Easier Cores, Greater German Reich, and Reichskommissariat

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i favor gameplay generally, but i don't see how more cores contributes to it in most cases. the game already lets you fully solve manpower using puppets (even then most majors/quite a few minors don't need to do that), and with investment into compliance (either collab or time), non-core stuff is barely worse than core for things other than manpower. puppets get you manpower situations like this:



i guess there's a psychological element to whether territory is "core" though, similar to how players in eu 4 don't like to see red text for religion, even if it's giving them +3 tolerance and their overall unrest reduction is enough to absorb > 200% OE in the province(s) in question.
 
i don't see how more cores contributes to it in most cases. the game already lets you fully solve manpower using puppets (even then most majors/quite a few minors don't need to do that), and with investment into compliance (either collab or time), non-core stuff is barely worse than core for things other than manpower.
I don't see the complete picture for sure but as far as i know cores e.g. provide double amount of building slots compared to non-cores and compliance won't alter that.
 
I don't see the complete picture for sure but as far as i know cores e.g. provide double amount of building slots compared to non-cores and compliance won't alter that.
{\displaystyle {\text{Factories available}}=100\%-75\%+65\%\cdot {\text{Compliance level}}}

Note that due to "Reorganized Workforce", at 100% compliance states will provide 100% of factories and 105% of resources

in practice, most states won't reach 100% compliance unless you're doing something silly like playing a democracy. however, due to the flat bonus at 40% compliance, you don't need much over 60% compliance to already get 75% of the ic.

in terms of building slots, double is a vast overestimation. there is a bug that destroys buildings and/or does weird things with slots as states change hands, however, coring later won't restore focus-added slots or w/e anyway. it is also functionally irrelevant; if you're conquering huge chunks of territory, you're probably not slot-limited.

if you do full one tag wc and push compliance up a bit, you will tend to have more factories than you have resources to produce stuff (though i guess you could make rubber fighters these days with synthetics adding more resources for that, lol). cic will eventually idle no matter what too. we do care about getting ic faster, so we can win the wars faster, but that's it.

cores add a lot of manpower and (in many cases) a marginal difference in production unless they are immediately available. anarchist spain can eventually get stronger as one tag than other nations, but it takes so long that it doesn't matter, and simply having more spies for compliance missions or similar would technically benefit them more.
 
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in terms of building slots, double is a vast overestimation. there is a bug that destroys buildings and/or does weird things with slots as states change hands, however, coring later won't restore focus-added slots or w/e anyway. it is also functionally irrelevant; if you're conquering huge chunks of territory, you're probably not slot-limited.
It is important to distinguish between slot slashing and building destruction here - losing slots was indeed recently confirmed as a bug, but building destruction is considered to be WAD:


 
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but building destruction is considered to be WAD:
yikes. while i now acknowledge the existence of that stance...similar to how the ui was actively made worse in several regards since release, i do not respect it.

it might be different if the game's "documentation" constrained player expectations about what will happen and why. but absent the game giving you a glaring warning along the lines of "this action will yeet half the ic in the relevant states", there's no clear reason a player should expect it. more trial and error gameplay to learn the rules, in a game genre where that's unjustifiable.

edit: in the context of this thread, cores would only prevent some of the junk in those threads, and how much depends on precisely when/how the territory changes hands prior to coring it.