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Aquilegia

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So I tried to get trade from Asia with Portugal in the demo. I think it may be possible, but it's quite a lot harder than the EU3 method (discover,get one province for trade range, profit). Just focussing on America may be a lot easier and more profitable ~1500. So basically I wouldn't bother trying to get Asian trade in the demo : (

Observations:
1. Mechanics of the trade route around Africa.
There are a lot of trade nodes in between Asia and Europe on the route around Africa.
If you have no power in only ONE of these nodes 2 things are possible:
- If no-one else has power, or only European powers have power, trade will move forward (profit)
- If an African power holds power (or someone else only collecting), NO trade at all will move forward. So:
- One link not controlled by friendly powers will break the chain
To steer power in all African nodes, you'll need a lot of merchants/light ships/fleet basing rights. This is generally unprofitable, compared with the profit.
- So to avoid leaking money to local powers you need to get trade power from provinces. Luckily tribal nations get less power from their provinces. If you manage to get a local centre of trade you won't have to conquer a lot of land.
- So you'll have to conquer Benin, Kongo (badly situated inland, so you'll have to conquer the whole of Kongo), Cape (when you can colonize it) and Zanzibar

2. Conquering the land around Africa
As far as I know, the only method to get a Casus Belli on these African nations is to get the Idea Unum Sanctum from the religious Idea group

3. Idea groups needed for the African route
-Exploration (uses diplomatic), not really awful.
-Religious (uses administrative), this is nasty, as you'll need to core and get admin points to unlock ideas...
-Trade (diplomatic), needed to fully exploit the route, but you'll probably need this as Portugal whatever you do.
The Problem is that you'll need 3 idea groups to start getting profit, for which you'll need 10 admin tech to unlock them on top

4. Conclusion
Focussing efforts on getting a trade route around Africa will probably hurt you more than help you in the short term.

5. Alternatives
-Colonizing/Conquering the Americas. More profitable, because the lands are wealthier, the natives weaker and there are less trade nodes in between, so you'll get more profit/(merchant or territory conquered)
-Conquering some land in Asia and start collecting with your merchant there and possibly draw trade towards the place where you collect (not tested yet). However you'll still need all ideas also needed for a route around Africa...

If anyone knows a way to get some decent Asian trade as Portugal, please tell! ; )

EDIT: New approach (including good ideas from other players):

Step by step
0. Don't have European alliances. Dissolve the English alliance on day 1. Maybe the pope is useful if you combine it with improving relations+setting a matching rival, so you can become Papal controller (The extra diplomat is worth a lot as you can fabricate claims on more nations at the same time).

1. Fabricate claims on Benin. Conquer and core (Always core as soon as possible for extended colony range, don't forget your colonies too).
2. Increase relations with Oman, get fleet basing rights
3. Get first idea from expansion for colonist.
4. Colonize the province next to Congo. Fabricate claims on Congo. Conquer at least the inland province 'Congo' for the 'local trade center'.
....4b It's possible to move the colonist away before completion of the colony, it will cost more, but if you can pay for it, it's a good idea. Fabricating claims if you can do it is very important if you have to race the clock.
5. Colonize province north of Swahili. Fabricate claims on Swahili. Conquer at least Zanzibar.
6. Colonize a province in the South African trade node. Then go forth with Gold Coast (local center of trade) and other Ivory coast provinces.
7. Stop trade rights with Oman.
8. Increase relations with Indian nation (preferably small like Ceylon). (see point 13/14)
9. Fabricate claims on Oman and Yemen.
10. Conquer Aden and Muscat at least (the provinces which you have fabricated might be a good idea too, because they won't cost extra diplo power)
....10b Hint, you can conquer a capital if you have occupied the whole nation.
12. Get the diplo tech and possibly the +50% colonial range idea
13. Get fleet basing rights with the nation from 8. so you have colonial range to (theoretically) be able to colonize all of the Indian Coast.
14. Choose the mission 'Get a base on the Indian Coast'. You can get this mission when you have colonial range near India. You will get claims on EVERY Indian coast province which you can reach with your colonial range (This is why fleet basing rights with Ceylon is useful).

Now choose where you fabricate claims/colonize/conquer and send your trading fleets according to this: The longer and richer the trade route becomes the more important it is to have more % trade power in the nodes closest to home, otherwise you can lose a lot of potential money. The Mauritanian trade node is not important because both you and Spain will forward 100% of the trade towards Iberia. If more trade stays in one node than it locally generates try to get more power in that node, if not a lot of trade stays in that node, try to increase power in the next trade node.

Where to place merchants
The only place where you need a merchant on the route around Africa is the Gulf of Aden. In all other nodes, trade will flow automatically towards Iberia. This will be most useful if you have a lot of trade power there (by conquering Aden+Muscat), but will only be useful if trade also flows further in the nodes downstream. So if you don't have enough power in Zanzibar or haven't colonized somewhere in South Africa yet, don't bother, as all that diverted trade will be sucked up by the power in that node.

