I don't see the complete picture for sure but as far as i know cores e.g. provide double amount of building slots compared to non-cores and compliance won't alter that.i don't see how more cores contributes to it in most cases. the game already lets you fully solve manpower using puppets (even then most majors/quite a few minors don't need to do that), and with investment into compliance (either collab or time), non-core stuff is barely worse than core for things other than manpower.
I don't see the complete picture for sure but as far as i know cores e.g. provide double amount of building slots compared to non-cores and compliance won't alter that.
Note that due to "Reorganized Workforce", at 100% compliance states will provide 100% of factories and 105% of resources
It is important to distinguish between slot slashing and building destruction here - losing slots was indeed recently confirmed as a bug, but building destruction is considered to be WAD:in terms of building slots, double is a vast overestimation. there is a bug that destroys buildings and/or does weird things with slots as states change hands, however, coring later won't restore focus-added slots or w/e anyway. it is also functionally irrelevant; if you're conquering huge chunks of territory, you're probably not slot-limited.
yikes. while i now acknowledge the existence of that stance...similar to how the ui was actively made worse in several regards since release, i do not respect it.but building destruction is considered to be WAD: