions via event in this mod, annexes guangxi, and has 1 tech added to every tech level. which means better land docs and 1936 inf, not 1918 ones.

I assume that was your record ?
 

a.d.a.m

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Edzako said:
I assume that was your record ?
:p

on a lighter note, hiensen has the slowest record...think it was mid 1939 when he annexed. but he gained massive exp from doing battles over and over again because he was exploiting the war to keep half consumer goods, keep USA from gearing, and to get the 90-100 exp. on most of his divisions which of course is just a tad helpful in combats :p
 

unmerged(64512)

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There's no glory from beating AI,took china in about 4 months with mass cavalery + landings in MP but it causes only problems for axis since it trigger events for usa too much earlier.

Having a limited war in china and get the slowest record for anexing it is one of the best thing that can happen to axis :)
 
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unmerged(74599)

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But you see in this mod, if japan does not mop up China at least by the end of 38, SU might DOW while still at war. So the most you can drag it out is 18 months, double what it should take. I have tried fixing up the AI a little, but it is still painfully easy....

On another note, I will have the patch for tonight game ready to go by 4:00 pm today, 2 hours before game start.

That said, if everyone gets there early we can patch and start early.

Here is the basic list of the whole mod, changes in Yellow:


Most of the AI events, such as pre-programmed minister changes for most Latin American countries (not Argentina or Brazil or Mexico), the AI events for player majors (USSR, UK, Germany, and Japan, not Italy, France or USA), and other events not critical to the war have been removed to decrease CPU load. This means that there are two versions of the scenario, one for single player play, and one for multiplayer play. Many a-historical outcomes for minors have been removed in the MP version of the scenario, to increase historicity.
Fixes:

All of the 1936 country AI files have been fixed as per, the CDCP mod, so that their military build values are correct, and the AI gets less naval brigades stuck in their deployment queue. Courtesy of Borsook and Gormodoc from the CDCP group.

Trade:

In order to make supply exploiting more difficult, the "cancel_deal_threshhold" has been decreased for most minor nations, from 2 to 1, at GC start. This should mean that AI Minors will cancel bad trades more easily. In order to compensate, in 1938, minor nations will go up to the vanilla setting, and then if a minor nation is at war it will go up to 3, making it even easier to exploit allied minors during wartime. The theory is that most trade exploiting occurs in the stable pre-war environment, and not during the war.

Democracy Sliders:

No Allied Democracies may shift to Paternal Autocrat. Doing so will result in slider shifts that return them to Democracy.

Historical Guarantee:

Most of the major historical events are hardwired to come to historical or semi-historical outcomes.

1) Anschlaus: Austria will be annexed.
2) Munich: Czech will accept the Munich agreement
3) End of Czechoslovakia: Czechoslovakia will not fight
4) Molotov/Ribbentrop: There is no grand alliance option; SU must accept any offered pact. Germany may still offer no pact at all. Germany may “Dishonour the Pact” but will be punished more severely for doing so.
5) Danzig or war: War
6) Poland divided: Germany may still decide to create Slovakia, or give it to Hungary.
7) Romania will accept the Vienna Diktat
8) Bulgaria claims Constanta: will not occur.
9) Bring Socialism option will not only break NAP with Germany but will make Sweden pro-Axis
10) Marco Polo: Japan must DOW China
11) Japan can not puppet China

A-Historical options:

1) Japan and SU both have the option of declaring war at Khalkin Ghol
2) In the event of war between SU and Japan, war will be ended by the intervention of the Germans at Molotov Ribbentrop.

Major Countries:

Germany:

1) Denmark can not be annexed to avoid the historical event, as Iceland is a VP province, unless Germany has also invaded Iceland.
2) England may be able to force the issue of Norwegian involvement in the war after Altmark, so Germany must consider his Norwegian options carefully.
3) Trade with Sweden improves if Germany or a Norwegian puppet or ally controls Narvik.
4) NAP with SU goes until April 30th, 1941, unless Germany opts for limited M/R pact in which case it is cancelled on April 30th, 1940. Choosing the “no pact option” ends the NAP immediately.
5) Should SU attack Argentina when Allied with Brazil, Germany will have the option of ending its NAP with SU
6) Should Axis chose the A-historical option of attacking the middle east by attacking Turkey USSR will have the option of breaking its NAP with SU, or deviding Turkey with the Axis.
7) Germany recieves BP's through trade eco-operation with USSR.
8) Germany's dissent modification reduced for all primary historical events like Anschlaus is reduced.


