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nuclearslurpee

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I don't remember the Czech takeover resulting in divisions for Germany, unless you mean the Slovaks.

In HPP, there's a small (random) allotment of Czech troops given to Germany. Last I played I received a division, two wings of CAS/LB, and a few useless HQ brigades. Not a big haul compared to the other boosts like MP, but the planes are nice to have.

I know I lost a pocket battleship somewhere in these early battles, and didn't get notified of it. I think I may have lost two.

It might not be a bug. I know that the game doesn't report ship sinkings by naval bombers and CAGs not engaged in the naval battle, for whatever stupid reason. You can see it in the ships-sunk statistics but no in-game popup occurs.
 

Bullfilter

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Thanks for the answers Rensslaer; often I find I don't know the full answer to questions like the amphibious invasion until someone asks me and I need to think it through in retrospect ;).

Re naval losses, the first time I played Britain I kept losing ships where I wasn't looking and (through piecing it together via a few AARs and searches) realised it was from unannounced air attacks that were not part of a set naval battle - could that be part of what happened off Holland? I guess I should look to see if there's a report you can enable for that. Anyway, soon you will have taken Belgium so you can force Hercules Poirot onto it! [ps posted as nuclearslurpee did - what he said :)]

And yes, I still have my original copy of HoI1 in the bookcase - I had the same reaction you did. It helped to solve all those bookkeeping problems, the cat couldn't jump on and destroy your 'saved game' (computer hard drive crashes now perform the same role) and though an AI can not (as yet) match a human opponent for the thrill of the contest, it also solved the problem of finding an opponent willing to play long games at all hours while you experimented with approaches, tactics, etc. though I do miss those 50/50 (or even risky 25/75) die rolls that could turn the tide of an offensive!

HoI3 imho comes the closest to all that in a solo gameplay computer war game I've played yet. Just because newer, visually slicker arcade-ish versions come out (which may be fine in their own way) doesn't mean we should stop playing the classic. Like HoM&M3 for those familiar with that franchise :). And if someone challenged me to a game of Jedko's Russian Campaign I'd get out the board, counters and dice in a heartbeat! :D

Anyway, back to the battle at hand and please excuse the diversion - those explanations were very helpful and am looking forward to the Belgian starter before the French main course!
 

Rensslaer

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Hmm.... So I looked (not through savegames, but through enough screenshots and charts to be able to tell) to see when/where I lost Kriegsmarine ships.

It seems that Deutschland is alive and well, still, even in 1941. The only panzerschiffe I'm missing in 1941 is Scheer, but she survived the Netherlands campaign.

I can only conclude that Deutschland was badly damaged (and she was) -- enough that I sent her home to port to recuperate.

She was not sunk. :)

The only ship I seemed to have lost in those 3 naval battles (Dutch Navy, Royal Navy, French Navy, in that order) was the light cruiser Karlsruhe.

Rensslaer
 

Animum24

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Really quick and clean conquest of the Netherlands. A question about your tank division composition. I see you have 2x mArm, 1x lArm and a mot Inf. In Vanilla, this division would have a really big combat width and I don't really like my divisions to have more than a combat width of 4, preferably of 3. Might be that I don't really understand the mechanics of the game, but such a division would just use up all of the available combat width in a battle and would not receive any reinforcements as a result. Is this mechanic somewhat changed in HPP?

A very risky and daring plan to send out the Kriegsmarine in force so close to the channel so early. I usually don't risk it. Normally I only take pot shots of the coast of Germany at this point and disengage as soon as I see my ships getting damaged critically. It is only after the fall of France that I will be searching for big and decisive engagements, but also there I will always say that for me a battle where I loose nothing is the best outcome.

Will you continue this offensive directly and sweep south or will you take your time and reorganise your armies?
 

Rensslaer

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And yes, I still have my original copy of HoI1 in the bookcase - I had the same reaction you did. It helped to solve all those bookkeeping problems, the cat couldn't jump on and destroy your 'saved game' (computer hard drive crashes now perform the same role) and though an AI can not (as yet) match a human opponent for the thrill of the contest, it also solved the problem of finding an opponent willing to play long games at all hours while you experimented with approaches, tactics, etc. though I do miss those 50/50 (or even risky 25/75) die rolls that could turn the tide of an offensive!