You can collect somewhere on the route before Lisbon, but I'm not sure if it's that effective. Having a merchant collecting in Iberia will be useful for the +10% trade income after all the calculations of trade power etcetera.

When you have three merchants it might become useful to dump him in Genoa, or Indus (if you have power there).

Light ships
Barques can be really useful (as long as you stay <= fleet force limit) to temporally keep up trade power in a contested node with not a lot of total trade power. Especially Ivory Coast is useful when you haven't got much provinces there yet and Zanzibar if you have not a lot (<60) trade power there but have a lot of power and trade flowing from Aden). Having ships in Iberia is important to get a bigger final share.

Lots and lots of extra loot
Swahili has a lot (thousends) of money from all their gold mines. Occupy all their provinces in every war and take money too when you conquer some provinces.
 
Last edited:

ShoGuL

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It's definitely possible, I got to the Cape on my first playthrough and I wasnt trying that hard. You need to grab the +1 colonist and then 50% colonial range asap ->

1. Colonize gold coast first, then the one next to it really fast.
2. Now you neighbor Benin and you can use a diplomat to forge claim, this allows you to conquer it and you can make a core asap.
3. Do the same with Kongo, and their coastal province. Remember to grab their capital for the Center of Trade bonus (+5 trade power).
4. This is where you need +50% colonial range. Colonize the Cape asap, you need to let your colonist stay there, this is likely the most time consuming part. Remember to kill natives.
5. Colonize next to Swahili and conquer them in the same way as above (colonize next to them, forge claim on their territory).
6. Congratulations, you can now redirect trade around Africa. Go conquer India, grasshopper.

Edit:
And you dont have to conquer the whole of Kongo, you can grab just their capital and Loango (sp?) in the first war. Religious ideas are thus not necessary.

Also, you can potentially get fleet basing rights from Yemen / Oman and conquer Swahili right away.
 
Last edited:

ShoGuL

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Just followed the above guidelines, and it is perfectly viable to set up a trade route to India in the 28 years allotted.

As can be seen here:

8yi7.jpg

I managed to transfer ~2.5 back to be gathered in Lisbao (Seville) by the end of the beta, bringing the value of the node up to 10. If I were to try this again, I would conquer Aden / Muscat faster, as the Arabian peninsula was my bottleneck (they want the trade to go towards Alexandria instead).

After this, it's just a matter of moving your attentions onto India, and start moving all that wonderful trade around Africa.

Note that I started getting "Portuguese trade routes" events near the end, which basically gave me +trade power in Indian CoT's for the rest of the game.
 

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So let me get this straight. If you as portugal get further upstream in the asian trade than any other nation of the time, and gain sufficient tradepower at the arabian crossroads, you could redirect almost all of the asian trade around africa to yourself? The only cut anyone else could take from this would be african nations and people able to steer in your homeport's tradezone?
 

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So let me get this straight. If you as portugal get further upstream in the asian trade than any other nation of the time, and gain sufficient tradepower at the arabian crossroads, you could redirect almost all of the asian trade around africa to yourself? The only cut anyone else could take from this would be african nations and people able to steer in your homeport's tradezone?

That's why Portugal historically was so rich: it got the monopoly on the spice trade from India, and the Treaty of Tordesillas cimented this until well into the 17th century.
 

Aquilegia

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It's definitely possible, I got to the Cape on my first playthrough and I wasnt trying that hard. You need to grab the +1 colonist and then 50% colonial range asap ->

Thanks! I didn't realise the fabricate claims near a colony option to get a casus belli. I tried again and this seemed to work:

1. Fabricate claims on Benin immediatly (possible because you own Fernando Po, which lies near Benin).
-Conquer Benin before the nation east of them does, make core and convert (cheap because it's animist).
2. Increase relations with Oman, so you can get fleet basing rights.
3. Save up Diplo power for the first Exploration idea, to get a colonist.
4. Colonize the province next to Congo
-Fabricate claims on Congo & conquer at least Congo (the inland province).
5. When you have fleet rights with Oman, colonize the province north of Swahili.
-Fabricate claim on Swahili & conquer at least Zanzibar (center of trade for more trade power)
6. Possibly colonize Gold Coast, South Africa and/or conquer the important centers of trade from Yemen and Oman.
7. Enjoy trade route around Africa.
 

knul

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Out of curiosity: how much money could you earn from the Indian trade?

I think this will be exceedingly difficult to answer, as prices for goods change. In EU3, spices, chinaware and such greatly rose in value when markets where mass build. I expect that in a similar way Asian goods will change in value over the game.
 

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The problem with just playing the get all the resources into...sevilla? tradeport is that it doesn't only help you. If I was to actually play a portugal game from the start scenario my goal would be to weaken spain as much as possible so I would automatically have much higher trade power than spain, otherwise you are indeed helping yourself but you end up helping your rather large neighbor at around the same amount.
 

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The problem with just playing the get all the resources into...sevilla? tradeport is that it doesn't only help you. If I was to actually play a portugal game from the start scenario my goal would be to weaken spain as much as possible so I would automatically have much higher trade power than spain, otherwise you are indeed helping yourself but you end up helping your rather large neighbor at around the same amount.