Italy:
1) Italy gets extra belligerence increase if it declares war on Yugoslavia or Greece before it is in the Axis. This combined with interventionism slider shifts for England, guarantee that the Allies should be able to declare war on belligerent Italy should they choose too.

Yugoslavia is likely to be couped, as per the vanilla “Pact of Steel” event, if Italy invades Yugoslavia unilaterally, and there is a moderate chance that Greece will join the Allies as well. (See United Kingdom 2).

Note: Italy would now be Axis, and all of the Balkan countries, Rumania, Bulgaria, and Hungary will likely join early as well, if not already in the Axis.

Japan:
1) Japan can not puppet China at the “Fall of the Dragon.” Instead Japan gets greatly improved trade relations, better territorial concessions, and core provinces on the mainland. Yunnan will also become a puppet at the maximum peace agreement.
2) Friendly China may join the Axis if the Soviet Union allies Communist China prior to Molotov/Ribbentrop. This is the case even if China is at war with Communist China and Soviet Union, and in that event SU and Japan will be at war. If Japan and China ally against Communist China, Soviet Union may intervene. There is a only a very tiny chance that China will ask for Japanese support if Communist China is not in the Comintern. Any of these wars will be resolved by the M/R Pact by “white peace” if there is no clear winner.
3) Events reduce Japan’s belligerence, from all any and all DOW’s before Danzig.
4) In any case China may join the Axis, if Barbarossa is going well and Japan has achieved “Victory in the Pacific”.
5) The Pacific War (War with UK and/or the USA) : Japan’s NAP with Soviet Union will be automatically extended until Japan achieves “Victory in the Pacific”, against USA and UK.
6) Victory in the Pacific cancels the NAP with Soviet Union.
7) Japan gets to "own" Dutch East Indies upon occupation, and possibly release Indonesia.

Soviet Union:

1) Soviet Union begins the scenario with 20 extra IC, but a 50% peacetime IC modification. This is reduced by 10% at the Spanish Civil War (summer 1936), by 10% at Chasan Lake Incident (summer 1938). Soviet Union goes to full industrial capacity if Germany only offers the “limited” Molotov/Ribbentrop pact, or no pact.
2) Purge event has been changed so that the Soviet player may accept the vanilla event or “Stalin Relents”. The new option means a much less severe purge of the officer corp. However it also gives slider shifts making the country Leninist. Molotov becomes Head of State (-10 IC, - 5 dissent). Tech Research team Shaposhnikov is purged but Tukhachevsky and Aksnis stay. Both options give the same amount of dissent.
3) D.G Pavlov is shot after the fall of Minsk (historical)
4) Soviet GDE will be at .3 for the Winter War, and restored to normal at peace.
5) FM Budenyi and Vorishilov are removed from active duty commands after the Finnish war. Vorshilov can still be in cabinet.
6) Transfer the Industry to Siberia event has been reshaped. After Barbarossa begins, and as specific objectives are seized by the Germans, the Soviet player will get called upon to move industry to the interior. Some industry is shifted automatically as it is in vanilla, but 2/3rds will stay in place to be shifted in phases. The challenge for the Soviet player will be keeping the region in question in control long enough for the industry to be moved. In this way, for example, if the Soviet player denies the frontier provinces from the border up to the Smolensk-Kiev line along the Dnepr for long enough his industry will be mostly saved, if though he plays back along the Dnepr and does not contest the border he stands to lose about 13 IC, all of which will fall into German hands.

Similar event systems exist for the Baltic Coast, the Donbass—Donetz region (behind the Dnepr up to Rostov), the Moscow Industrial Region, the Leningrad region, as well as the Caucuses (should the Turkish border also be unsafe). A small amount of dissent is added for each regional shift, if chosen.
7) Soviet Union recieves BP's through trade co-operation with Germany.
8) Burn the Ukraine, once Kiev and Dneprpetrovsk has fallen, the Soviet player gets an event which degrades the infrastructure in the Donbass—Donetz region by 10%.
9) Sino-Soviet-Nippon border wars, pre 1939. See Japan 2.
10) If SU declares war on Japan at Khalkin Ghol, and Japan is not allied with Nationalist China, and Soviet Union is not allied with Communist China, Communist China will join the Comintern, this will possibly lead to Nationalist China joining the war against the SU on Japan’s side.
11) Soviet GDE will not increase because it is at war with Japan as in vanilla, but stay at .4 or .5.
12) Soviet Union will get a peacetime_IC bonus for keeping trade going with Germany.