Anyway, back to the battle at hand and please excuse the diversion - those explanations were very helpful and am looking forward to the Belgian starter before the French main course!

Oh, don't worry - I welcome diversions! Especially if I haven't had time to work on the next update, which I haven't. :rolleyes:

When I saw HOI 1 on the shelf -- I still remember where I was when I saw it -- I read the description and looked at the screenshots on the back in total disbelief that I'd actually found such a game! :)

On the subject of die-rolls, there was an Avalon Hill game called Hitler's War, which was half-way between Risk and HOI 1. A high-level sim of the European War. There were 3 hexes between the German border and Paris. In order for German armies to advance you had to roll maybe a modified 9 or better with 2xD6, and the Maginot Line had at least a -4 modifier to the dice. A friend achieved a breach of the Maginot Line with double-sixes (the highest you could roll). Now, the rule was if you got double-sixes you got to roll again to see if you advanced yet another hex. He rolled double-sixes again! He actually had a chance to go all the way. Then our jaws dropped when his third roll was I think maybe a 10 -- enough to advance into Paris! We were already dumbfounded he was driving straight for Paris instead of going through the Lowlands and avoiding the Maginot Line. But what were the odds (someone else can count it) he was able to take Paris and force a French surrender on the FIRST turn of the game! :)

Really quick and clean conquest of the Netherlands. A question about your tank division composition. I see you have 2x mArm, 1x lArm and a mot Inf. In Vanilla, this division would have a really big combat width and I don't really like my divisions to have more than a combat width of 4, preferably of 3. Might be that I don't really understand the mechanics of the game, but such a division would just use up all of the available combat width in a battle and would not receive any reinforcements as a result. Is this mechanic somewhat changed in HPP?

Will you continue this offensive directly and sweep south or will you take your time and reorganise your armies?

Well.... thinking back, I realize I might have had a division or two with the composition you mention. I might have figured with that many tanks, who needs artillery? :) But I usually have a support brigade/regiment with even the Medium Armor divisions. This early in the game, though, I'm not very worried about the size of the front. I've played up to 1941 and I don't remember except maybe once when I filled all the width of a frontal line. Maybe that's different from vanilla, but I don't think so. If you're attacking from more than one province you have the added bonus of a wider front, too. I think on the Russian Front you would have more to worry about, but I'm just wishing I had more armored divisions -- I don't have enough to fill out a front yet.

I don't think I'm giving away secrets to say I'm going straight into Belgium. :D I have momentum going, the Dutch barely scratched my combat strengths, and I want to get on French soil before they get a chance to fully shift their forces. If I hadn't worked 13 hours today I could probably remember who it was that said (paraphrasing), "Advance where the enemy isn't!"

Sorry I can't gauge when the next update will be. Maybe I'll try to work on it some right now, before I go to bed. The new cybersecurity job is pretty cool, btw. It's an awesome field if you have any aptitude for that sort of thing, because there are lots of jobs and plenty of demand for it.

Thanks again for your comments and encouragement! Thanks for reading.

Rensslaer
 

Bullfilter

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When I saw HOI 1 on the shelf -- I still remember where I was when I saw it -- I read the description and looked at the screenshots on the back in total disbelief that I'd actually found such a game! :)
Yes, proper cardboard-like counters and all, like a real war game! :D
But what were the odds (someone else can count it) he was able to take Paris and force a French surrender on the FIRST turn of the game! :)
Well, that would have been a very short AAR: indeed, you have just written it! ;)
 

volksmarschall

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Things seem to be going very well for you, and given the interspliced commentary about your naval vessels, one can only expect the best to be coming next as you prepare to drive south and turn off the lights of the city of lights.