If you increase Portugese trade power at Sevilla with your ships, Spain will get much less than you. Of course this can be difficult as you need those ships to get trade to Sevilla in the first place, but it is a possibility.
 

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The problem with just playing the get all the resources into...sevilla? tradeport is that it doesn't only help you. If I was to actually play a portugal game from the start scenario my goal would be to weaken spain as much as possible so I would automatically have much higher trade power than spain, otherwise you are indeed helping yourself but you end up helping your rather large neighbor at around the same amount.

The idea is that you form a partnership with Spain, while you drive the Indian trade around Africa, they drive it in from the Americas. This allows you both to specialise in a particular area and really make Seville rich.
 

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Yes, it might be possible but if that trade node starts being worth a huge amount of cash, I would expect Spain to have their ships also patrolling that trade node to increase their power, added to which giving a moderate benefit to another early colonizer who can easily eat you unless you take your time slowly destroying him just seems like a bad idea to me
 

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Yes, it might be possible but if that trade node starts being worth a huge amount of cash, I would expect Spain to have their ships also patrolling that trade node to increase their power, added to which giving a moderate benefit to another early colonizer who can easily eat you unless you take your time slowly destroying him just seems like a bad idea to me

The idea is that Spain and you are allies till end game, you divide the winning between your awesome super partnership. :p
 

DarkShb

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If I was to actually play a portugal game from the start scenario my goal would be to weaken spain as much as possible

Exactly! I'm thinking about the start in 1444 and ally with Aragon to enclausure Spain. That along with the English (if they do leave their British Isles) vs Spain and (possibly) France. It will be huge!
 

Ograv

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In my Portugal game earlier today in the demo I managed to conquer Malabar (didn't take Kochin because I didn't have time for it) in late 1519, basically by doing as others have stated. Since merchants increases your force limits, I ignored the naval ideas and was still perfectly able to field a large light ship fleet in Seville, enough to take the majority of the trade there personally without a problem.

When it came to diplomacy I broke the alliance with England at day one and allied Castille, and since I had little use for my diplomats other than keeping Castille/Spain in love with me and fabricating a couple of African claims, they were mostly at 200+ for the entire game. The AI mood indicator, or whatever it's called (icon next to the relationship number) was chummy all the time, them considering me a natural ally. The only warfare I did, except stomping African minors and Vijaynagar in the end, was helping them vs France in a war with my army. If I'd have continued my game I would have kept that alliance perpetually, maybe working towards a PU later on as Spain got serious about colonizing.

With Portugal forwarding trade from Brazil (leads to the Ivory Coast) and the East, and Spain bringing in the goods from the rest of the Americas, Seville should be a massive trade node late game, more than enough for two countries to share. It'd be one hell of a combo in multiplayer. A strong, colonizing Spain is in my opinion definitely in your favour as Portugal, since they'll be bringing their goods through the Caribbean trade node into Seville, where you can profit from it.

I had a lot of fun playing Portugal in the demo, way more than I expected to. Though I also really want to, as Venice or maybe the Mamlukes, go for full control of the Alexandria and Aden trade nodes and denying the trade around Africa, routing it through Alexandria instead. It'd take way too long for the demo, sadly.
 
Last edited:

Moridin997

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Just tried Aquilegia's guide and it worked quit well. Ended the game with 15.32 ducats/month from trade alone, out of 26 ducats/month in total revenue. Managed to conquer Kochin and Ceylon and place a merchant in that node, another merchant in the Gulf of Aden with 19 light ships, and the final merchant collecting all the money in the Ivory Coast with 25 light ships.

It think that, in a 2nd play-through with an even more aggressive tactics, it should be possible to make it go over 20 ducats/month...

Therefore, +rep for Aquilegia, great guide!!!

(Shame that the historical approach doesn't work out, it would be epic...)

I just hope that, in a future patch/DLC, the Portuguese AI manages to get to India in this timeframe (because, as the Ottomans, I didn't see it there...).

P.S.: Does the AI factor in wealth when asking for alliances? Because Spain and France were frequently trying to ally me... Or maybe it was just my fleet's size...
 

Aquilegia

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If you are able to, conquering Oran will help a bit with competing in Iberia (+9 trade power, +1 fleet limit for an extra light ship which gives an extra +3 trade power). You could also conquer the other Magreb provinces (Casablanca, Fez, Melilla, Figuig and Tlemcen) in the Iberian trade node, but it would be very costly in ADM, missionaries and possibly culture convert for only +15 trade power. (Might be more useful in the real game when you have the time for it)

The alternative would be collecting it somewhere in Africa where you have 100% trade power or possibly sending it from Benin -> Carribean if you're able to colonize that entirely and focus more on the Americas. Later in the game it might make sense though to collect in Iberia, when Spain forwards money there from the Americas..

Still, letting Spain get some more money isn't that bad.. Having a good friend in Spain will ensure that you won't have to pay much attention towards Europe.