United Kingdom:

1) UK may be able to force the issue of Norwegian involvement in the war after Altmark. (see Germany 2)There is a very small chance that leaning on Norway too heavily may result in a pro-Nazi coup. On the other hand, Norway may grant military access or even join the allies, even if Germany has declined to invade Norway. (also see USA 10 )
2) UK will get an interventionism slider shift if Italy invades the Balkans unilaterally after Danzig but before it is in Axis. This should mean that it can have a natural DOW against Italy. If it does, Yugoslavia will sooner or later have the pro-democratic coup event like the vanilla “Breaking the Pact of Steel” event, and Greece may decide to join the Allies, as well at some point.
3) UK will get dissent if it trade with SU prior to war
4) UK starts with -10 extra IC mod
5) Military Intelligence Minister Sinclair replaces by Ghallgher at game start.

Note: Italy would now be Axis, and all of the Balkan countries, Rumania, Bulgaria, and Hungary will likely join early as well, if not already in the Axis.

France:
1) FRANCE will get dissent if it trade with SU prior to war
2) FRANCE starts with - 10 extra IC mod


United States of America:

1) USA starts of with an extra 10% peacetime IC modification.
2) USA does not get an interventionism shift based in Soviet belligerence
3) USA does not get an interventionism shift at Nanjing Massacre
4) USA gets an isolationism slider shift if Brazil or Nationalist Spain joins the Comintern.
5) USA gets an interventionism slider shift if Spain is in the Axis or is attacked by the Axis, or if Gibraltar falls, otherwise.
6) USA gets an interventionism slider shift if Turkey is in the Axis, or is attacked by the Axis, or if Suez or Port Said are in Axis hands.
7) USA gets an interventionism slider shift if Argentina is in the Axis.
8) USA gets an interventionism slider shift if Japan DOW’s Netherlands before the Axis does so.
9) USA gets and interventionism slider shift if Portugal is attacked by the Axis
10) USA gets an isolationism slider shift if UK is at war with Norway, and the war goes on too long.
11) USA AI starts war build at Danzig, instead of fall of Paris.

Minor Countries:

Nationalist China: Conquered China will trade embargo the Allies after Japan is at war with USA or the Allies.

Communist China will repeatedly ask to join the Comintern after the Fall of the Dragon

New Zealand, Australia and South Africa will all have most of their divisions locked into place at scenario start. These are unlocked by events in Europe.

Australia has locked divisions added at Lae and at Rabaul

Yugoslavia will have the “Breaking the Pact of Steel” coupe event, if it is attacked by Italy independently of the Axis if England declares war on Italy.

Turkey will center its army around the straight on the Anatolian side of Dardenelles. (Courtesy of Durruti at XSOrbit)
The crossing from Istanbul to Bursa is blocked by sea.

Spain after Vichy: Nationalist Spain will allocate its armies to cover the beeches, and around Gibraltar and Portugal. Republican Spain will concentrate its armies on the border with Germany and Vichy, and cover its beeches.

Portugal: is extremely neutral and should be impossible to ally. Ai switch wich makes Portugal pro-Axis if SU invades Persia is not operational.

Poland: Poland will not join Allies until after Molotov Ribbentrop

Combat Mechanics:
Mechanized units have 10% less base morale
All units have 20 more base Organization
Defensivness and Toughness increased for all land units
Infantry is slightly faster

Battles will last about 20% longer with higher casualties

Build Mechanics
Cost for all units between 10 and 20 % higher

Fixed in this version: The bug where Chinese locked units redployed to capital, and then bound the Chinese army to the capital.
Combat efficiency bonuses for air fixed via CDCP modifications
The vanilla bug that makes USA get two 1940 elections

Also a new rule: USA may trade with UK after USA becomes human, a no less than 50%
 

a.d.a.m

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you accept no accolades huh? Is still an exploit IMO, would fit under the rule: war is to be fought to annexation.


OK and now you didn't mention this........UK has a -10 peacetime mod? Dude no offense seriously, but I didn't know this and you didn't mention it. I am not in the mood to play an IC modded country. I was under the impression UK was exactly as it is in vanilla. The IC mods you have been doing is the sole reason I have been playing axis. The game is nice and balanced except for SU and USA IMO. Germany DOES NOT need an easier time vs UK for two years....maybe against a human france but again I think human france should not be playable as it makes germany about max out their manpower to be able to win.

