Thanks for the input.
Ok, so at this point I am not 100% sure how the various combat mechanics will work to impact play overall, and most importantly balance.
So, I will be putting out 1.7 for Wednesday's game with very few changes in this regard. The main change will be in overall game dynamics and the addition of a few events:
The major new events will be an event to prevent Allies trading with USSR prior to the war and events to further encourage SU to trade with Germany. As we all know relations were not good between the western states and the USSR prior to 1941, and in an effort further simulate the real scope of international relations of the time, UK and France will get dissent if they are trading with USSR:
I am posting this message that comes with the event, as I don't expect anyone will be foolish enough to trigger it:
Trading with the enemy...
An event that USSR and the German player will see is the
"Military Reasearch and Industrial Co-operation" event:
This event does a number of things. Mainly it is intended to give the USSR a reason to maintain starting trades with Germany, as it decreases their peacetime_IC_mod and gives them a research bonus if they do. Both Germany and USSR get the research bonus and a few, not super-important BP's for keeping this agreement going. If no trade happens between Germany and USSR, then Germany will get an event to cancel the agreement.
Historical Note: Prior to the NSDAP coming to power in Germany relations between the two pariah states of Europe were good, and the engaged in mutualy beneficial military research and trade agreements. In order to get around the Versaille treaty Germany trained airborne troops in Russia, and also many of the rocket technologies which were behind the Nebelwefer rocket launcher and the Katyusha spring from the same research projects. Some of this technical co-operation, and more importantly trade between the USSR and Germany went on right through Molotoc Ribentrop, and in fact the start of Barbrossa.
This event simulates this, and it will be up to the German and Soviet player to determine what it is worth to them. But, the agreement itself benefits SU more that it does Germany, so, Germany can preassure SU to keep some kind of trade going between the two power.
Hence, USSR starts with the BP for Airborne infantry, this is the first BP they revcieve for maintaining good relations with Germany.
Further events:
Indonesia:
The indonesia events are opperative in this game. Japan can occupy the Dutch east indies in the same manner that Germany can gain ownership of European Holland, and can release Indonesia, if it is not at war with UK.
Turkey
In the case of an A-historical invasion of Turkey by Axis, USSR will have the possibility of cancelling the NAP with Germany.
Brazil/USSR/Agentina
In the case of an A-historical alliance between Brazil and USSR and a USSR DOW'ing Argentina, Germany will have events that allow it to break its NAP with SU, if SU you does not make white peace with Argentina.