Of course, I have a soft spot for the pure aesthetics of ships. I mean, beyond owning Graf Spee in World of Warships, there's just something very majestic on the eyes looking at those "pocket battleships."
gallgrafspeemontevideo02.jpg
 

Rensslaer

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FYI I've planned out the next update - Belgium is a complex campaign - and am starting to edit screenshots. Update in a couple of days hopefully.

Rensslaer
 

Rensslaer

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When last we left our heroes.....

The Netherlands fell on the 19th of October, when the war was only 9 days old. Belgium admitted war was inevitable, and declared hostilities on the same day.

By the early morning hours of the 20th, General von Hubicki's 6th Panzers were coursing through the coastal province of Brugge, Belgium, on their way to the French border, and Gen. Geyr von Schweppenburg's 2nd Panzers were pounding away at the forts before Antwerp.

yJ4seXM.png


That same evening, Gen. Höpner's 10th Panzers had just arrived in Turnhout, to the east, where he joined an attack upon Hasselt, and Hubicki had reached Kortrijk, attempting to drive a wedge between the hapless Belgians and the French, who would have preferred to fight the Germans on foreign soil, rather than upon their own.

Xg8ar1K.png


The Belgians stubbornly held out in Ghent, and even marched north into Dutch territory to take Roosendaal. German panzers streamed by them to east and west, headed south, but it was decided it would be easier to surround Ghent and starve out the garrison than to take it outright when there were more powerful enemies to fight further south.

Antwerp fell on the afternoon of the 21st, and von Schweppenburg pushed south toward Aalst.

zpYdfNd.png


Gens. von Manstein and von Arnim (5th and 3rd Panzers, respectively) were intent upon mounting an attack across the French border at Dunquerque when the French instead counterassaulted, and stymied the advance.

This would become a standard technique of modern warfare, when armies opposed the rapidity of the German war machine -- one cannot move forward if one is already struggling against harassing forces and cannot organize for the advance. But German generals first felt this opposition at Brugge, and it showed that the French were more masters of war than certainly either the Belgians or Dutch had proved.

LK3gSJj.png


The counterattack was almost laughable -- cavalry regiments against tanks. But it did disrupt planning and regrouping efforts, and nothing could be done until the pressure could be let up -- which would happen inevitably, when the French flagged. But that could take valuable time which Germany's plans could ill afford.

The intensely trained German paratroop fallschirmjäger divisions, the second of which was nearing readiness to make a drop. Where to employ them most effectively??? Would they have to be used to free up Manstein? The German High Command would consider that a waste of its high card, if forced to do so.

Further east, forces primarily on foot battled Belgian positions and moved forward gradually. Panzers were necessary against the fortifications at Liege, but nothing to the east moved decisively -- it was a slog, and slogging was not the style chosen by the new, vibrant German army.

Unfortunately, the new, vibrant, mobile German army was reliant upon massive supply trains of food, ammunition and fuel.

dS6rnwy.png


The drawback of Belgium, complicated by the riverlands of southern Holland and eastern Flanders, was that logistics already moved slowly because of the terrain. And the narrow passages along the coast in the west, and from Antwerp to Tournai in the center, made it as if the furthest advanced (and hungriest!) German panzer armies had to suck their supplies through a straw.

For the first time, some units started to feel shortages, which caused their advances to slow down. The passages would need to be widened somehow, whether by reducing the garrison at Ghent, or eliminating the Belgian capital at Bruxelles, which caused another side to the bottleneck.

ZZ7Oyec.png


Decisions had been made that Ghent would be reduced once Roosendaal was recaptured, by the same forces that would recapture Roosendaal, which would keep other forces free to push south. The problem with that was that the defenders at Roosendaal were proving especially stubborn, having remained resolute for 3 whole days, seemingly on the verge of being overrun each of those hours.

The first assault against Bruxelles had been led by infantry, both from Aalst along the western outskirts, and also across the Rupel River to the north. The effort had ground to a halt, with exhausted and unsuccessful troops withdrawing to regroup. Gen. Dietl was tasked with renewing the assault from Aalst with his Waffen-SS Standarte division of motorized infantry. Though relatively lightly defended, the garrison of the Belgian capital was dogged as well. The urban fighting was slow going, and little progress was made.

d8tJqWm.png


Between the stubborn garrisons on either side of Aalst, and the frustrating but ultimately hopeless delaying action at Dunkerque, the French and Belgians had temporarily stalled the German advance.

True, by day 4 of the campaign against Belgium, significant progress had been made. But such progress was balanced by setbacks, including a concerted counteroffensive mounted by four French divisions against von Hubicki at Kortrijk, Belgium. His troops were worn out after two weeks of continual combat, and it was feared he would be forced to withdraw, allowing reinforcements to Ghent and dividing German forces.

aiilQEx.png


Gen. Nehring's 1st Kavallerie (a formerly Austrian division), was helping to grind down the defenders entrenched at Liege. The fortress was strong, but the two Belgian divisions hadn't had time to fully mobilize before becoming engaged, and successive attacks and continued pressure had, by the 25th, worn them down.

Every effort, in the east, was essentially part of the campaign to surround and wrap up the entirety of the Belgian Army without having to defeat them outright. Such was modern German strategy.

Gen. Manstein eventually turned the tide on the exhausted skirmishers at Dunkerque, and rolled forward with organized intent. Late on the morning of the 25th of October the French defenders broke, and by afternoon Manstein's tanks were rolling through the storied city on their way toward undefended Calais.

tJMVTvY.png


Meanwhile, Gen. Schweppenburg's 2nd Panzers were attempting to exploit an apparent gap in the French lines at Cambrai which had the potential to place them at the doorstep of Paris within a few days.

Could such a remarkable breakthrough be possible?

In other news, South Africa had chosen not to join her Commonwealth brothers in war against Germany. Yugoslavia continued to play coy when invited to join the war on the side of the Axis, nevermind her fear of the Soviet Union. It was trusted that she would come into the fold in good time.

French and German two- and four-engined bombers continued to nit-pick at German factories, though the overall impact was primarily against morale rather than industrial output. Early problems with the Panzer III model were worked out, and new versions began to roll off the assembly lines.

VtCwpRp.png


Despite all the good news of the past few days, enthusiasm was dampened by news that Gen. von Hubicki had been forced back from Kortrijk and the French might actually be able to advance strong forces into Belgium to further delay and counteract the German offensive.

This lost battle had the result of shifting the initiative to the French, as the Germans really had no choice but to respond to the French move. Such fortunes threatened to put all of the German spearheads -- Dunkerque, Cambrai -- and sieges -- Bruxelles, especially -- in question.

Indeed, this setback had the potential to mark the high-water mark of the German invasion of France, before it had really even begun.
 

Bullfilter

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This lost battle had the result of shifting the initiative to the French, as the Germans really had no choice but to respond to the French move. Such fortunes threatened to put all of the German spearheads -- Dunkerque, Cambrai -- and sieges -- Bruxelles, especially -- in question.

Indeed, this setback had the potential to mark the high-water mark of the German invasion of France, before it had really even begun.
Interesting to see the 'pre-juggernaut' Reich having to work hard to fight through Belgium. But that French left flank is looking a bit thin ...

Interested to see whether the French can consolidate their line and whether the BEF will put in any appearance.
 

stnylan

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Time to hold the line, and take more on the rebound.
 

Eurasia

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Go France Go!

Sorry, have a soft spot for them now. :oops:
 

roverS3

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Now this is the fun part, the invasion of my home town... Now is the first time I noticed Brussels/Bruxelles/Brussel is represented by the Porte de Hal / Hallepoort (is this only in HPP, I don't think so)... now I'm wondering why, as it doesn't seem especially representative of the city to me. I might look into the details of the fighting of ww2, but I never heard about it being significant there either... strange.
Every time I'm disappointed by the performance of my virtual compatriots. Will there be a valiant last stand of bicycle Infantry? Will the Chasseurs Ardennais cause any trouble? We'll have to see... it's not looking especially bright for Belgium... better start learning German again...
( Now I'm thinking I should do a Belgium AAR, just for fun, and to make it's defence look better than this... )
Anyway, good job, the first road blocks have appeared, but I'm sure you will find a way through, it's but a temporary setback, once your Wehrmacht starts recruiting Belgians it will be invincible, or it will at least jokingly pretend that it is...
 

stnylan

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roverS3

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@roverS3 If you get disappointed by Belgium perhaps you should take a step over to HoI4, if you haven't already done so, and read Bastion of Democracy - a Belgium AAR by @Tom D.