I thought about this and how rude it would be, but I realized it doesn't matter because I was not aware of these changes made to UK. I was already ify to play the mod with modded combat values and speed, but now I think it is changed too much for me. I am a vanilla man and prefer its game mechanics with just some minor mods, like the old EIR mods. Sorry if this pisses you guys off but really I can't stand MEM mod. it's not my thing at all, and I'd prefer to play a vanilla game with no modifications than play with modded combat values like in MEM. Hell I couldn't even tell who was winning and losing a battle in MEM, only make a judgement call on it based on the amount of divisions involved. I know your mod is not exactly like MEM, just making my point, and trying not to damage friendships too much over differences in opinions on how the game should be played, I'd still be more than happy to play vanilla with any of you guys.
 
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unmerged(46467)

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btw, dont think i will be free until after 6:30 est!! What time are we set for tonight?
 

unmerged(64512)

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we were suposed to meet at 5.30 EST :rolleyes:
 

a.d.a.m

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seems pred didn't understand me so I will clarify so no one gets pissed off that you lack players 5 mins before the game. I am not too keen on the idea of playing with this many modifications, I didn't know it was going to be changed this much before hand, and the recent changes have killed my tastes to continue playing EIR, no offense(I am trying to be polite as I just plain don't want a major nation in this campaign.) I asked pred to switch me from italy(the only nation I'd prefer playing now) and he said he sucks with UK. Don't really prefer to play a minor. So just sorry for signing up for a game that I am not going to play, but I had no idea this many changes would be made 2 hours before the game started.

just my two cents of what killed the game for me if anyone cares. Pred felt the same way about the research mods.

1. The shit between ger and su is unfavorable to me. if you have to force players to trade with germany I say find a new player as he just doesn't share a realistic view of the game. there should be no bonuses, the game is perfectly balanced as long as germany is able to overtake france. In this aspect I don't agree with human france. if human france is a must like it continues to be then I would say do not peacetime mod UK. Mod france by -10. Remove the gearings for war for france and UK after china. Keep a heavy ass peacetime mod on USSR because they have many many opportunities to go to war. just a few include: afghan, sinkiang, persia, arg, tibet, any south american country. it is also my very strong opinion USA should not gear for war at all until france falls. and then have a double gearing for the human player to come play.


2. I don't agree with changing the cost of things, but if the cost changes are equal to everyone all around, then this changes nothing in the game, but it does make things a shitload harder for UK as they cannot have as many units in the vast amount of places they have to defend. These are the reasons in my head that I do not want to play a major nation.
 
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Predatororc

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Well adam, if you're ok to play with Italy, I can give UK a try.. get on MSN and let me know please.
 

a.d.a.m

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k for those not privy to convo. issue solved, I am taking italy and pred UK.
 

unmerged(74599)

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Sorry to spring that on you like that Adam.

IC_mod for allies is because the division values slightly favour defence, from what I can see. And Axis needs the big attack at start to get a favourable position.

Another note, upgrade time and cost is increased by 1/3, so upgrade is about 2x normal.

To tell the truth I don't know how this will go, Allies might have a real rough time, especially USSR. But we will see. I will fight to the death nonetheless.
 

Edzako

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Cueball said:
Sorry to spring that on you like that Adam.

IC_mod for allies is because the division values slightly favour defence, from what I can see. And Axis needs the big attack at start to get a favourable position.

Another note, upgrade time and cost is increased by 1/3, so upgrade is about 2x normal.

To tell the truth I don't know how this will go, Allies might have a real rough time, especially USSR. But we will see. I will fight to the death nonetheless.

My I ask why you did all these changes ? Because current version was unbalanced, or you wanted more historical/longer battles and everything else was added to compensate that ?
 

unmerged(46467)

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i'm on vnet now!!!
 

unmerged(74599)

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Edzako said:
My I ask why you did all these changes ? Because current version was unbalanced, or you wanted more historical/longer battles and everything else was added to compensate that ?

Well, longer battles give players more control. This has a number of advantages:

1) More players control, (should be less pausing)
2) more dynamic fronts, with pinning actions and such.
3) More MP loss, therefore we can make units more expensive, without changing MP values across the map.
4) Less units means less upload bandwidth use per client computer.
5) Less units means less CPU load overall.
 

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Geofactor said:
installing 1.07 atm....i can play a minor if needed

Of course.
 

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a.d.a.m

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cueball for the next update you should go through all the AI countries that are actually a part of the game and change their AI where they make better diplomatic slide. Canada, Aussie, Spain, and New Zealand all slide dove lobby just to name a few.