Moral of that AAR - Never underestimate Belgium.

Thanks for the recommendation. I will probably be reading that AAR.
As to making the step to HOI4, from what I've seen I haven't been impressed by the level of micro-management, and although I kind of like the way the industry is set up, other things don't seem that well balanced. I haven't actually played it, or bought it for that matter, I'm just waiting for the game to get better,( and hopefully cheaper) with the expansions, as I really quite like what HOI3 has become with FTM (event though some small criticisms remain). And then there is the question of money... I bought HOI3 collection for €10 or thereabouts (all DLC's and expansions included), after having played vanilla HOI3 (bought for 12.50 in 2013). I don't see HOI4 close to that kind of price with most of the bugs sorted out. I don't mind waiting a bit for price to come down and quality to go up... especially as I don't plan on shelving out €150+ total buying every expansion/dlc/story pack as it comes out... In the meantime, I'll keep enjoying HOI3 FTM, maybe with some mods. I'm not averse to reading good hoi4 AAR's however, as that's exactly how I got into HOI3, and this one's about Belgium, thanks for the tip.
 

Animum24

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Belgium can always be a bit of a slog. Surprisingly, its small force is sometimes quite capable of holding key positions and when I'm playing, my offensives into central Belgium have some trouble at least most of the time. Also the French can at least slow down the Germans sometimes with small counterattacks, where they have superior numbers and the german spearhead is a bit overstretched. I have had at least one of those in all my Invasions of the West as Germany. I regard them as the games' version of the battle of Arras, that really shocked the Germans at the time. Really nice detail.
Now it is time to regroup your forces, blunt the French counterattack and renew the offensive. A wide hook around the left flank according to the Schlieffenplan would be a good idea. Isolate the Belgians and part of the French from Paris. Maybe with the help of a second attack through the Ardennes?

I really enjoyed this update and am looking forward to more of this.
 

volksmarschall

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I'm disappointed that you didn't deliberately try to make your Dunkirk event more epic than a tiny little walk in the park. :p
 

Rensslaer

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Things seem to be going very well for you, and given the interspliced commentary about your naval vessels, one can only expect the best to be coming next as you prepare to drive south and turn off the lights of the city of lights.

Of course, I have a soft spot for the pure aesthetics of ships. I mean, beyond owning Graf Spee in World of Warships, there's just something very majestic on the eyes looking at those "pocket battleships."
gallgrafspeemontevideo02.jpg

I'm a big fan of the lines/profiles of most of the German Kriegsmarine. The British and Italians also had some really nice designs, though the British also had some of the most unsightly kludges. I fell in love with the appearance of the Bismarck when I was 12, seeing the Avalon Hill game Bismarck on the store shelves.

L5lE8KT.jpg


Interesting to see the 'pre-juggernaut' Reich having to work hard to fight through Belgium. But that French left flank is looking a bit thin ...

Interested to see whether the French can consolidate their line and whether the BEF will put in any appearance.

That was part of my thinking, honestly, when I decided to go to war early. We always fixate on how unprepared we are -- how we'd prefer to have more divisions. The other side is dealing with the same conundrums, and they're often less well prepared. Belgium wasn't exactly tough, all in all, but we had some frustrating slowness. I think you'll see more of that in the next update.

Time to hold the line, and take more on the rebound.

Indeed. Rest and regroup. Then up and at 'em! :)

Go France Go!

Sorry, have a soft spot for them now. :oops:

I can quite understand that! :D I've always wanted to play France, just to see how I would play them. I'm not finished with your AAR, but I've been poking around. It's a tough challenge!

Now this is the fun part, the invasion of my home town... Now is the first time I noticed Brussels/Bruxelles/Brussel is represented by the Porte de Hal / Hallepoort (is this only in HPP, I don't think so)... now I'm wondering why, as it doesn't seem especially representative of the city to me. I might look into the details of the fighting of ww2, but I never heard about it being significant there either... strange.
Every time I'm disappointed by the performance of my virtual compatriots. Will there be a valiant last stand of bicycle Infantry? Will the Chasseurs Ardennais cause any trouble? We'll have to see... it's not looking especially bright for Belgium... better start learning German again...
( Now I'm thinking I should do a Belgium AAR, just for fun, and to make it's defence look better than this... )
Anyway, good job, the first road blocks have appeared, but I'm sure you will find a way through, it's but a temporary setback, once your Wehrmacht starts recruiting Belgians it will be invincible, or it will at least jokingly pretend that it is...

I suspect that, at some point, the beta team was asked to provide images for the different provinces. Sometimes, I'm sure, someone who lived in the area might have chosen their favorite building. The beta team was quite cosmopolitan -- from really all over.

Belgium can always be a bit of a slog. Surprisingly, its small force is sometimes quite capable of holding key positions and when I'm playing, my offensives into central Belgium have some trouble at least most of the time. Also the French can at least slow down the Germans sometimes with small counterattacks, where they have superior numbers and the german spearhead is a bit overstretched. I have had at least one of those in all my Invasions of the West as Germany. I regard them as the games' version of the battle of Arras, that really shocked the Germans at the time. Really nice detail.
Now it is time to regroup your forces, blunt the French counterattack and renew the offensive. A wide hook around the left flank according to the Schlieffenplan would be a good idea. Isolate the Belgians and part of the French from Paris. Maybe with the help of a second attack through the Ardennes?

I really enjoyed this update and am looking forward to more of this.

It's amazing what you can do with good terrain and a good conjunction of elements. Part of the problem in Belgium -- I don't think this is giving anything away -- is that every time I dislodged one group of troops, they ended up retreating into another province I was advancing into, and I'd end up re-engaging them and having the battle timer reset (i..e. where you have to regroup before you can advance again -- the combat delay). It was like trying to collapse a table full of ricocheting billiard balls.

I'm disappointed that you didn't deliberately try to make your Dunkirk event more epic than a tiny little walk in the park. :p

Yes, well.... Let's just say that by the time I overcame the defenses of Dunkerque I was pretty well done with the place, and wanted to blow right through. :)

No progress so far on the next update. I might try to start planning tonight. We're on "vacation" now, which means I'm busier than normal. ;)

I'm also still enjoying playing some of the later years of this game. It's quite addictive, and challenges still abound.

I'm hoping to have an update up within the week, but I can make no promises.

Thank you again for your readership, and especially for your comments!

Rensslaer
 

Macke11

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After playing BlackICE Japan I'm used to taking 1-2 months to pass through a single Chinese province (In the western wastelands.), but seizing the Netherlands in 9 days would be very impressive anyway. Belgium is certainly tougher, but that's to be expected since the French support them.;)

I can relate to that "harassment strategy" as well - It's happened far too many times when I thought I would pierce the frontline in China. The main problem this far is that I find no real countermeasure, other than to attack the province they come from and hope that they withdraw.

I haven't seen you reporting anything from the Luftwaffe, and neither do I see them in your pictures. Are they actively trying to bomb yout enemies, or have you left them on the ground for some reason? I recently found out how efficient a strong air forces can be, originally in my Japan game, to then get it confirmed in @roverS3's AAR. I guess I've just been too lazy to micromanage my air units, but I expect you, the strategy guidAAR on HoI3, to have a better reason.:p
 

nuclearslurpee

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I haven't seen you reporting anything from the Luftwaffe, and neither do I see them in your pictures. Are they actively trying to bomb yout enemies, or have you left them on the ground for some reason?

I second this inquiry. In my own current HPP Germany campaign I ended up having to ground most of my air force during the invasion of the West, as the combined Allied air defenses were unfortunately too numerous and strong. In retrospect, I think I may have invested too few IC days into fighters, but I'm curious about other people's experiences.